HOW TO CHANGE MISSION SETTINGS:


GO TO THE TRIGGER LIST IN THE MISSION EDITOR (3rd icon under MIS on the LEFT PANEL)

On the FIRST TRIGGER, look in ACTIONS > DO SCRIPT.

There you can edit the number values for adjusting the mission properties.

AFTER EDITING, SAVE MISSION!!!!!

DO NOT CHANGE ANYTHING EXCEPT FOR THE NUMBER VALUES!!!

This is what each setting does:


a2g_easy_autostart = SET TRUE OR FALSE if you want A2G Easy missions auto-spawning (will start automatically if there are no other a2g  hard missions active)
a2g_hard_autostart = SET TRUE OR FALSE  if you want A2G Hard missions auto-spawning (will start automatically if there are no other a2g hard missions active)
a2g_inf_autostart = SET TRUE OR FALSE  if you want A2G helo infantry missions auto-spawning (will start automatically if there are no other a2g helo infantry assault missions active)
antiship_autostart = SET TRUE OR FALSE  if you want anti-ship missions auto-spawning (will start automatically if there are no other a2g missions active)

random_civ_air_traffic = SET TRUE OR FALSE if you want random civilian air traffic doing their own thing at random airfields.

a2a_autospawn_enable = SET TRUE OR FALSE if you want random enemy A2A spawns 
a2a_intercept_autospawn_enable = SET TRUE OR FALSE if you want random enemy bomber spawns  

a2a_respawn_time_min = 5
a2a_respawn_time_max = 20
a2a_intercept_respawn_time_min = 1680
a2a_intercept_respawn_time_max = 3420
(TIME IN SECONDS)
for a dynamic spawn time choose a minimum and maximum time between spawns or make them the same if you want a static time between spawns.


sam_enable = SET TRUE OR FALSE DEPENDING ON IF YOU WANT THERE TO BE RANDOM SAM SITES SPAWNING ON THE MAP OUTSIDE OF MISSION ZONES 
sam_respawn_time = TIME IN SECONDS BETWEEN RANDOM SAM SITE SPAWN

jtac_smokes_targets = SET TRUE OR FALSE IF YOU WANT JTACS TO SMOKE LASED TARGETS!

You can set the number to 0 if you do not want that unit type at these missions.

a2g_hard_misc = how many MISC ground units (armor, unarmed, etc...) will spawn at a2g HARD
a2g_hard_aa = how many Anti Air ground units (shilka, ural AAA, soft single unit SAM like tunguska, osa) will spawn at a2g HARD


a2g_easy_misc = how many MISC ground units (armor, unarmed, etc...) will spawn at a2g EASY
a2g_easy_aa = how many Anti Air ground units (shilka, ural AAA, soft single unit SAM like tunguska, osa) will spawn at a2g EASY

a2g_inf_troops = how many infantry ground units (troops) will spawn at a2g INFANTRY ASSAULT
a2g_inf_misc = how many MISC ground units (armor, unarmed, etc...) will spawn at a2g INFANTRY ASSAULT


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HOW TO CHANGE UNIT SPAWNING POOL:


Simply add two dashes -- before the name of the unit you want to remove from the spawning pool.

EXAMPLE, to ensure the SA-10 doesn't spawn the line with "sam_s10" will look like this
 --"sam_s10"

DO NOT DO ANYTHING HERE EXCEPT ADD DASHES TO THE UNITS YOU WANT REMOVED FROM THE SPAWNING POOL.

 TemplateTable_SAM = { 
--"example of disabled unit"
"sam_s3",
"sam_s2",
"sam_s10",
"sam_s11",
"sam_s6",
 } 
 
  TemplateTable_AA = { 
"aa_ural",
"aa_shilka",
"aa_tunguska",
"aa_strella",
"aa_osa",
"aa_manpads",
 } 