wave = {
	"Effects/Damage/HitMed1",
	"Effects/Damage/HitMed2",
	"Effects/Damage/HitMed3",
	"Effects/Damage/HitMed4",
	"Effects/Damage/HitMed5",
	}
inner_radius = 50
outer_radius = 500
gain = 1.6
pitch_random = 0.17
gain_random = 0.35
detached = true