wave = {
    "Effects/Damage/Touch1In.wav",
    "Effects/Damage/Touch2In.wav",
    "Effects/Damage/Touch3In.wav",
    "Effects/Damage/Touch4In.wav",
    "Effects/Damage/Touch5In.wav",
    }

inner_radius = 2
outer_radius = 20
gain = 0.9
pitch_random = 0.1
gain_random = 0.3
detached = true

