Effect = {
	{
		Type = "steamCatapult",
		ShadingFX = "ParticleSystem2/steamCatapult.fx",
		UpdateFX  = "ParticleSystem2/steamCatapultComp.fx",
		Technique = "techSteamCatapult",

		Texture = "puff01.dds",
		TextureDetailNoise = "puffNoise.png",
		LODdistance1 = 1500,

		Opacity = 0.7,
		ParticlesCount = 1024,
		ParticleSize = 0.6,
		Color = {0.6, 0.65, 0.7},
	}
}
