PlaneAfterburner    { Mode3D = true; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01;  Size = 100; Radius = 5000; Group = "Engine"; }
PlaneBackEngine     { Mode3D = true; Loop = true; Front = false; Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01;  Size = 100; Radius = 5000; Group = "Engine"; }
A10BackEngine       { Mode3D = true; Loop = true; Front = false; Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01;  Size = 100; Radius = 5000; Group = "Engine"; }
IL76BackEngine      { Mode3D = true; Loop = true; Front = false; Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01;  Size = 100; Radius = 5000; Group = "Engine"; }
Tu95BackEngine      { Mode3D = true; Loop = true; Front = false; Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01;  Size = 100; Radius = 5000; Group = "Engine"; }
MigBackEngine       { Mode3D = true; Loop = true; Front = false; Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01;  Size = 100; Radius = 5000; Group = "Engine"; }
Su27BackEngine      { Mode3D = true; Loop = true; Front = false; Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01;  Size = 100; Radius = 5000; Group = "Engine"; }
Su25BackEngine      { Mode3D = true; Loop = true; Front = false; Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01;  Size = 100; Radius = 5000; Group = "Engine"; }
F15BackEngine       { Mode3D = true; Loop = true; Front = false; Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01;  Size = 100; Radius = 5000; Group = "Engine"; }

PlaneDistortion     { Mode3D = true; Loop = true; Front = true; Inside = 110; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1000; Group = "Wind"; }
PlaneWind           { Mode3D = true; Loop = true; Front = false; Inside = 160; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 3000; Group = "Wind"; }
Fire                     { Mode3D = true; Loop = true; Front = false; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1000; Group = "Wind"; }
PlaneMove           { Mode3D = true; Loop = true; Front = false; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1000; Group = "Wind"; }

MissileEngine       { Mode3D = true; Loop = true; Front = false; Inside = 90; Outside = 180; Volume = 0.5; Silence = 0.01; Size = 30;  Radius = 300;  Group = "Engine"; }

PlaneFrontEngine    { Mode3D = true; Loop = true; Front = true;  Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1000; Group = "Engine"; }
A10FrontEngine      { Mode3D = true; Loop = true; Front = true;  Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1000; Group = "Engine"; }
IL76FrontEngine     { Mode3D = true; Loop = true; Front = true;  Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1000; Group = "Engine"; }
Tu95FrontEngine     { Mode3D = true; Loop = true; Front = true;  Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1000; Group = "Engine"; }
MigFrontEngine      { Mode3D = true; Loop = true; Front = true;  Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1000; Group = "Engine"; }
Su27FrontEngine     { Mode3D = true; Loop = true; Front = true;  Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1000; Group = "Engine"; }
Su25FrontEngine     { Mode3D = true; Loop = true; Front = true;  Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1000; Group = "Engine"; }
F15FrontEngine      { Mode3D = true; Loop = true; Front = true;  Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1000; Group = "Engine"; }

HelicopterFan         { Mode3D = true; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0;  Size = 100; Radius = 1000; Group = "Engine"; }
ShipEngine             { Mode3D = true; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0;  Size = 100; Radius = 1000; Group = "Engine"; }
ShipMove               { Mode3D = true; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0;  Size = 100; Radius = 1000; Group = "Engine"; }
PlaneAroundEngine { Mode3D = true; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0;  Size = 100; Radius = 1000; Group = "Engine"; }
MigAroundEngine    { Mode3D = true; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0;  Size = 100; Radius = 1000; Group = "Engine"; }
A10AroundEngine    { Mode3D = true; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0;  Size = 100; Radius = 1000; Group = "Engine"; }
Su27AroundEngine  { Mode3D = true; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0;  Size = 100; Radius = 1000; Group = "Engine"; }
Su25AroundEngine  { Mode3D = true; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0;  Size = 100; Radius = 1000; Group = "Engine"; }
F15AroundEngine    { Mode3D = true; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01;  Size = 100; Radius = 1000; Group = "Engine"; }

