wave = {
	"Effects/Damage/Hit1",
	"Effects/Damage/Hit2",
	"Effects/Damage/Hit3",
	"Effects/Damage/Hit4",
	"Effects/Damage/Hit5",
	"Effects/Damage/Hit6",
	"Effects/Damage/Hit7",
	"Effects/Damage/Hit8",
	}
inner_radius = 5
outer_radius = 100
gain = 1.5
pitch_random = 0.17
gain_random = 0.35
detached = true