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--   WWII American Jeep -  Mod by Markindel - www.news3d.eu                    --
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mount_vfs_model_path	(current_mod_path.."/Shapes")
mount_vfs_liveries_path (current_mod_path.."/Liveries")
mount_vfs_texture_path  (current_mod_path.."/Textures/Kubel.zip")
mount_vfs_texture_path  (current_mod_path.."/Textures/Kubel_Autista.zip")
mount_vfs_texture_path  (current_mod_path.."/Textures/Kubel_Ufficiale.zip")
--- Dati UAZ-469

GT = {};
set_recursive_metatable(GT, GT_t.generic_wheel_vehicle)
set_recursive_metatable(GT.chassis, GT_t.CH_t.UAZ469);

GT.visual.shape = "Kubel"
GT.visual.shape_dstr = "kubel_distrutta"


--chassis
GT.swing_on_run = false


--Burning after hit
GT.visual.fire_size = 0.4 --relative burning size
GT.visual.fire_pos[1] = 0 -- center of burn at long axis shift(meters)
GT.visual.fire_pos[2] = 0 -- center of burn shift at vertical shift(meters)
GT.visual.fire_pos[3] = 0 -- center of burn at transverse axis shift(meters)
GT.visual.fire_time = 500 --burning time (seconds)



---- Primo valore    : avanti/indietro
---- Secondo valore: alto/basso
---- Terzo Valore    : destra/sinistra
GT.driverViewPoint = {0.3, 1.30, -0.3};
--GT.driverViewPoint = {0.0, 1.55, -0.4};

GT.Name = "Kubel"
GT.DisplayName = _("Volkswagen Kübelwagen")
GT.Rate = 3

GT.DetectionRange  = 0;
GT.ThreatRange = 0;
GT.mapclasskey = "P0091000005";
GT.attribute = {wsType_Ground,wsType_Tank,wsType_NoWeapon,wsTypeUAZ469,
				"Cars",
				"human_vehicle",
				};
GT.category = "Unarmed";


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add_surface_unit(GT)