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              <FontStyle>Normal</FontStyle>
              <FontWeight>Normal</FontWeight>
              <FontSize>14</FontSize>
              <HorizontalAlignment>Center</HorizontalAlignment>
              <VerticalAlignment>Top</VerticalAlignment>
              <Padding>
                <Left>0</Left>
                <Top>0</Top>
                <Right>0</Right>
                <Bottom>0</Bottom>
              </Padding>
            </Font>
            <Text>FUEL</Text>
          </Text>
          <Children />
        </Control>
        <Control TypeIdentifier="Helios.Base.PushButton" Name="Electric_panel_button" SnapTarget="True" Locked="False">
          <Location>2,709</Location>
          <Size>48,26</Size>
          <Hidden>False</Hidden>
          <Type>Toggle</Type>
          <Image>Capt_Zeen\P51\btnBlank_blue_OFF.png</Image>
          <PushedImage>Capt_Zeen\P51\btnBlank_blue_ON.png</PushedImage>
          <Text>
            <Color>#FFD8D2CB</Color>
            <Font>
              <FontFamily>Franklin Gothic</FontFamily>
              <FontStyle>Normal</FontStyle>
              <FontWeight>Normal</FontWeight>
              <FontSize>14</FontSize>
              <HorizontalAlignment>Center</HorizontalAlignment>
              <VerticalAlignment>Top</VerticalAlignment>
              <Padding>
                <Left>0</Left>
                <Top>0</Top>
                <Right>0</Right>
                <Bottom>0</Bottom>
              </Padding>
            </Font>
            <Text>ELECT</Text>
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          <Children />
        </Control>
        <Control TypeIdentifier="Helios.Base.IndicatorPushButton" Name="rear_radar_light" SnapTarget="True" Locked="False">
          <IndicatorOnImage>Capt_Zeen\P51\alarm_ON.png</IndicatorOnImage>
          <PushedIndicatorOnImage>Capt_Zeen\P51\alarm_ON.png</PushedIndicatorOnImage>
          <OnTextColor>#FFB3A229</OnTextColor>
          <Location>0,0</Location>
          <Size>88,88</Size>
          <Hidden>False</Hidden>
          <Type>Momentary</Type>
          <Image>Capt_Zeen\P51\alarm_OFF.png</Image>
          <PushedImage>Capt_Zeen\P51\alarm_OFF.png</PushedImage>
          <Children />
        </Control>
        <Control TypeIdentifier="Helios.Panel" Name="Starter_Panel" SnapTarget="True" Locked="False">
          <Location>280,661</Location>
          <Size>42,122</Size>
          <Hidden>False</Hidden>
          <Background />
          <Children>
            <Control TypeIdentifier="Helios.Base.ToggleSwitch" Name="starter_cover_open" SnapTarget="True" Locked="False">
              <Location>0,0</Location>
              <Size>43,37</Size>
              <Hidden>True</Hidden>
              <SwitchType>OnOn</SwitchType>
              <Orientation>Vertical</Orientation>
              <ClickType>Swipe</ClickType>
              <PositionOneImage>Capt_Zeen\P51\guard_v_hole_up_red_OPEN.png</PositionOneImage>
              <PositionTwoImage />
              <DefaultPosition>One</DefaultPosition>
              <Children />
            </Control>
            <Control TypeIdentifier="Helios.Base.ToggleSwitch" Name="starter_swicth" SnapTarget="True" Locked="False">
              <Location>0,38</Location>
              <Size>37,72</Size>
              <Hidden>False</Hidden>
              <SwitchType>MomOn</SwitchType>
              <Orientation>Vertical</Orientation>
              <ClickType>Swipe</ClickType>
              <PositionOneImage>capt_zeen\P51\white_btn_UP.png</PositionOneImage>
              <PositionTwoImage>capt_zeen\P51\white_btn_DOWN.png</PositionTwoImage>
              <DefaultPosition>Two</DefaultPosition>
              <Children />
            </Control>
            <Control TypeIdentifier="Helios.Base.ToggleSwitch" Name="starter_cover_closed" SnapTarget="True" Locked="False">
              <Location>0,24</Location>
              <Size>43,96</Size>
              <Hidden>False</Hidden>
              <SwitchType>OnOn</SwitchType>
              <Orientation>Vertical</Orientation>
              <ClickType>Swipe</ClickType>
              <PositionOneImage />
              <PositionTwoImage>Capt_Zeen\P51\guard_v_hole_up_red_CLOSED.png</PositionTwoImage>
              <DefaultPosition>Two</DefaultPosition>
              <Children />
            </Control>
          </Children>
        </Control>
        <Control TypeIdentifier="Helios.Base.PushButton" Name="radio_button_FR" SnapTarget="True" Locked="True">
          <Location>2,768</Location>
          <Size>48,26</Size>
          <Hidden>True</Hidden>
          <Type>Toggle</Type>
          <Image>Capt_Zeen\P51\btnBlank_blue_OFF.png</Image>
          <PushedImage>Capt_Zeen\P51\btnBlank_blue_ON.png</PushedImage>
          <Text>
            <Color>#FFD8D2CB</Color>
            <Font>
              <FontFamily>Franklin Gothic</FontFamily>
              <FontStyle>Normal</FontStyle>
              <FontWeight>Normal</FontWeight>
              <FontSize>14</FontSize>
              <HorizontalAlignment>Center</HorizontalAlignment>
              <VerticalAlignment>Top</VerticalAlignment>
              <Padding>
                <Left>0</Left>
                <Top>0</Top>
                <Right>0</Right>
                <Bottom>0</Bottom>
              </Padding>
            </Font>
            <Text>RAD</Text>
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          <Children />
        </Control>
        <Control TypeIdentifier="Helios.Base.PushButton" Name="radio_button_ESP" SnapTarget="True" Locked="False">
          <Location>2,768</Location>
          <Size>48,26</Size>
          <Hidden>False</Hidden>
          <Type>Toggle</Type>
          <Image>Capt_Zeen\P51\btnBlank_blue_OFF.png</Image>
          <PushedImage>Capt_Zeen\P51\btnBlank_blue_ON.png</PushedImage>
          <Text>
            <Color>#FFD8D2CB</Color>
            <Font>
              <FontFamily>Franklin Gothic</FontFamily>
              <FontStyle>Normal</FontStyle>
              <FontWeight>Normal</FontWeight>
              <FontSize>14</FontSize>
              <HorizontalAlignment>Center</HorizontalAlignment>
              <VerticalAlignment>Top</VerticalAlignment>
              <Padding>
                <Left>0</Left>
                <Top>0</Top>
                <Right>0</Right>
                <Bottom>0</Bottom>
              </Padding>
            </Font>
            <Text>RADIO</Text>
          </Text>
          <Children />
        </Control>
        <Control TypeIdentifier="Helios.Base.RotarySwitch" Name="gunsight_gyro_fixed_FR" SnapTarget="True" Locked="True">
          <Location>61,78</Location>
          <Size>112,112</Size>
          <Hidden>True</Hidden>
          <KnobImage>capt_zeen\P51\btn_selecteur.png</KnobImage>
          <Positions>
            <Position Name="fixed" Rotation="30.941125913193" />
            <Position Name="fixed gyro" Rotation="114.882165878814" />
            <Position Name="gyro" Rotation="207.305543618393" />
          </Positions>
          <DefaultPosition>2</DefaultPosition>
          <ClickType>
            <Type>Swipe</Type>
            <Sensitivity>0</Sensitivity>
          </ClickType>
          <Children />
        </Control>
        <Control TypeIdentifier="Helios.Base.RotarySwitch" Name="gunsight_gyro_fixed_ESP" SnapTarget="True" Locked="False">
          <Location>61,78</Location>
          <Size>112,112</Size>
          <Hidden>False</Hidden>
          <KnobImage>capt_zeen\P51\btn_selecteur.png</KnobImage>
          <Positions>
            <Position Name="fixed" Rotation="30.941125913193" />
            <Position Name="fixed gyro" Rotation="114.882165878814" />
            <Position Name="gyro" Rotation="207.305543618393" />
          </Positions>
          <DefaultPosition>2</DefaultPosition>
          <ClickType>
            <Type>Swipe</Type>
            <Sensitivity>0</Sensitivity>
          </ClickType>
          <Children />
        </Control>
        <Control TypeIdentifier="Helios.Base.ToggleSwitch" Name="Gunsight_on_off" SnapTarget="True" Locked="False">
          <Location>34,195</Location>
          <Size>80,53</Size>
          <Hidden>False</Hidden>
          <SwitchType>OnOn</SwitchType>
          <Orientation>Vertical</Orientation>
          <ClickType>Swipe</ClickType>
          <PositionOneImage>capt_zeen\P51\white_sw_diagonal_L.png</PositionOneImage>
          <PositionTwoImage>capt_zeen\P51\white_sw_diagonal_R.png</PositionTwoImage>
          <DefaultPosition>One</DefaultPosition>
          <Children />
        </Control>
        <Control TypeIdentifier="Helios.Base.ThreeWayToggleSwitch" Name="Gunsight_bright" SnapTarget="True" Locked="False">
          <Location>0,275</Location>
          <Size>78,72</Size>
          <Hidden>False</Hidden>
          <SwitchType>MomOnMom</SwitchType>
          <Orientation>Vertical</Orientation>
          <ClickType>Touch</ClickType>
          <PositionOneImage>capt_zeen\P51\rotator_UP.png</PositionOneImage>
          <PositionTwoImage>capt_zeen\P51\rotator_CENTER.png</PositionTwoImage>
          <PositionThreeImage>capt_zeen\P51\rotator_DOWN.png</PositionThreeImage>
          <DefaultPosition>Two</DefaultPosition>
          <Children />
        </Control>
        <Control TypeIdentifier="Helios.Base.ThreeWayToggleSwitch" Name="QFE_knob" SnapTarget="True" Locked="False">
          <Location>114,548</Location>
          <Size>37,37</Size>
          <Hidden>False</Hidden>
          <SwitchType>MomOnMom</SwitchType>
          <Orientation>Horizontal</Orientation>
          <ClickType>Touch</ClickType>
          <PositionOneImage>Capt_Zeen\P51\HSI_buttom_290.png</PositionOneImage>
          <PositionTwoImage>Capt_Zeen\P51\HSI_buttom_00.png</PositionTwoImage>
          <PositionThreeImage>Capt_Zeen\P51\HSI_buttom_45.png</PositionThreeImage>
          <DefaultPosition>Two</DefaultPosition>
          <Children />
        </Control>
        <Control TypeIdentifier="Helios.Panel" Name="horizont__cage_Knob" SnapTarget="True" Locked="False">
          <Location>732,375</Location>
          <Size>91,91</Size>
          <Hidden>False</Hidden>
          <Background />
          <Children>
            <Control TypeIdentifier="Helios.Base.Image" Name="knob_DOWN" SnapTarget="False" Locked="False">
              <Image>Capt_Zeen\P51\cage_horizon_EMPTY.png</Image>
              <Alignment>Stretched</Alignment>
              <CornerRadius>0</CornerRadius>
              <Location>1,1</Location>
              <Size>80,80</Size>
              <Hidden>True</Hidden>
              <Children />
            </Control>
            <Control TypeIdentifier="Helios.Base.Image" Name="knob_UP" SnapTarget="False" Locked="False">
              <Image>Capt_Zeen\P51\cage_horizon_EMPTY.png</Image>
              <Alignment>Stretched</Alignment>
              <CornerRadius>0</CornerRadius>
              <Location>0,0</Location>
              <Size>86,86</Size>
              <Hidden>False</Hidden>
              <Children />
            </Control>
