wave = {
    "Effects/Damage/Touch1.wav",
    "Effects/Damage/Touch2.wav",
    "Effects/Damage/Touch3.wav",
    "Effects/Damage/Touch4.wav",
    "Effects/Damage/Touch5.wav",
    }

inner_radius = 20
outer_radius = 550
gain = 1
pitch_random = 0.1
gain_random = 0.3
detached = true

