ViewSettings = {
	Cockpit = {
	[1] = {-- player slot 1
		CockpitLocalPoint      = {9.80, 1.500  ,0.0000},--9.150000
		CameraViewAngleLimits  = {20.000000,160.000000},
		CameraAngleRestriction = {false,90.000000,0.400000},
		CameraAngleLimits      = {190.000000,-75.000000,115.000000},--Kopf drehen = links rechts,runter,hoch
		EyePoint               = {0.050000,0.000000,0.000000},--front/back,up/down,left/right}<-'neck dimension'in meters 
		limits_6DOF            = {x = {0.030000,0.400000},y ={-0.300000,0.100000},z = {-0.300000,0.300000},roll = 90.000000},--Bewegen = hinten vorne,oben unten,links rechts
		ShoulderSize		   = 0.25,-- bewegt Körper, wenn Azimuth Wert mehr als 90 Grad
		Allow360rotation	   = false,
	},	
	}, -- Cockpit 
	Chase = {
		LocalPoint      = {2.50000, 0.00, 0.00000},
		AnglesDefault   = {-180.000000, 0.000000},
		
	}, -- Chase
	Arcade = {
		LocalPoint      = {-40.500000,6.618000,0.000000},
		AnglesDefault   = {0.000000,-8.000000},
	}, -- Arcade
}

--SnapViews = {
--local A_10_VR_x = 0.146;
--local A_10_VR_y = 0.036;

 SnapViews ={
--SnapViews["A-10A"] = {
[1] = {-- player slot 1
	 [1] = {
                    viewAngle = 80.0, -- FOV
                    x_trans   = 0.120,
                    y_trans   = 0.059,
                    z_trans   = 0.000,
                    hAngle    = 0.0,
                    vAngle    = -45.0,
                    rollAngle = 0.0,
                },

                -- LWin + Num1 - Snap View 1 - LH Board
                [2] = {
                    viewAngle = 80.0, -- FOV
                    x_trans   = 0.120,
                    y_trans   = 0.059,
                    z_trans   = 0.000,
                    hAngle    = 45.0,
                    vAngle    = -45.0,
                    rollAngle = 0.0,
                },

                -- LWin + Num2 - Snap View 2 - Front Panel
                [3] = {
                    viewAngle = 80.0, -- FOV
                    x_trans   = 0.120,
                    y_trans   = 0.059,
                    z_trans   = 0.000,
                    hAngle    = 0.0,
                    vAngle    = -75.0,
                    rollAngle = 0.0,
                },

                -- LWin + Num3 - Snap View 3 - RH Board
                [4] = {
                    viewAngle = 80.0, -- FOV
                    x_trans   = 0.120,
                    y_trans   = 0.059,
                    z_trans   = 0.000,
                    hAngle    = -45.0,
                    vAngle    = -45.0,
                    rollAngle = 0.0,
                },

                -- LWin + Num4 - Snap View 4 - Left 6
                [5] = {
                    viewAngle = 91.040001, -- FOV
                    x_trans   = 0.063872,
                    y_trans   = 0.082888,
                    z_trans   = -0.116148,
                    hAngle    = 157.332764,
                    vAngle    = -28.359503,
                    rollAngle = 0.0,
                },

                -- LWin + Num5 - Snap View 5 - Reticle
                [6] = {
                    viewAngle = 50.0, -- FOV
                    x_trans   = 0.212078,
                    y_trans   = 0.057813,
                    z_trans   = 0.000,
                    hAngle    = 0.0,
                    vAngle    = -8.722581,
                    rollAngle = 0.0,
                },

                -- LWin + Num6 - Snap View 6 - Right 6
                [7] = {
                    viewAngle = 80.0, -- FOV
                    x_trans   = 0.350,
                    y_trans   = 0.059,
                    z_trans   = 0.100,
                    hAngle    = -143.0,
                    vAngle    = 0.0,
                    rollAngle = 0.000000,
                },

                -- LWin + Num7 - Snap View 7 - Left 10
                [8] = {
                    viewAngle = 80.0, -- FOV
                    x_trans   = 0.120,
                    y_trans   = 0.059,
                    z_trans   = 0.000,
                    hAngle    = 45.0,
                    vAngle    = -5.0,
                    rollAngle = 0.0,
                },

                -- LWin + Num8 - Snap View 8 - Cowl
                [9] = {
                    viewAngle = 80.0, -- FOV
                    x_trans   = 0.120,
                    y_trans   = 0.059,
                    z_trans   = 0.000,
                    hAngle    = 0.0,
                    vAngle    = 10.0,
                    rollAngle = 0.0,
                },

                -- LWin + Num9 - Snap View 9 - Right 10
                [10] = {
                    viewAngle = 80.0, -- FOV
                    x_trans   = 0.120,
                    y_trans   = 0.059,
                    z_trans   = 0.000,
                    hAngle    = -45.0,
                    vAngle    = -5.0,
                    rollAngle = 0.0,
                },

                -- Look at Left Mirror
                [11] = {
                    viewAngle = 80.0, -- FOV
                    x_trans   = 0.120,
                    y_trans   = 0.059,
                    z_trans   = 0.000,
                    hAngle    = 0.0,
                    vAngle    = 10.0,
                    rollAngle = 0.0,
                },

                -- Look at Right Mirror
                [12] = {
                    viewAngle = 80.0, -- FOV
                    x_trans   = 0.120,
                    y_trans   = 0.059,
                    z_trans   = 0.000,
                    hAngle    = -20.0,
                    vAngle    = 8.0,
                    rollAngle = 0.0,
                },
	[13] = {--default view
		viewAngle = 90.000000,--FOV
		hAngle	 = 0.000000,
		vAngle	 = -10.000000, --23
		x_trans	 = -0.360000,
		y_trans	 = -0.035337,
		z_trans	 = 0.000000,
		rollAngle = 0.000000,
	


                         
		                         --viewAngle = 81.000000,--FOV --81.000
		                         --hAngle	 = 0.000000, --vue décalé G D  vers hud centré
		                         --vAngle	 = -9.500000, --vue zoomé sur hud
		                         --x_trans	 = 0.120000, --  tete avancer reculer   

		                         --y_trans	 = 0.015000, -- tete monter descendre
		                         --z_trans	 = 0.000000, -- gauche droite
		                         --rollAngle = 0.000000, -- tete penché G D














	},
},
}