            <Control TypeIdentifier="Helios.Base.ThreeWayToggleSwitch" Name="Horizont_CAGED" SnapTarget="True" Locked="False">
              <Location>0,2</Location>
              <Size>86,86</Size>
              <Hidden>False</Hidden>
              <SwitchType>MomOnMom</SwitchType>
              <Orientation>Horizontal</Orientation>
              <ClickType>Touch</ClickType>
              <PositionOneImage>Capt_Zeen\P51\cage_horizon__labels_LEFT.png</PositionOneImage>
              <PositionTwoImage>Capt_Zeen\P51\cage_horizon__labels_CENTER.png</PositionTwoImage>
              <PositionThreeImage>Capt_Zeen\P51\cage_horizon__labels_RIGHT.png</PositionThreeImage>
              <DefaultPosition>Two</DefaultPosition>
              <Children />
            </Control>
            <Control TypeIdentifier="Helios.Base.PushButton" Name="Horizont_cage_knob 1" SnapTarget="True" Locked="False">
              <Location>22,21</Location>
              <Size>32,32</Size>
              <Hidden>False</Hidden>
              <Type>Momentary</Type>
              <Image>Capt_Zeen\P51\empty_space.png</Image>
              <PushedImage>Capt_Zeen\P51\empty_space.png</PushedImage>
              <Children />
            </Control>
          </Children>
        </Control>
        <Control TypeIdentifier="Helios.Base.PushButton" Name="reset_Gs_button" SnapTarget="True" Locked="False">
          <Location>802,601</Location>
          <Size>38,38</Size>
          <Hidden>False</Hidden>
          <Type>Momentary</Type>
          <Image>Capt_Zeen\P51\G-reset_OFF.png</Image>
          <PushedImage>Capt_Zeen\P51\G-reset_ON.png</PushedImage>
          <Children />
        </Control>
        <Control TypeIdentifier="Helios.Base.PushButton" Name="RDTR_button" SnapTarget="True" Locked="False">
          <Location>2,682</Location>
          <Size>48,26</Size>
          <Hidden>False</Hidden>
          <Type>Toggle</Type>
          <Image>Capt_Zeen\P51\btnBlank_blue_OFF.png</Image>
          <PushedImage>Capt_Zeen\P51\btnBlank_blue_ON.png</PushedImage>
          <Text>
            <Color>#FFD8D2CB</Color>
            <Font>
              <FontFamily>Franklin Gothic</FontFamily>
              <FontStyle>Normal</FontStyle>
              <FontWeight>Normal</FontWeight>
              <FontSize>14</FontSize>
              <HorizontalAlignment>Center</HorizontalAlignment>
              <VerticalAlignment>Top</VerticalAlignment>
              <Padding>
                <Left>0</Left>
                <Top>0</Top>
                <Right>0</Right>
                <Bottom>0</Bottom>
              </Padding>
            </Font>
            <Text>RDTR</Text>
          </Text>
          <Children />
        </Control>
        <Control TypeIdentifier="Helios.Panel" Name="Gyro_Knob_panel" SnapTarget="True" Locked="False">
          <Location>403,381</Location>
          <Size>64,66</Size>
          <Hidden>False</Hidden>
          <Background />
          <Children>
            <Control TypeIdentifier="Helios.Base.ThreeWayToggleSwitch" Name="Gyro_knob_free" SnapTarget="True" Locked="False">
              <Location>2,1</Location>
              <Size>57,57</Size>
              <Hidden>False</Hidden>
              <SwitchType>MomOnMom</SwitchType>
              <Orientation>Horizontal</Orientation>
              <ClickType>Touch</ClickType>
              <PositionOneImage>Capt_Zeen\P51\gyro_adjust_300.png</PositionOneImage>
              <PositionTwoImage>Capt_Zeen\P51\gyro_adjust_000.png</PositionTwoImage>
              <PositionThreeImage>Capt_Zeen\P51\gyro_adjust_045.png</PositionThreeImage>
              <DefaultPosition>Two</DefaultPosition>
              <Children />
            </Control>
            <Control TypeIdentifier="Helios.Base.ThreeWayToggleSwitch" Name="Gyro_knob_caged" SnapTarget="True" Locked="False">
              <Location>0,0</Location>
              <Size>62,62</Size>
              <Hidden>False</Hidden>
              <SwitchType>MomOnMom</SwitchType>
              <Orientation>Horizontal</Orientation>
              <ClickType>Touch</ClickType>
              <PositionOneImage>Capt_Zeen\P51\gyro_adjust_300.png</PositionOneImage>
              <PositionTwoImage>Capt_Zeen\P51\gyro_adjust_000.png</PositionTwoImage>
              <PositionThreeImage>Capt_Zeen\P51\gyro_adjust_045.png</PositionThreeImage>
              <DefaultPosition>Two</DefaultPosition>
              <Children />
            </Control>
            <Control TypeIdentifier="Helios.Base.PushButton" Name="Gyro_Cage_button" SnapTarget="True" Locked="False">
              <Location>16,14</Location>
              <Size>20,20</Size>
              <Hidden>False</Hidden>
              <Type>Toggle</Type>
              <Image>Capt_Zeen\P51\empty_space.png</Image>
              <PushedImage>Capt_Zeen\P51\empty_space.png</PushedImage>
              <Children />
            </Control>
          </Children>
        </Control>
        <Control TypeIdentifier="Helios.Base.ThreeWayToggleSwitch" Name="Course_knob" SnapTarget="True" Locked="False">
          <Location>224,146</Location>
          <Size>37,37</Size>
          <Hidden>False</Hidden>
          <SwitchType>MomOnMom</SwitchType>
          <Orientation>Horizontal</Orientation>
          <ClickType>Touch</ClickType>
          <PositionOneImage>Capt_Zeen\P51\HSI_buttom_290.png</PositionOneImage>
          <PositionTwoImage>Capt_Zeen\P51\HSI_buttom_00.png</PositionTwoImage>
          <PositionThreeImage>Capt_Zeen\P51\HSI_buttom_45.png</PositionThreeImage>
          <DefaultPosition>Two</DefaultPosition>
          <Children />
        </Control>
        <Control TypeIdentifier="Helios.Panel" Name="radio_PANEL_FR" SnapTarget="True" Locked="True">
          <Location>47,626</Location>
          <Size>344,223</Size>
          <Hidden>True</Hidden>
          <Background />
          <Children>
            <Control TypeIdentifier="Helios.Base.Image" Name="radio_BG" SnapTarget="False" Locked="True">
              <Image>Capt_Zeen\P51\radio.png</Image>
              <Alignment>Stretched</Alignment>
              <CornerRadius>0</CornerRadius>
              <Location>0,0</Location>
              <Size>346,220</Size>
              <Hidden>False</Hidden>
              <Children />
            </Control>
            <Control TypeIdentifier="Helios.Base.IndicatorPushButton" Name="Radio_A_light" SnapTarget="True" Locked="False">
              <IndicatorOnImage>Capt_Zeen\P51\radio_green_led_on.png</IndicatorOnImage>
              <PushedIndicatorOnImage>Capt_Zeen\P51\radio_green_led_on.png</PushedIndicatorOnImage>
              <OnTextColor>#FFB3A229</OnTextColor>
              <Location>82,11</Location>
              <Size>16,11</Size>
              <Hidden>False</Hidden>
              <Type>Momentary</Type>
              <Image>Capt_Zeen\P51\green_led_off.png</Image>
              <PushedImage>Capt_Zeen\P51\green_led_off.png</PushedImage>
              <Children />
            </Control>
            <Control TypeIdentifier="Helios.Base.IndicatorPushButton" Name="Radio_B_light" SnapTarget="True" Locked="False">
              <IndicatorOnImage>Capt_Zeen\P51\radio_green_led_on.png</IndicatorOnImage>
              <PushedIndicatorOnImage>Capt_Zeen\P51\radio_green_led_on.png</PushedIndicatorOnImage>
              <OnTextColor>#FFB3A229</OnTextColor>
              <Location>130,10</Location>
              <Size>16,11</Size>
              <Hidden>False</Hidden>
              <Type>Momentary</Type>
              <Image>Capt_Zeen\P51\green_led_off.png</Image>
              <PushedImage>Capt_Zeen\P51\green_led_off.png</PushedImage>
              <Children />
            </Control>
            <Control TypeIdentifier="Helios.Base.IndicatorPushButton" Name="Radio_C_light" SnapTarget="True" Locked="False">
              <IndicatorOnImage>Capt_Zeen\P51\radio_green_led_on.png</IndicatorOnImage>
              <PushedIndicatorOnImage>Capt_Zeen\P51\radio_green_led_on.png</PushedIndicatorOnImage>
              <OnTextColor>#FFB3A229</OnTextColor>
              <Location>178,10</Location>
              <Size>16,11</Size>
              <Hidden>False</Hidden>
              <Type>Momentary</Type>
              <Image>Capt_Zeen\P51\green_led_off.png</Image>
              <PushedImage>Capt_Zeen\P51\green_led_off.png</PushedImage>
              <Children />
            </Control>
            <Control TypeIdentifier="Helios.Base.IndicatorPushButton" Name="Radio_trans_light" SnapTarget="True" Locked="False">
              <IndicatorOnImage>Capt_Zeen\P51\white_led.png</IndicatorOnImage>
              <PushedIndicatorOnImage>Capt_Zeen\P51\white_led.png</PushedIndicatorOnImage>
              <OnTextColor>#FFB3A229</OnTextColor>
              <Location>301,8</Location>
              <Size>18,14</Size>
              <Hidden>False</Hidden>
              <Type>Momentary</Type>
              <Image>Capt_Zeen\P51\white_led_OFF.png</Image>
              <PushedImage>Capt_Zeen\P51\white_led_OFF.png</PushedImage>
              <Children />
            </Control>
            <Control TypeIdentifier="Helios.Base.ToggleSwitch" Name="Radio_mode_switch_2positionsonly_fr" SnapTarget="True" Locked="True">
              <Location>286,14</Location>
              <Size>24,69</Size>
              <Hidden>True</Hidden>
              <SwitchType>OnMom</SwitchType>
              <Orientation>Vertical</Orientation>
              <ClickType>Swipe</ClickType>
              <PositionOneImage>Capt_Zeen\P51\radio_TR_MID.png</PositionOneImage>
              <PositionTwoImage>Capt_Zeen\P51\radio_TR_DOWN.png</PositionTwoImage>
              <DefaultPosition>One</DefaultPosition>
              <Children />
            </Control>
            <Control TypeIdentifier="Helios.Base.ThreeWayToggleSwitch" Name="Radio_mode_switch_FR" SnapTarget="True" Locked="False">
              <Location>286,14</Location>
              <Size>24,69</Size>
              <Hidden>False</Hidden>
              <SwitchType>OnOnOn</SwitchType>
              <Orientation>Vertical</Orientation>
              <ClickType>Swipe</ClickType>
              <PositionOneImage>Capt_Zeen\P51\radio_TR_UP.png</PositionOneImage>
              <PositionTwoImage>Capt_Zeen\P51\radio_TR_MID.png</PositionTwoImage>
              <PositionThreeImage>Capt_Zeen\P51\radio_TR_DOWN.png</PositionThreeImage>
              <DefaultPosition>One</DefaultPosition>
              <Children />
            </Control>
            <Control TypeIdentifier="Helios.Base.PushButton" Name="Radio_A_sw_FR" SnapTarget="True" Locked="False">
              <Location>84,37</Location>
              <Size>21,34</Size>
              <Hidden>False</Hidden>
              <Type>Toggle</Type>
              <Image>Capt_Zeen\P51\radio_sw_OFF.png</Image>
              <PushedImage>Capt_Zeen\P51\radio_sw_ON.png</PushedImage>
              <Children />
            </Control>
            <Control TypeIdentifier="Helios.Base.PushButton" Name="Radio_B_sw_FR" SnapTarget="True" Locked="False">
              <Location>128,37</Location>
              <Size>21,34</Size>
