and DCS World Stable 2.7.6

01 October 2021



Dear Fighter Pilots, Partners and Friends,

We are pleased to announce that DCS World Stable is running on version 2.7.6.13436. Enjoy all the latest features and improvements, as well as DCS: The Channel which is now in Release State. Please take a look at some of the new landmarks here: In Development Screenshots.

DCS: AH-64D is progressing well with the 2.75” Hydra/M261 rocket system in the final stage of completion. 19 high explosive, smoke or illumination rockets can be loaded into each M261 pod, and up to four pods can be mounted on the stub wings. Additional rocket types such as MPSM and flechettes are planned for at a later date. Check out DCS: AH-64D | Rockets Sneak Peek.

In the most recent Viper update, adjustments have been made to the angle of attack and G loading aspect of the flight model. DCS: F-16C Viper sustained rates now more closely match referenced data across all airspeeds, altitudes, drag indexes etc. Please read the details below.

We look forward to your detailed feedback.

Thank you for your passion and support.



Yours sincerely,

Eagle Dynamics Team

DCS World

Stable

The Channel

DCS: The Channel is now finally in Release State. Over a dozen unique landmarks and detailed objects including; cathedrals, churches, prisons and graveyards have been added in addition to a substantial number of texture enhancements and LOD optimisations. Check out some of these new hand drawn assets here. We look forward to your feedback.

AH-64D

Development report

AH-64D

DCS: AH-64D will carry up to four 19-tube rocket launchers for the Hydra 2.75” (70 mm) fin-stabilised unguided air-to-ground rockets. Multiple rocket types can be loaded into a single pod. These will be pre-configured at Early Access and manual zone selection that allows fine tuning of your loadout will be available later.

Rockets can be deployed independently using IHADSS from either crew stations or cooperatively; with the Co-Pilot/Gunner providing range and bearing information to the pilot via the TADs. Check out the DCS: AH-64D | Rockets Sneak Peek.

F-16C Viper

Development report

F-16C Viper

An aircraft’s sustained turn rate is the rate at which the aircraft can turn while sustaining a constant airspeed. This is an important aspect of the “rate fight” in close air combat. We have prepared a white paper document that compares DCS: F-16C Viper to real-world Viper sustained turn rates DCS: F-16C Viper Sustained Turn Rates.

Below 20,000 feet, the acceleration and Instantaneous Turns Rates (ITR) are accurate, however we continue further refinements above 20,000 feet. We also continue to research high G-onset that will improve nose authority, essential for the final phase of close air combat, especially in guns mode.

Thank you again for your passion and support,



Yours sincerely,

Eagle Dynamics Team