Gear                { Mode3D = true; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0;  Size = 10;  Radius = 100;  Group = "Mechanics"; }
AirBrake            { Mode3D = true; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0;  Size = 10;  Radius = 100;  Group = "Mechanics"; }
Cockpit             { Mode3D = true; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0;  Size = 10;  Radius = 100;  Group = "Mechanics"; }
TruckEngine         { Mode3D = true; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0;  Size = 10;  Radius = 100;  Group = "Mechanics"; }
TankEngine          { Mode3D = true; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0;  Size = 10;  Radius = 100;  Group = "Mechanics"; }
TruckMove           { Mode3D = true; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0;  Size = 10;  Radius = 100;  Group = "Mechanics"; }
TankMove            { Mode3D = true; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0;  Size = 10;  Radius = 100;  Group = "Mechanics"; }
WaterMove           { Mode3D = true; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0;  Size = 10;  Radius = 100;  Group = "Mechanics"; }
TurretRotation      { Mode3D = true; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0;  Size = 10;  Radius = 100;  Group = "Mechanics"; }
RadarRotation       { Mode3D = true; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0;  Size = 10;  Radius = 100;  Group = "Mechanics"; }
Pin                 { Mode3D = true; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0;  Size = 10;  Radius = 100;  Group = "Mechanics"; }
Feeding             { Mode3D = true; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0;  Size = 10;  Radius = 100;  Group = "Mechanics"; }

FailLanding         { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 1000; Group = "Effects"; }
CarrierLanding      { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 1000; Group = "Effects"; }
SeaLanding          { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 1000; Group = "Effects"; }
ForestLanding       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 1000; Group = "Effects"; }
Snare               { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 1000; Group = "Effects"; }
Flare               { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 1000; Group = "Effects"; }
MissileShoot        { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 1000; Group = "Effects"; }
PlaneCannon         { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 1000; Group = "Effects"; }
GAU8Cannon          { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 1000; Group = "Effects"; }
M61Cannon           { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 1000; Group = "Effects"; }
VulcanCannon        { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 1000; Group = "Effects"; }
CannonNavy          { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 1000; Group = "Effects"; }
CannonGround        { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 1000; Group = "Effects"; }
MachineGunFire      { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 1000; Group = "Effects"; }
MissileLaunch       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 1000; Group = "Effects"; }

SonicBoom           { Mode3D = false; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 3000; Group = "Wind"; }
ExplodeNapalm       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 3000; Group = "Effects"; }
ExplodeGround       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 3000; Group = "Effects"; }
ExplodeGround0      { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 3000; Group = "Effects"; }
ExplodeGround1      { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 3000; Group = "Effects"; }
ExplodeGround2      { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 3000; Group = "Effects"; }
ExplodeWater        { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 3000; Group = "Effects"; }
ExplodeWater0       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 3000; Group = "Effects"; }
ExplodeWater1       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 3000; Group = "Effects"; }
ExplodeWater2       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 3000; Group = "Effects"; }
ExplodeAir          { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 3000; Group = "Effects"; }
ExplodeAir0         { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 3000; Group = "Effects"; }
TankShoot           { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 3000; Group = "Effects"; }
Shoot               { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 3000; Group = "Effects"; }
Sea                 { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 3000; Group = "Effects"; }

Chute               { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Mechanics"; }
TruckStarter        { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Mechanics"; }
GearEnd             { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Mechanics"; }
Flaps               { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Mechanics"; }
AirBrakeBegin       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Mechanics"; }
AirBrakeEnd         { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Mechanics"; }
LandingEnd          { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Mechanics"; }
PlaneHit            { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Mechanics"; }
Eject               { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Mechanics"; }
Jettison            { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Mechanics"; }
Drop                { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Mechanics"; }

LaunchWarningUS     { Mode3D = false; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Warnings"; }
SearchNewUS         { Mode3D = false; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Warnings"; }
ThreatNewUS         { Mode3D = false; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Warnings"; }
BeaconNear          { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Warnings"; }
BeaconFar           { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Warnings"; }
Lock                { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Warnings"; }
MasterWarning       { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Warnings"; }
LaunchWarning       { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Warnings"; }
LockWarning         { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Warnings"; }
SearchWarning       { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Warnings"; }
AIM9                { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Warnings"; }
CockpitSystems      { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Warnings"; }
CockpitAfterburner  { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Warnings"; }
Rain                { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Effects"; }
Thunder             { Mode3D = false; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 3000; Group = "Effects"; }

Scan                { Mode3D = false; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Warnings"; }
Launch              { Mode3D = false; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Warnings"; }