              <Hidden>False</Hidden>
              <Type>Toggle</Type>
              <Image>Capt_Zeen\P51\radio_sw_OFF.png</Image>
              <PushedImage>Capt_Zeen\P51\radio_sw_ON.png</PushedImage>
              <Children />
            </Control>
            <Control TypeIdentifier="Helios.Base.PushButton" Name="Radio_C_sw_FR" SnapTarget="True" Locked="False">
              <Location>172,37</Location>
              <Size>21,34</Size>
              <Hidden>False</Hidden>
              <Type>Toggle</Type>
              <Image>Capt_Zeen\P51\radio_sw_OFF.png</Image>
              <PushedImage>Capt_Zeen\P51\radio_sw_ON.png</PushedImage>
              <Children />
            </Control>
            <Control TypeIdentifier="Helios.Base.PushButton" Name="Radio_D_sw_FR" SnapTarget="True" Locked="False">
              <Location>215,37</Location>
              <Size>21,34</Size>
              <Hidden>False</Hidden>
              <Type>Toggle</Type>
              <Image>Capt_Zeen\P51\radio_sw_OFF.png</Image>
              <PushedImage>Capt_Zeen\P51\radio_sw_ON.png</PushedImage>
              <Children />
            </Control>
            <Control TypeIdentifier="Helios.Base.IndicatorPushButton" Name="Radio_D_light" SnapTarget="True" Locked="False">
              <IndicatorOnImage>Capt_Zeen\P51\radio_green_led_on.png</IndicatorOnImage>
              <PushedIndicatorOnImage>Capt_Zeen\P51\radio_green_led_on.png</PushedIndicatorOnImage>
              <OnTextColor>#FFB3A229</OnTextColor>
              <Location>224,10</Location>
              <Size>16,11</Size>
              <Hidden>False</Hidden>
              <Type>Momentary</Type>
              <Image>Capt_Zeen\P51\green_led_off.png</Image>
              <PushedImage>Capt_Zeen\P51\green_led_off.png</PushedImage>
              <Children />
            </Control>
            <Control TypeIdentifier="Helios.Base.PushButton" Name="Radio_OFF_sw_FR" SnapTarget="True" Locked="False">
              <Location>40,37</Location>
              <Size>21,34</Size>
              <Hidden>False</Hidden>
              <Type>Toggle</Type>
              <Image>Capt_Zeen\P51\radio_sw_OFF.png</Image>
              <PushedImage>Capt_Zeen\P51\radio_sw_ON.png</PushedImage>
              <Children />
            </Control>
            <Control TypeIdentifier="Helios.Base.PushButton" Name="Radio_mode_lock_sw_FR" SnapTarget="True" Locked="False">
              <Location>244,58</Location>
              <Size>30,22</Size>
              <Hidden>False</Hidden>
              <Type>Toggle</Type>
              <Image>Capt_Zeen\P51\radio_mode_lock_OFF.png</Image>
              <PushedImage>Capt_Zeen\P51\radio_mode_lock_ON.png</PushedImage>
              <Children />
            </Control>
            <Control TypeIdentifier="Helios.Base.Text" Name="languaje" SnapTarget="True" Locked="False">
              <FillBackground>False</FillBackground>
              <BackgroundColor>#FF1E1E1E</BackgroundColor>
              <FontColor>#FF606364</FontColor>
              <Font>
                <FontFamily>Franklin Gothic</FontFamily>
                <FontStyle>Normal</FontStyle>
                <FontWeight>Normal</FontWeight>
                <FontSize>9.33333333333333</FontSize>
                <HorizontalAlignment>Center</HorizontalAlignment>
                <VerticalAlignment>Top</VerticalAlignment>
                <Padding>
                  <Left>0</Left>
                  <Top>0</Top>
                  <Right>0</Right>
                  <Bottom>0</Bottom>
                </Padding>
              </Font>
              <Text>FR</Text>
              <Location>85,137</Location>
              <Size>40,13</Size>
              <Hidden>False</Hidden>
              <Children />
            </Control>
          </Children>
        </Control>
        <Control TypeIdentifier="Helios.Panel" Name="radio_PANEL_ESP" SnapTarget="True" Locked="True">
          <Location>47,626</Location>
          <Size>346,223</Size>
          <Hidden>True</Hidden>
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                  <PositionOneImage>Capt_Zeen_NIGHT\Airports charts\Krymsk.jpg</PositionOneImage>
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                  <PositionOneImage>Capt_Zeen_NIGHT\Airports charts\Maykop.jpg</PositionOneImage>
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                  <PositionOneImage>Capt_Zeen_NIGHT\Airports charts\Mineralnye.jpg</PositionOneImage>
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                  <PositionOneImage>Capt_Zeen_NIGHT\Airports charts\Mozdok m.jpg</PositionOneImage>
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                  <PositionOneImage>Capt_Zeen_NIGHT\Airports charts\nalchik.jpg</PositionOneImage>
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                  <PositionOneImage>Capt_Zeen_NIGHT\Airports charts\Senaki m.jpg</PositionOneImage>
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                <Control TypeIdentifier="Helios.Base.ThreeWayToggleSwitch" Name="SOCHI-ADLER" SnapTarget="False" Locked="False">
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                  <SwitchType>OnOnOn</SwitchType>
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                  <ClickType>Touch</ClickType>
                  <PositionOneImage>Capt_Zeen_NIGHT\Airports charts\Sochi Adler.jpg</PositionOneImage>
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                  <PositionOneImage>Capt_Zeen_NIGHT\Airports charts\Soganlug.jpg</PositionOneImage>
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                <Control TypeIdentifier="Helios.Base.ToggleSwitch" Name="SUKHUMI" SnapTarget="False" Locked="False">
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                  <Size>829,1020</Size>
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                  <SwitchType>OnOn</SwitchType>
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                  <PositionOneImage>Capt_Zeen_NIGHT\Airports charts\Sukhumi.jpg</PositionOneImage>
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                <Control TypeIdentifier="Helios.Base.ToggleSwitch" Name="TBILISI" SnapTarget="False" Locked="True">
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                  <Hidden>True</Hidden>
                  <SwitchType>OnOn</SwitchType>
                  <Orientation>Horizontal</Orientation>
                  <ClickType>Touch</ClickType>
                  <PositionOneImage>Capt_Zeen_NIGHT\Airports charts\Tbilisi.jpg</PositionOneImage>
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                  <ClickType>Touch</ClickType>
                  <PositionOneImage>Capt_Zeen_NIGHT\Airports charts\Vaziani m.jpg</PositionOneImage>
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                  <Size>829,1020</Size>
                  <Hidden>True</Hidden>
                  <SwitchType>OnOn</SwitchType>
                  <Orientation>Horizontal</Orientation>
                  <ClickType>Touch</ClickType>
                  <PositionOneImage>Capt_Zeen_NIGHT\Airports charts\Kutaisi_west.jpg</PositionOneImage>
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                <FontWeight>Normal</FontWeight>
                <FontSize>10.24</FontSize>
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              <Size>108,30</Size>
              <Hidden>False</Hidden>
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                <FontWeight>Normal</FontWeight>
                <FontSize>10.24</FontSize>
                <HorizontalAlignment>Center</HorizontalAlignment>
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                  <Top>0</Top>
                  <Right>0</Right>
                  <Bottom>0</Bottom>
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              <OnTextColor>#FF121211</OnTextColor>
              <OffTextColor>#FF9A9C7E</OffTextColor>
              <Location>17,33</Location>
              <Size>108,30</Size>
              <Hidden>False</Hidden>
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                <FontWeight>Normal</FontWeight>
                <FontSize>10.24</FontSize>
                <HorizontalAlignment>Center</HorizontalAlignment>
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                  <Top>0</Top>
                  <Right>0</Right>
                  <Bottom>0</Bottom>
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              <OnTextColor>#FF121211</OnTextColor>
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              <Location>17,129</Location>
              <Size>108,30</Size>
              <Hidden>False</Hidden>
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                <FontSize>10.24</FontSize>
                <HorizontalAlignment>Center</HorizontalAlignment>
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                <Padding>
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                  <Top>0</Top>
                  <Right>0</Right>
                  <Bottom>0</Bottom>
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              <Location>17,194</Location>
              <Size>108,30</Size>
              <Hidden>False</Hidden>
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              <OnImage>Capt_Zeen\P51\airports_btn_ON.png</OnImage>
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                <FontSize>10.24</FontSize>
                <HorizontalAlignment>Center</HorizontalAlignment>
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                  <Top>0</Top>
                  <Right>0</Right>
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              <Location>17,161</Location>
              <Size>108,30</Size>
              <Hidden>False</Hidden>
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                <HorizontalAlignment>Center</HorizontalAlignment>
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                  <Right>0</Right>
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              <Size>108,30</Size>
              <Hidden>False</Hidden>
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                  <Right>0</Right>
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              <Location>17,320</Location>
              <Size>108,30</Size>
              <Hidden>False</Hidden>
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                <FontSize>10.24</FontSize>
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                  <Right>0</Right>
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              <Location>17,289</Location>
              <Size>108,30</Size>
              <Hidden>False</Hidden>
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                <FontSize>10.24</FontSize>
                <HorizontalAlignment>Center</HorizontalAlignment>
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                  <Right>0</Right>
