wave = {
	"Effects/Damage/Hit1In",
	"Effects/Damage/Hit2In",
	"Effects/Damage/Hit3In",
	"Effects/Damage/Hit4In",
	"Effects/Damage/Hit5In",
	"Effects/Damage/Hit6In",
	"Effects/Damage/Hit7In",
	"Effects/Damage/Hit8In",
	}
inner_radius = 2
outer_radius = 50
gain = 1.0
pitch_random = 0.17
gain_random = 0.3
detached = true