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              <Location>17,352</Location>
              <Size>108,30</Size>
              <Hidden>False</Hidden>
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              <OnImage>Capt_Zeen\P51\airports_btn_ON.png</OnImage>
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                <FontSize>10.24</FontSize>
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                  <Right>0</Right>
                  <Bottom>0</Bottom>
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              <Location>133,33</Location>
              <Size>108,30</Size>
              <Hidden>False</Hidden>
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              <OnImage>Capt_Zeen\P51\airports_btn_ON.png</OnImage>
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                  <Right>0</Right>
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              <Location>133,98</Location>
              <Size>108,30</Size>
              <Hidden>False</Hidden>
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                  <Right>0</Right>
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              <Location>133,64</Location>
              <Size>108,30</Size>
              <Hidden>False</Hidden>
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              <Size>108,30</Size>
              <Hidden>False</Hidden>
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              <Size>108,30</Size>
              <Hidden>False</Hidden>
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                  <Right>0</Right>
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              <Location>133,161</Location>
              <Size>108,30</Size>
              <Hidden>False</Hidden>
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      <Action Target="Visual;Monitor 2.Oil_fuel_tempINSTRUMENT.Fuel_press;Helios.A10.HARSSync;Fuel_press" Name="set.sync offset" />
      <LuaScript>return string.format("%.4f",((((TriggerValue - math.floor(TriggerValue))*100)*2)-1)*-1)</LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Interface;;Helios.FC2;Flaming Cliffs 2" Name="ADI.side slip.changed" />
      <Action Target="Visual;Monitor 2.Oil_fuel_tempINSTRUMENT.Oil_temp;Helios.A10.HARSSync;Oil_temp" Name="set.sync offset" />
      <LuaScript>return string.format("%.2f",((math.floor(TriggerValue)/100)*2)-1)</LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Interface;;Helios.FC2;Flaming Cliffs 2" Name="barametric altitude.changed" />
      <Action Target="Visual;Monitor 2.Altimeter_INSTRUMENT.Altimeter;Helios.KA50.BarometricAltimeter;Altimeter" Name="set.Altitude" />
      <LuaScript>if (TriggerValue*1) &gt; 10000 then 
return string.format("%.2f",TriggerValue-(10000*math.floor(TriggerValue/10000)))
else
return string.format("%.2f",TriggerValue)
end
</LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Interface;;Helios.FC2;Flaming Cliffs 2" Name="barametric altitude.changed" />
      <Action Target="Visual;Monitor 2.Altimeter_INSTRUMENT.Altimeter_numbers;Helios.Base.Text;Altimeter_numbers" Name="set.Text" />
      <LuaScript>if math.floor(TriggerValue) &gt; 90000 then
return string.format("%03.f",0)
else
return string.format("%s",math.floor(TriggerValue))
end</LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Interface;;Helios.FC2;Flaming Cliffs 2" Name="ADI.bank.changed" />
      <Action Target="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.controler scale value;Helios.Base.RotarySwitch;controler scale value" Name="set.position" />
      <LuaScript>return math.ceil( (math.floor(TriggerValue)/100) * 20)</LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Interface;;Helios.FC2;Flaming Cliffs 2" Name="left engine.temperature.changed" />
      <Action Target="Visual;Monitor 2.carb_temp_INSTRUMENT.carburator_temp;Helios.A10.HARSSync;carburator_temp" Name="set.sync offset" />
      <LuaScript>return string.format("%.2f",((math.floor(TriggerValue)/100)*1.50)-0.75)</LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Interface;;Helios.FC2;Flaming Cliffs 2" Name="ADI.glide deviation.changed" />
      <Action Target="Visual;Monitor 2.Turn_Needle_sweep_ball_INSTRUMENT.turn_needle;Helios.A10.HARSSync;turn_needle" Name="set.sync offset" />
      <LuaScript>return string.format("%.2f",(((math.floor(TriggerValue)/100)-1)*0.3))</LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Interface;;Helios.FC2;Flaming Cliffs 2" Name="ADI.glide deviation.changed" />
      <Action Target="Visual;Monitor 2.Turn_Needle_sweep_ball_INSTRUMENT.sweep_ball.controler scale value;Helios.Base.RotarySwitch;controler scale value" Name="set.position" />
      <LuaScript>return math.ceil( (((((TriggerValue - math.floor(TriggerValue))*100)-1) * -1) + 1)  * 20)</LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Interface;;Helios.FC2;Flaming Cliffs 2" Name="angle of attack.changed" />
      <Action Target="Visual;Monitor 2.G_meter_INSTRUMENT.GMeter;Helios.KA50.Accelerometer;GMeter" Name="set.Current G" />
      <LuaScript>return string.format("%.2f",((math.floor(TriggerValue)/1000)
*6.8)-2)</LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Interface;;Helios.FC2;Flaming Cliffs 2" Name="angle of attack.changed" />
      <Action Target="Visual;Monitor 2.G_meter_INSTRUMENT.GMeter;Helios.KA50.Accelerometer;GMeter" Name="set.High G" />
      <LuaScript>return string.format("%.4f",(((TriggerValue - math.floor(TriggerValue))*100)*6.8)-2)</LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Interface;;Helios.FC2;Flaming Cliffs 2" Name="right engine.temperature.changed" />
      <Action Target="Visual;Monitor 2.G_meter_INSTRUMENT.GMeter;Helios.KA50.Accelerometer;GMeter" Name="set.Low G" />
      <LuaScript>return string.format("%.4f",(((TriggerValue - math.floor(TriggerValue))*100)*6.8)-2)</LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Interface;;Helios.FC2;Flaming Cliffs 2" Name="left engine.RPM.changed" />
      <Action Target="Visual;Monitor 2.RPM_INSTRUMENT.Rotor RPM;Helios.KA50.RotorRPM;Rotor RPM" Name="set.Rotor RPM" />
      <LuaScript>return string.format("%.4f",(math.floor(TriggerValue)/100)*110)</LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Interface;;Helios.FC2;Flaming Cliffs 2" Name="left engine.RPM.changed" />
      <Action Target="Visual;Monitor 2.Manifold_press_INSTRUMENT.MANIFOLD_PRESSURE;Helios.KA50.RotorRPM;MANIFOLD_PRESSURE" Name="set.Rotor RPM" />
      <LuaScript>return string.format("%.4f",((TriggerValue - math.floor(TriggerValue))*100)*110)</LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Interface;;Helios.FC2;Flaming Cliffs 2" Name="ADI.side slip.changed" />
      <Action Target="Visual;Monitor 2.suction_INSTRUMENT.Suction;Helios.KA50.BladeAngle;Suction" Name="set.Blade Angle" />
      <LuaScript>return string.format("%.4f",(((TriggerValue - math.floor(TriggerValue))*100)*14)+1)</LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Interface;;Helios.FC2;Flaming Cliffs 2" Name="left engine.temperature.changed" />
      <Action Target="Visual;Monitor 2.coolant_INSTRUMENT.coolant_temp;Helios.A10.HARSSync;coolant_temp" Name="set.sync offset" />
      <LuaScript>return string.format("%.4f",(((TriggerValue - math.floor(TriggerValue))*100)*1.50)-0.75)</LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Interface;;Helios.FC2;Flaming Cliffs 2" Name="indicated airspeed.changed" />
      <Action Target="Visual;Monitor 2.IAS_INSTRUMENT.IAS_INSTRUMENT;Helios.KA50.IAS;IAS_INSTRUMENT" Name="set.Indicated Airspeed" />
      <LuaScript>if (TriggerValue*1) &lt;= 50 then
   return string.format("%.2f",TriggerValue/2.5)
end
if (TriggerValue*1) &gt;50 and (TriggerValue*1)&lt; 100 then
   return string.format("%.2f",TriggerValue/ (2.5+((TriggerValue-50)/23.04)))
end
if (TriggerValue*1)&gt;100 and (TriggerValue*1) &lt;= 160 then
   return string.format("%.2f",TriggerValue/ (4.67+((TriggerValue-100)/29.7)))
end
if (TriggerValue*1)&gt;160 and (TriggerValue*1) &lt;= 200 then
   return string.format("%.2f",TriggerValue/ (3.2-((TriggerValue-160)/40.81)))
end
if (TriggerValue*1)&gt;200 and (TriggerValue*1) &lt;= 250 then
   return string.format("%.2f",TriggerValue/ (2.22-((TriggerValue-200)/100)))
end
if (TriggerValue*1)&gt;250 and (TriggerValue*1) &lt;= 300 then
   return string.format("%.2f",TriggerValue/ (1.72-((TriggerValue-250)/178.5)))
end
if (TriggerValue*1)&gt;300 and (TriggerValue*1) &lt;= 400 then
   return string.format("%.2f",TriggerValue/ (1.36+((TriggerValue-300)/294)))
end
if (TriggerValue*1)&gt;400 and (TriggerValue*1) &lt;= 500 then
   return string.format("%.2f",TriggerValue/ (1.70+((TriggerValue-400)/666.6)))
end
if (TriggerValue*1)&gt;500 and (TriggerValue*1) &lt;= 600 then
   return string.format("%.2f",TriggerValue/ (1.85+((TriggerValue-500)/666.6)))
end
if (TriggerValue*1) &gt;= 600 then
    return string.format("%.2f",TriggerValue/ (18.07-((TriggerValue-600)/42.55)))
end</LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Interface;;Helios.FC2;Flaming Cliffs 2" Name="indicated airspeed.changed" />
      <Action Target="Visual;Monitor 2.IAS_INSTRUMENT.Gyro_heading 1;Helios.Base.Text;Gyro_heading 1" Name="set.Text" />
      <LuaScript>return string.format("%03.f",math.floor(TriggerValue))</LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Interface;;Helios.FC2;Flaming Cliffs 2" Name="vertical velocity.changed" />
      <Action Target="Visual;Monitor 2.VVI_INSTRUMENT.VVI_INSTRUMENT;Helios.A10.VVI;VVI_INSTRUMENT" Name="set.vertical velocity" />
      <LuaScript>return string.format("%.2f",(TriggerValue*10000))</LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Interface;;Helios.FC2;Flaming Cliffs 2" Name="rardar altitude.changed" />
      <Action Target="Visual;Monitor 2.Clock_INSTRUMENT.Clock;Helios.KA50.Clock;Clock" Name="set.Current Time Hours" />
      <LuaScript>return string.format("%.2f",(math.floor(TriggerValue)/1000000)*12)</LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Interface;;Helios.FC2;Flaming Cliffs 2" Name="rardar altitude.changed" />
      <Action Target="Visual;Monitor 2.Clock_INSTRUMENT.Clock;Helios.KA50.Clock;Clock" Name="set.Current Time Minutes" />
      <LuaScript>return string.format("%.5f",math.fmod((math.floor(TriggerValue)/1000000),0.08333)*720)</LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Interface;;Helios.FC2;Flaming Cliffs 2" Name="HSI.RMI bearing.changed" />
      <Action Target="Visual;Monitor 2.Clock_INSTRUMENT.Clock;Helios.KA50.Clock;Clock" Name="set.Current Time Seconds" />
      <LuaScript>return string.format("%.2f",(math.floor(TriggerValue)/100)*60)</LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Interface;;Helios.FC2;Flaming Cliffs 2" Name="ADI.pitch.changed" />
      <Action Target="Visual;Monitor 2.ADI_INSTRUMENT.ADI;Helios.A10.ADI;ADI" Name="set.Pitch" />
      <LuaScript>return string.format("%.3f",(((math.floor(TriggerValue)/1000)-1)*90)*-1)</LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Interface;;Helios.FC2;Flaming Cliffs 2" Name="ADI.pitch.changed" />
      <Action Target="Visual;Monitor 2.ADI_INSTRUMENT.ADI;Helios.A10.ADI;ADI" Name="set.Bank" />
      <LuaScript>return string.format("%.5f",(((TriggerValue - math.floor(TriggerValue))*100)-1)*-180)</LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Interface;;Helios.FC2;Flaming Cliffs 2" Name="barametric altitude.changed" />
      <Action Target="Visual;Monitor 2.ADI_INSTRUMENT.Caged_flag;Helios.Base.Indicator;Caged_flag" Name="set.indicator" />
      <LuaScript>return string.format("%s",math.max(0, ((TriggerValue - math.floor(TriggerValue))*100) )) 
</LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Interface;;Helios.FC2;Flaming Cliffs 2" Name="HSI.heading.changed" />
      <Action Target="Visual;Monitor 2.GyroHeading_INSTRUMENT.Gyro_heading;Helios.Base.Text;Gyro_heading" Name="set.Text" />
      <LuaScript>return string.format("%03.f",math.floor((math.floor(TriggerValue)/1000)*360))</LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Interface;;Helios.FC2;Flaming Cliffs 2" Name="ADI.bank.changed" />
      <Action Target="Visual;Monitor 2.Oxigen_press_INSTRUMENT.oxigen_pressure;Helios.A10.HARSSync;oxigen_pressure" Name="set.sync offset" />
      <LuaScript>return string.format("%.4f",(((TriggerValue - math.floor(TriggerValue))*100)*2)-1)</LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Interface;;Helios.FC2;Flaming Cliffs 2" Name="right engine.temperature.changed" />
      <Action Target="Visual;Monitor 2.Landing_red_light;Helios.Base.IndicatorPushButton;Landing_red_light" Name="set.indicator" />
      <LuaScript>return string.format("%s",math.max (0,math.floor (    (math.floor(TriggerValue)-  (math.floor (math.floor(TriggerValue)/100)*100 ))/10  ) ))</LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Interface;;Helios.FC2;Flaming Cliffs 2" Name="right engine.temperature.changed" />
      <Action Target="Visual;Monitor 2.Landing_green_light;Helios.Base.IndicatorPushButton;Landing_green_light" Name="set.indicator" />
      <LuaScript>return string.format("%s",math.max(0,math.floor (math.floor(TriggerValue)/100)))</LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Interface;;Helios.FC2;Flaming Cliffs 2" Name="right engine.temperature.changed" />
      <Action Target="Visual;Monitor 2.High_blower_light;Helios.Base.IndicatorPushButton;High_blower_light" Name="set.indicator" />
      <LuaScript>return string.format("%s",math.max (0, math.floor(TriggerValue)-  (math.floor (math.floor(TriggerValue)/10)*10 )   ))</LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Interface;;Helios.FC2;Flaming Cliffs 2" Name="rardar altitude.changed" />
      <Action Target="Visual;Monitor 2.rear_radar_light;Helios.Base.IndicatorPushButton;rear_radar_light" Name="set.indicator" />
      <LuaScript>return string.format("%s",math.max (0,   (TriggerValue -  math.floor (TriggerValue))*100))</LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Interface;;Helios.FC2;Flaming Cliffs 2" Name="barametric altitude.changed" />
      <Action Target="Visual;Monitor 2.horizont__cage_Knob.knob_DOWN;Helios.Base.Image;knob_DOWN" Name="set.hidden" />
      <LuaScript>return string.format("%s",math.max(0, ((TriggerValue - math.floor(TriggerValue))*100) )) </LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Interface;;Helios.FC2;Flaming Cliffs 2" Name="barametric altitude.changed" />
      <Action Target="Visual;Monitor 2.horizont__cage_Knob.knob_UP;Helios.Base.Image;knob_UP" Name="set.hidden" />
      <LuaScript>return string.format("%s",1-math.max(0, math.ceil((TriggerValue - math.floor(TriggerValue))*100))) 
</LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Interface;;Helios.FC2;Flaming Cliffs 2" Name="HSI.heading.changed" />
      <Action Target="Visual;Monitor 2.radio_PANEL_FR.Radio_A_light;Helios.Base.IndicatorPushButton;Radio_A_light" Name="set.indicator" />
      <LuaScript>if (TriggerValue - math.floor(TriggerValue))*100 == 1 or  (TriggerValue - math.floor(TriggerValue))*100 == 11 then
return string.format("%s",1)
else
return string.format("%s",0)
end</LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Interface;;Helios.FC2;Flaming Cliffs 2" Name="HSI.heading.changed" />
      <Action Target="Visual;Monitor 2.radio_PANEL_FR.Radio_B_light;Helios.Base.IndicatorPushButton;Radio_B_light" Name="set.indicator" />
      <LuaScript>if (TriggerValue - math.floor(TriggerValue))*100 == 2 or  (TriggerValue - math.floor(TriggerValue))*100 == 12 then
return string.format("%s",1)
else
return string.format("%s",0)
end</LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Interface;;Helios.FC2;Flaming Cliffs 2" Name="HSI.heading.changed" />
      <Action Target="Visual;Monitor 2.radio_PANEL_FR.Radio_C_light;Helios.Base.IndicatorPushButton;Radio_C_light" Name="set.indicator" />
      <LuaScript>if (TriggerValue - math.floor(TriggerValue))*100 == 3 or  (TriggerValue - math.floor(TriggerValue))*100 == 13 then
return string.format("%s",1)
else
return string.format("%s",0)
end</LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Interface;;Helios.FC2;Flaming Cliffs 2" Name="HSI.heading.changed" />
      <Action Target="Visual;Monitor 2.radio_PANEL_FR.Radio_trans_light;Helios.Base.IndicatorPushButton;Radio_trans_light" Name="set.indicator" />
      <LuaScript>if (TriggerValue - math.floor(TriggerValue))*100 &gt;10 then
return string.format("%s",1)
else
return string.format("%s",0)
end</LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="True">
      <Trigger Source="Interface;;Helios.FC2;Flaming Cliffs 2" Name="HSI.heading.changed" />
      <Action Target="Visual;Monitor 2.radio_PANEL_FR.Radio_A_sw_FR;Helios.Base.PushButton;Radio_A_sw_FR" Name="set.physical state" />
      <LuaScript>if (TriggerValue - math.floor(TriggerValue))*100 == 1 or  (TriggerValue - math.floor(TriggerValue))*100 == 11 then
return string.format("%s",1)
else
return string.format("%s",0)
end</LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="True">
      <Trigger Source="Interface;;Helios.FC2;Flaming Cliffs 2" Name="HSI.heading.changed" />
      <Action Target="Visual;Monitor 2.radio_PANEL_FR.Radio_B_sw_FR;Helios.Base.PushButton;Radio_B_sw_FR" Name="set.physical state" />
      <LuaScript>if (TriggerValue - math.floor(TriggerValue))*100 == 2 or  (TriggerValue - math.floor(TriggerValue))*100 == 12 then
return string.format("%s",1)
else
return string.format("%s",0)
end</LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="True">
      <Trigger Source="Interface;;Helios.FC2;Flaming Cliffs 2" Name="HSI.heading.changed" />
      <Action Target="Visual;Monitor 2.radio_PANEL_FR.Radio_C_sw_FR;Helios.Base.PushButton;Radio_C_sw_FR" Name="set.physical state" />
      <LuaScript>if (TriggerValue - math.floor(TriggerValue))*100 == 3 or  (TriggerValue - math.floor(TriggerValue))*100 == 13 then
return string.format("%s",1)
else
return string.format("%s",0)
end</LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="True">
      <Trigger Source="Interface;;Helios.FC2;Flaming Cliffs 2" Name="HSI.heading.changed" />
      <Action Target="Visual;Monitor 2.radio_PANEL_FR.Radio_D_sw_FR;Helios.Base.PushButton;Radio_D_sw_FR" Name="set.physical state" />
      <LuaScript>if (TriggerValue - math.floor(TriggerValue))*100 == 4 or  (TriggerValue - math.floor(TriggerValue))*100 &gt; 13 then
return string.format("%s",1)
else
return string.format("%s",0)
end</LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Interface;;Helios.FC2;Flaming Cliffs 2" Name="HSI.heading.changed" />
      <Action Target="Visual;Monitor 2.radio_PANEL_FR.Radio_D_light;Helios.Base.IndicatorPushButton;Radio_D_light" Name="set.indicator" />
      <LuaScript>if (TriggerValue - math.floor(TriggerValue))*100 == 4 or  (TriggerValue - math.floor(TriggerValue))*100 &gt; 13 then
return string.format("%s",1)
else
return string.format("%s",0)
end</LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="True">
      <Trigger Source="Interface;;Helios.FC2;Flaming Cliffs 2" Name="HSI.heading.changed" />
      <Action Target="Visual;Monitor 2.radio_PANEL_FR.Radio_OFF_sw_FR;Helios.Base.PushButton;Radio_OFF_sw_FR" Name="set.physical state" />
      <LuaScript>if (TriggerValue - math.floor(TriggerValue))*100 == 0  then
return string.format("%s",1)
else
return string.format("%s",0)
end</LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Interface;;Helios.FC2;Flaming Cliffs 2" Name="HSI.heading.changed" />
      <Action Target="Visual;Monitor 2.radio_PANEL_ESP.Radio_A_light;Helios.Base.IndicatorPushButton;Radio_A_light" Name="set.indicator" />
      <LuaScript>if (TriggerValue - math.floor(TriggerValue))*100 == 1 or  (TriggerValue - math.floor(TriggerValue))*100 == 11 then
return string.format("%s",1)
else
return string.format("%s",0)
end</LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Interface;;Helios.FC2;Flaming Cliffs 2" Name="HSI.heading.changed" />
      <Action Target="Visual;Monitor 2.radio_PANEL_ESP.Radio_B_light;Helios.Base.IndicatorPushButton;Radio_B_light" Name="set.indicator" />
      <LuaScript>if (TriggerValue - math.floor(TriggerValue))*100 == 2 or  (TriggerValue - math.floor(TriggerValue))*100 == 12 then
return string.format("%s",1)
else
return string.format("%s",0)
end</LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Interface;;Helios.FC2;Flaming Cliffs 2" Name="HSI.heading.changed" />
      <Action Target="Visual;Monitor 2.radio_PANEL_ESP.Radio_C_light;Helios.Base.IndicatorPushButton;Radio_C_light" Name="set.indicator" />
      <LuaScript>if (TriggerValue - math.floor(TriggerValue))*100 == 3 or  (TriggerValue - math.floor(TriggerValue))*100 == 13 then
return string.format("%s",1)
else
return string.format("%s",0)
end</LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Interface;;Helios.FC2;Flaming Cliffs 2" Name="HSI.heading.changed" />
      <Action Target="Visual;Monitor 2.radio_PANEL_ESP.Radio_trans_light;Helios.Base.IndicatorPushButton;Radio_trans_light" Name="set.indicator" />
      <LuaScript>if (TriggerValue - math.floor(TriggerValue))*100 &gt;10 then
return string.format("%s",1)
else
return string.format("%s",0)
end</LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="True">
      <Trigger Source="Interface;;Helios.FC2;Flaming Cliffs 2" Name="HSI.heading.changed" />
      <Action Target="Visual;Monitor 2.radio_PANEL_ESP.Radio_A_sw;Helios.Base.PushButton;Radio_A_sw" Name="set.physical state" />
      <LuaScript>if (TriggerValue - math.floor(TriggerValue))*100 == 1 or  (TriggerValue - math.floor(TriggerValue))*100 == 11 then
return string.format("%s",1)
else
return string.format("%s",0)
end</LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="True">
      <Trigger Source="Interface;;Helios.FC2;Flaming Cliffs 2" Name="HSI.heading.changed" />
      <Action Target="Visual;Monitor 2.radio_PANEL_ESP.Radio_B_sw;Helios.Base.PushButton;Radio_B_sw" Name="set.physical state" />
      <LuaScript>if (TriggerValue - math.floor(TriggerValue))*100 == 2 or  (TriggerValue - math.floor(TriggerValue))*100 == 12 then
return string.format("%s",1)
else
return string.format("%s",0)
end</LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="True">
      <Trigger Source="Interface;;Helios.FC2;Flaming Cliffs 2" Name="HSI.heading.changed" />
      <Action Target="Visual;Monitor 2.radio_PANEL_ESP.Radio_C_sw;Helios.Base.PushButton;Radio_C_sw" Name="set.physical state" />
      <LuaScript>if (TriggerValue - math.floor(TriggerValue))*100 == 3 or  (TriggerValue - math.floor(TriggerValue))*100 == 13 then
return string.format("%s",1)
else
return string.format("%s",0)
end</LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="True">
      <Trigger Source="Interface;;Helios.FC2;Flaming Cliffs 2" Name="HSI.heading.changed" />
      <Action Target="Visual;Monitor 2.radio_PANEL_ESP.Radio_D_sw;Helios.Base.PushButton;Radio_D_sw" Name="set.physical state" />
      <LuaScript>if (TriggerValue - math.floor(TriggerValue))*100 == 4 or  (TriggerValue - math.floor(TriggerValue))*100 &gt; 13 then
return string.format("%s",1)
else
return string.format("%s",0)
end</LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Interface;;Helios.FC2;Flaming Cliffs 2" Name="HSI.heading.changed" />
      <Action Target="Visual;Monitor 2.radio_PANEL_ESP.Radio_D_light;Helios.Base.IndicatorPushButton;Radio_D_light" Name="set.indicator" />
      <LuaScript>if (TriggerValue - math.floor(TriggerValue))*100 == 4 or  (TriggerValue - math.floor(TriggerValue))*100 &gt; 13 then
return string.format("%s",1)
else
return string.format("%s",0)
end</LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="True">
      <Trigger Source="Interface;;Helios.FC2;Flaming Cliffs 2" Name="HSI.heading.changed" />
      <Action Target="Visual;Monitor 2.radio_PANEL_ESP.Radio_OFF_sw_ESP;Helios.Base.PushButton;Radio_OFF_sw_ESP" Name="set.physical state" />
      <LuaScript>if (TriggerValue - math.floor(TriggerValue))*100 == 0  then
return string.format("%s",1)
else
return string.format("%s",0)
end</LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="True">
      <Trigger Source="Interface;;Helios.FC2;Flaming Cliffs 2" Name="HSI.heading.changed" />
      <Action Target="Visual;Monitor 2.radio_PANEL_ESP.Radio_OFF_sw_ENG;Helios.Base.PushButton;Radio_OFF_sw_ENG" Name="set.physical state" />
      <LuaScript>if (TriggerValue - math.floor(TriggerValue))*100 == 0  then
return string.format("%s",1)
else
return string.format("%s",0)
end</LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="True">
      <Trigger Source="Interface;;Helios.FC2;Flaming Cliffs 2" Name="HSI.heading.changed" />
      <Action Target="Visual;Monitor 2.radio_PANEL_ESP.Radio_OFF_sw_GER;Helios.Base.PushButton;Radio_OFF_sw_GER" Name="set.physical state" />
      <LuaScript>if (TriggerValue - math.floor(TriggerValue))*100 == 0  then
return string.format("%s",1)
else
return string.format("%s",0)
end</LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="True">
      <Trigger Source="Interface;;Helios.FC2;Flaming Cliffs 2" Name="HSI.heading.changed" />
      <Action Target="Visual;Monitor 2.radio_PANEL_ESP.Radio_OFF_sw_ITA;Helios.Base.PushButton;Radio_OFF_sw_ITA" Name="set.physical state" />
      <LuaScript>if (TriggerValue - math.floor(TriggerValue))*100 == 0  then
return string.format("%s",1)
else
return string.format("%s",0)
end</LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Interface;;Helios.FC2;Flaming Cliffs 2" Name="ADI.side deviation.changed" />
      <Action Target="Visual;Monitor 2.right_PANEL.electrical_PANEL.coolant_temp;Helios.A10.HARSSync;coolant_temp" Name="set.sync offset" />
      <LuaScript>return string.format("%.4f",(((TriggerValue - math.floor(TriggerValue))*100)*1.50)-0.75)</LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Interface;;Helios.FC2;Flaming Cliffs 2" Name="HSI.RMI bearing.changed" />
      <Action Target="Visual;Monitor 2.FUEL_panel.Hydraulic_pressure;Helios.A10.HARSSync;Hydraulic_pressure" Name="set.sync offset" />
      <LuaScript>return string.format("%.4f",(((TriggerValue - math.floor(TriggerValue))*100)*2)-1)</LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Interface;;Helios.FC2;Flaming Cliffs 2" Name="indicated airspeed.changed" />
      <Action Target="Visual;Monitor 2.Weapons_panel_ESP.Gyro_heading 1 1 1;Helios.Base.Text;Gyro_heading 1 1 1" Name="set.Text" />
      <LuaScript>if (((TriggerValue - math.floor(TriggerValue))*100)*1) &lt; 0.05 then
  return string.format("%s",1)
end
if (((TriggerValue - math.floor(TriggerValue))*100)*1) &gt; 0.05 and (((TriggerValue - math.floor(TriggerValue))*100)*1)&lt; 0.12 then
  return string.format("%s",2)
end
if (((TriggerValue - math.floor(TriggerValue))*100)*1) &gt; 0.12  then
  return string.format("%s",math.floor(((TriggerValue - math.floor(TriggerValue))*100)*10)+2)
end</LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Interface;;Helios.FC2;Flaming Cliffs 2" Name="indicated airspeed.changed" />
      <Action Target="Visual;Monitor 2.Weapons_panel_FR.Gyro_heading 1 1 1;Helios.Base.Text;Gyro_heading 1 1 1" Name="set.Text" />
      <LuaScript>if (((TriggerValue - math.floor(TriggerValue))*100)*1) &lt; 0.05 then
  return string.format("%s",1)
end
if (((TriggerValue - math.floor(TriggerValue))*100)*1) &gt; 0.05 and (((TriggerValue - math.floor(TriggerValue))*100)*1)&lt; 0.12 then
  return string.format("%s",2)
end
if (((TriggerValue - math.floor(TriggerValue))*100)*1) &gt; 0.12  then
  return string.format("%s",math.floor(((TriggerValue - math.floor(TriggerValue))*100)*10)+2)
end
</LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Interface;;Helios.FC2;Flaming Cliffs 2" Name="right engine.RPM.changed" />
      <Action Target="Visual;Monitor 2.FUEL_Indicators_PANEL.carburator_temp 1;Helios.A10.HARSSync;carburator_temp 1" Name="set.sync offset" />
      <LuaScript>return string.format("%.2f",((math.floor(TriggerValue)/100)*2)-1)</LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Interface;;Helios.FC2;Flaming Cliffs 2" Name="ADI.side slip.changed" />
      <Action Target="Visual;Monitor 2.FUEL_Indicators_PANEL.carburator_temp 1 1;Helios.A10.HARSSync;carburator_temp 1 1" Name="set.sync offset" />
      <LuaScript>return string.format("%.2f",((math.floor(TriggerValue)/100)*2)-1)</LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Interface;;Helios.FC2;Flaming Cliffs 2" Name="right engine.RPM.changed" />
      <Action Target="Visual;Monitor 2.FUEL_Indicators_PANEL.carburator_temp 1 2;Helios.A10.HARSSync;carburator_temp 1 2" Name="set.sync offset" />
      <LuaScript>return string.format("%.4f",(((TriggerValue - math.floor(TriggerValue))*100)*2)-1)</LuaScript>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.controler scale value;Helios.Base.RotarySwitch;controler scale value" Name="position.changed" />
      <Action Target="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.oculta_diales;Helios.Base.PushButton;oculta_diales" Name="push" />
      <StaticValue />
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.controler scale value;Helios.Base.RotarySwitch;controler scale value" Name="position.changed" />
      <Action Target="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.oculta_diales;Helios.Base.PushButton;oculta_diales" Name="release" />
      <StaticValue />
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.controler scale value;Helios.Base.RotarySwitch;controler scale value" Name="position 1.entered" />
      <Action Target="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.dial_1;Helios.Base.Image;dial_1" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.controler scale value;Helios.Base.RotarySwitch;controler scale value" Name="position 2.entered" />
      <Action Target="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.dial_2;Helios.Base.Image;dial_2" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.controler scale value;Helios.Base.RotarySwitch;controler scale value" Name="position 3.entered" />
      <Action Target="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.dial_3;Helios.Base.Image;dial_3" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.controler scale value;Helios.Base.RotarySwitch;controler scale value" Name="position 4.entered" />
      <Action Target="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.dial_4;Helios.Base.Image;dial_4" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.controler scale value;Helios.Base.RotarySwitch;controler scale value" Name="position 5.entered" />
      <Action Target="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.dial_5;Helios.Base.Image;dial_5" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.controler scale value;Helios.Base.RotarySwitch;controler scale value" Name="position 6.entered" />
      <Action Target="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.dial_6;Helios.Base.Image;dial_6" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.controler scale value;Helios.Base.RotarySwitch;controler scale value" Name="position 7.entered" />
      <Action Target="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.dial_7;Helios.Base.Image;dial_7" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.controler scale value;Helios.Base.RotarySwitch;controler scale value" Name="position 8.entered" />
      <Action Target="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.dial_8;Helios.Base.Image;dial_8" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.controler scale value;Helios.Base.RotarySwitch;controler scale value" Name="position 9.entered" />
      <Action Target="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.dial_9;Helios.Base.Image;dial_9" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.controler scale value;Helios.Base.RotarySwitch;controler scale value" Name="position 10.entered" />
      <Action Target="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.dial_10;Helios.Base.Image;dial_10" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.controler scale value;Helios.Base.RotarySwitch;controler scale value" Name="position 11.entered" />
      <Action Target="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.dial_11;Helios.Base.Image;dial_11" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.controler scale value;Helios.Base.RotarySwitch;controler scale value" Name="position 12.entered" />
      <Action Target="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.dial_12;Helios.Base.Image;dial_12" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.controler scale value;Helios.Base.RotarySwitch;controler scale value" Name="position 13.entered" />
      <Action Target="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.dial_13;Helios.Base.Image;dial_13" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.controler scale value;Helios.Base.RotarySwitch;controler scale value" Name="position 14.entered" />
      <Action Target="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.dial_14;Helios.Base.Image;dial_14" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.controler scale value;Helios.Base.RotarySwitch;controler scale value" Name="position 15.entered" />
      <Action Target="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.dial_15;Helios.Base.Image;dial_15" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.controler scale value;Helios.Base.RotarySwitch;controler scale value" Name="position 16.entered" />
      <Action Target="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.dial_16;Helios.Base.Image;dial_16" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.controler scale value;Helios.Base.RotarySwitch;controler scale value" Name="position 17.entered" />
      <Action Target="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.dial_17;Helios.Base.Image;dial_17" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.controler scale value;Helios.Base.RotarySwitch;controler scale value" Name="position 18.entered" />
      <Action Target="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.dial_18;Helios.Base.Image;dial_18" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.controler scale value;Helios.Base.RotarySwitch;controler scale value" Name="position 19.entered" />
      <Action Target="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.dial_19;Helios.Base.Image;dial_19" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.controler scale value;Helios.Base.RotarySwitch;controler scale value" Name="position 20.entered" />
      <Action Target="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.dial_20;Helios.Base.Image;dial_20" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.controler scale value;Helios.Base.RotarySwitch;controler scale value" Name="position 20.entered" />
      <Action Target="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.dial_21;Helios.Base.Image;dial_21" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.controler scale value;Helios.Base.RotarySwitch;controler scale value" Name="position 19.entered" />
      <Action Target="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.dial_22;Helios.Base.Image;dial_22" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.controler scale value;Helios.Base.RotarySwitch;controler scale value" Name="position 18.entered" />
      <Action Target="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.dial_23;Helios.Base.Image;dial_23" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.controler scale value;Helios.Base.RotarySwitch;controler scale value" Name="position 17.entered" />
      <Action Target="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.dial_24;Helios.Base.Image;dial_24" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.controler scale value;Helios.Base.RotarySwitch;controler scale value" Name="position 16.entered" />
      <Action Target="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.dial_25;Helios.Base.Image;dial_25" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.controler scale value;Helios.Base.RotarySwitch;controler scale value" Name="position 15.entered" />
      <Action Target="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.dial_26;Helios.Base.Image;dial_26" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.controler scale value;Helios.Base.RotarySwitch;controler scale value" Name="position 14.entered" />
      <Action Target="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.dial_27;Helios.Base.Image;dial_27" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.controler scale value;Helios.Base.RotarySwitch;controler scale value" Name="position 13.entered" />
      <Action Target="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.dial_28;Helios.Base.Image;dial_28" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.controler scale value;Helios.Base.RotarySwitch;controler scale value" Name="position 12.entered" />
      <Action Target="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.dial_29;Helios.Base.Image;dial_29" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.controler scale value;Helios.Base.RotarySwitch;controler scale value" Name="position 11.entered" />
      <Action Target="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.dial_30;Helios.Base.Image;dial_30" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.controler scale value;Helios.Base.RotarySwitch;controler scale value" Name="position 10.entered" />
      <Action Target="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.dial_31;Helios.Base.Image;dial_31" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.controler scale value;Helios.Base.RotarySwitch;controler scale value" Name="position 9.entered" />
      <Action Target="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.dial_32;Helios.Base.Image;dial_32" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.controler scale value;Helios.Base.RotarySwitch;controler scale value" Name="position 8.entered" />
      <Action Target="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.dial_33;Helios.Base.Image;dial_33" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.controler scale value;Helios.Base.RotarySwitch;controler scale value" Name="position 7.entered" />
      <Action Target="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.dial_34;Helios.Base.Image;dial_34" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.controler scale value;Helios.Base.RotarySwitch;controler scale value" Name="position 6.entered" />
      <Action Target="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.dial_35;Helios.Base.Image;dial_35" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.controler scale value;Helios.Base.RotarySwitch;controler scale value" Name="position 5.entered" />
      <Action Target="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.dial_36;Helios.Base.Image;dial_36" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.controler scale value;Helios.Base.RotarySwitch;controler scale value" Name="position 4.entered" />
      <Action Target="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.dial_37;Helios.Base.Image;dial_37" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.controler scale value;Helios.Base.RotarySwitch;controler scale value" Name="position 3.entered" />
      <Action Target="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.dial_38;Helios.Base.Image;dial_38" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.controler scale value;Helios.Base.RotarySwitch;controler scale value" Name="position 2.entered" />
      <Action Target="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.dial_39;Helios.Base.Image;dial_39" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.controler scale value;Helios.Base.RotarySwitch;controler scale value" Name="position 1.entered" />
      <Action Target="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.dial_40;Helios.Base.Image;dial_40" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.oculta_diales;Helios.Base.PushButton;oculta_diales" Name="closed" />
      <Action Target="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.dial_1;Helios.Base.Image;dial_1" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Oxigen_blinker_INSTRUMENT.oxigen_blinker.oculta_diales;Helios.Base.PushButton;oculta_diales" Name="closed" />
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    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Turn_Needle_sweep_ball_INSTRUMENT.sweep_ball.oculta_diales;Helios.Base.PushButton;oculta_diales" Name="closed" />
      <Action Target="Visual;Monitor 2.Turn_Needle_sweep_ball_INSTRUMENT.sweep_ball.dial_34;Helios.Base.Image;dial_34" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Turn_Needle_sweep_ball_INSTRUMENT.sweep_ball.oculta_diales;Helios.Base.PushButton;oculta_diales" Name="closed" />
      <Action Target="Visual;Monitor 2.Turn_Needle_sweep_ball_INSTRUMENT.sweep_ball.dial_35;Helios.Base.Image;dial_35" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Turn_Needle_sweep_ball_INSTRUMENT.sweep_ball.oculta_diales;Helios.Base.PushButton;oculta_diales" Name="closed" />
      <Action Target="Visual;Monitor 2.Turn_Needle_sweep_ball_INSTRUMENT.sweep_ball.dial_36;Helios.Base.Image;dial_36" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Turn_Needle_sweep_ball_INSTRUMENT.sweep_ball.oculta_diales;Helios.Base.PushButton;oculta_diales" Name="closed" />
      <Action Target="Visual;Monitor 2.Turn_Needle_sweep_ball_INSTRUMENT.sweep_ball.dial_37;Helios.Base.Image;dial_37" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Turn_Needle_sweep_ball_INSTRUMENT.sweep_ball.oculta_diales;Helios.Base.PushButton;oculta_diales" Name="closed" />
      <Action Target="Visual;Monitor 2.Turn_Needle_sweep_ball_INSTRUMENT.sweep_ball.dial_38;Helios.Base.Image;dial_38" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Turn_Needle_sweep_ball_INSTRUMENT.sweep_ball.oculta_diales;Helios.Base.PushButton;oculta_diales" Name="closed" />
      <Action Target="Visual;Monitor 2.Turn_Needle_sweep_ball_INSTRUMENT.sweep_ball.dial_39;Helios.Base.Image;dial_39" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Turn_Needle_sweep_ball_INSTRUMENT.sweep_ball.oculta_diales;Helios.Base.PushButton;oculta_diales" Name="closed" />
      <Action Target="Visual;Monitor 2.Turn_Needle_sweep_ball_INSTRUMENT.sweep_ball.dial_40;Helios.Base.Image;dial_40" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.KEYB_buttom;Helios.Base.PushButton;KEYB_buttom" Name="pushed" />
      <Action Target="Visual;Monitor 2.ABOUT_buttom;Helios.Base.PushButton;ABOUT_buttom" Name="set.physical state" />
      <StaticValue>0</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.KEYB_buttom;Helios.Base.PushButton;KEYB_buttom" Name="pushed" />
      <Action Target="Visual;Monitor 2.NAV_buttom;Helios.Base.PushButton;NAV_buttom" Name="set.physical state" />
      <StaticValue>0</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.KEYB_buttom;Helios.Base.PushButton;KEYB_buttom" Name="closed" />
      <Action Target="Visual;Monitor 2.Panel_KEYBOARD;Helios.Panel;Panel_KEYBOARD" Name="toggle.hidden" />
      <StaticValue />
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.KEYB_buttom;Helios.Base.PushButton;KEYB_buttom" Name="open" />
      <Action Target="Visual;Monitor 2.Panel_KEYBOARD;Helios.Panel;Panel_KEYBOARD" Name="toggle.hidden" />
      <StaticValue />
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.KEYB_buttom;Helios.Base.PushButton;KEYB_buttom" Name="pushed" />
      <Action Target="Visual;Monitor 2.FUEL_buttom;Helios.Base.PushButton;FUEL_buttom" Name="set.physical state" />
      <StaticValue>0</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.KEYB_buttom;Helios.Base.PushButton;KEYB_buttom" Name="pushed" />
      <Action Target="Visual;Monitor 2.Electric_panel_button;Helios.Base.PushButton;Electric_panel_button" Name="set.physical state" />
      <StaticValue>0</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.KEYB_buttom;Helios.Base.PushButton;KEYB_buttom" Name="pushed" />
      <Action Target="Visual;Monitor 2.radio_button_ESP;Helios.Base.PushButton;radio_button_ESP" Name="set.physical state" />
      <StaticValue>0</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.KEYB_buttom;Helios.Base.PushButton;KEYB_buttom" Name="pushed" />
      <Action Target="Visual;Monitor 2.radio_button_FR;Helios.Base.PushButton;radio_button_FR" Name="set.physical state" />
      <StaticValue>0</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.KEYB_buttom;Helios.Base.PushButton;KEYB_buttom" Name="pushed" />
      <Action Target="Visual;Monitor 2.RDTR_button;Helios.Base.PushButton;RDTR_button" Name="set.physical state" />
      <StaticValue>0</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.ABOUT_buttom;Helios.Base.PushButton;ABOUT_buttom" Name="closed" />
      <Action Target="Visual;Monitor 2.About_Panel;Helios.Panel;About_Panel" Name="toggle.hidden" />
      <StaticValue />
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.ABOUT_buttom;Helios.Base.PushButton;ABOUT_buttom" Name="open" />
      <Action Target="Visual;Monitor 2.About_Panel;Helios.Panel;About_Panel" Name="toggle.hidden" />
      <StaticValue />
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.ABOUT_buttom;Helios.Base.PushButton;ABOUT_buttom" Name="pushed" />
      <Action Target="Visual;Monitor 2.NAV_buttom;Helios.Base.PushButton;NAV_buttom" Name="set.physical state" />
      <StaticValue>0</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.ABOUT_buttom;Helios.Base.PushButton;ABOUT_buttom" Name="pushed" />
      <Action Target="Visual;Monitor 2.KEYB_buttom;Helios.Base.PushButton;KEYB_buttom" Name="set.physical state" />
      <StaticValue>0</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.ABOUT_buttom;Helios.Base.PushButton;ABOUT_buttom" Name="pushed" />
      <Action Target="Visual;Monitor 2.RDTR_button;Helios.Base.PushButton;RDTR_button" Name="set.physical state" />
      <StaticValue>0</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.ABOUT_buttom;Helios.Base.PushButton;ABOUT_buttom" Name="pushed" />
      <Action Target="Visual;Monitor 2.Electric_panel_button;Helios.Base.PushButton;Electric_panel_button" Name="set.physical state" />
      <StaticValue>0</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.ABOUT_buttom;Helios.Base.PushButton;ABOUT_buttom" Name="pushed" />
      <Action Target="Visual;Monitor 2.FUEL_buttom;Helios.Base.PushButton;FUEL_buttom" Name="set.physical state" />
      <StaticValue>0</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.NAV_buttom;Helios.Base.PushButton;NAV_buttom" Name="closed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS;Helios.Panel;Panel_AIRPORTS" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.NAV_buttom;Helios.Base.PushButton;NAV_buttom" Name="open" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS;Helios.Panel;Panel_AIRPORTS" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.NAV_buttom;Helios.Base.PushButton;NAV_buttom" Name="pushed" />
      <Action Target="Visual;Monitor 2.FUEL_buttom;Helios.Base.PushButton;FUEL_buttom" Name="set.physical state" />
      <StaticValue>0</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.NAV_buttom;Helios.Base.PushButton;NAV_buttom" Name="pushed" />
      <Action Target="Visual;Monitor 2.Electric_panel_button;Helios.Base.PushButton;Electric_panel_button" Name="set.physical state" />
      <StaticValue>0</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.NAV_buttom;Helios.Base.PushButton;NAV_buttom" Name="pushed" />
      <Action Target="Visual;Monitor 2.radio_button_ESP;Helios.Base.PushButton;radio_button_ESP" Name="set.physical state" />
      <StaticValue>0</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.NAV_buttom;Helios.Base.PushButton;NAV_buttom" Name="pushed" />
      <Action Target="Visual;Monitor 2.radio_button_FR;Helios.Base.PushButton;radio_button_FR" Name="set.physical state" />
      <StaticValue>0</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.NAV_buttom;Helios.Base.PushButton;NAV_buttom" Name="pushed" />
      <Action Target="Visual;Monitor 2.RDTR_button;Helios.Base.PushButton;RDTR_button" Name="set.physical state" />
      <StaticValue>0</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.NAV_buttom;Helios.Base.PushButton;NAV_buttom" Name="pushed" />
      <Action Target="Visual;Monitor 2.KEYB_buttom;Helios.Base.PushButton;KEYB_buttom" Name="set.physical state" />
      <StaticValue>0</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.NAV_buttom;Helios.Base.PushButton;NAV_buttom" Name="pushed" />
      <Action Target="Visual;Monitor 2.ABOUT_buttom;Helios.Base.PushButton;ABOUT_buttom" Name="set.physical state" />
      <StaticValue>0</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Landing_red_light;Helios.Base.IndicatorPushButton;Landing_red_light" Name="pushed" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="press key" />
      <StaticValue>{RALT}f</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Landing_red_light;Helios.Base.IndicatorPushButton;Landing_red_light" Name="released" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="release key" />
      <StaticValue>{RALT}f</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Landing_green_light;Helios.Base.IndicatorPushButton;Landing_green_light" Name="pushed" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="press key" />
      <StaticValue>{RCONTROL}f</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Landing_green_light;Helios.Base.IndicatorPushButton;Landing_green_light" Name="released" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="release key" />
      <StaticValue>{RCONTROL}f</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.super_charger_panel.supercharger_cover_open;Helios.Base.ToggleSwitch;supercharger_cover_open" Name="position two.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{RCONTROL}{RSHIFT}s</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.super_charger_panel.supercharger_cover_open;Helios.Base.ToggleSwitch;supercharger_cover_open" Name="position two.entered" />
      <Action Target="Visual;Monitor 2.super_charger_panel.supercharger_cover_open;Helios.Base.ToggleSwitch;supercharger_cover_open" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.super_charger_panel.supercharger_cover_open;Helios.Base.ToggleSwitch;supercharger_cover_open" Name="position two.entered" />
      <Action Target="Visual;Monitor 2.super_charger_panel.supercharger_cover_closed;Helios.Base.ToggleSwitch;supercharger_cover_closed" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.super_charger_panel.supercharger_cover_open;Helios.Base.ToggleSwitch;supercharger_cover_open" Name="position two.entered" />
      <Action Target="Visual;Monitor 2.super_charger_panel.supercharger_cover_closed;Helios.Base.ToggleSwitch;supercharger_cover_closed" Name="set.position" />
      <StaticValue>2</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.super_charger_panel.Supercharger_sw;Helios.Base.ThreeWayToggleSwitch;Supercharger_sw" Name="position one.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{RSHIFT}s</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.super_charger_panel.Supercharger_sw;Helios.Base.ThreeWayToggleSwitch;Supercharger_sw" Name="position two.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{RCONTROL}s</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.super_charger_panel.Supercharger_sw;Helios.Base.ThreeWayToggleSwitch;Supercharger_sw" Name="position three.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{RALT}s</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.super_charger_panel.supercharger_cover_closed;Helios.Base.ToggleSwitch;supercharger_cover_closed" Name="position one.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{RCONTROL}{RSHIFT}s</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.super_charger_panel.supercharger_cover_closed;Helios.Base.ToggleSwitch;supercharger_cover_closed" Name="position one.entered" />
      <Action Target="Visual;Monitor 2.super_charger_panel.supercharger_cover_closed;Helios.Base.ToggleSwitch;supercharger_cover_closed" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.super_charger_panel.supercharger_cover_closed;Helios.Base.ToggleSwitch;supercharger_cover_closed" Name="position one.entered" />
      <Action Target="Visual;Monitor 2.super_charger_panel.supercharger_cover_open;Helios.Base.ToggleSwitch;supercharger_cover_open" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.super_charger_panel.supercharger_cover_closed;Helios.Base.ToggleSwitch;supercharger_cover_closed" Name="position one.entered" />
      <Action Target="Visual;Monitor 2.super_charger_panel.supercharger_cover_open;Helios.Base.ToggleSwitch;supercharger_cover_open" Name="set.position" />
      <StaticValue>1</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.High_blower_light;Helios.Base.IndicatorPushButton;High_blower_light" Name="pushed" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="press key" />
      <StaticValue>{LSHIFT}l</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.High_blower_light;Helios.Base.IndicatorPushButton;High_blower_light" Name="released" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="release key" />
      <StaticValue>{LSHIFT}l</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Fuel_booster_sw;Helios.Base.ToggleSwitch;Fuel_booster_sw" Name="position.changed" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{DELETE}</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Oil_dilute_sw;Helios.Base.ToggleSwitch;Oil_dilute_sw" Name="position one.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="press key" />
      <StaticValue>{LSHIFT}o</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Oil_dilute_sw;Helios.Base.ToggleSwitch;Oil_dilute_sw" Name="position one.exited" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="release key" />
      <StaticValue>{LSHIFT}o</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Primer_sw;Helios.Base.ToggleSwitch;Primer_sw" Name="position one.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="press key" />
      <StaticValue>{INSERT}</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Primer_sw;Helios.Base.ToggleSwitch;Primer_sw" Name="position one.exited" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="release key" />
      <StaticValue>{INSERT}</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.FUEL_buttom;Helios.Base.PushButton;FUEL_buttom" Name="closed" />
      <Action Target="Visual;Monitor 2.FUEL_panel;Helios.Panel;FUEL_panel" Name="toggle.hidden" />
      <StaticValue />
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.FUEL_buttom;Helios.Base.PushButton;FUEL_buttom" Name="open" />
      <Action Target="Visual;Monitor 2.FUEL_panel;Helios.Panel;FUEL_panel" Name="toggle.hidden" />
      <StaticValue />
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.FUEL_buttom;Helios.Base.PushButton;FUEL_buttom" Name="closed" />
      <Action Target="Visual;Monitor 2.FUEL_Indicators_PANEL;Helios.Panel;FUEL_Indicators_PANEL" Name="toggle.hidden" />
      <StaticValue />
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.FUEL_buttom;Helios.Base.PushButton;FUEL_buttom" Name="open" />
      <Action Target="Visual;Monitor 2.FUEL_Indicators_PANEL;Helios.Panel;FUEL_Indicators_PANEL" Name="toggle.hidden" />
      <StaticValue />
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.FUEL_buttom;Helios.Base.PushButton;FUEL_buttom" Name="pushed" />
      <Action Target="Visual;Monitor 2.KEYB_buttom;Helios.Base.PushButton;KEYB_buttom" Name="set.physical state" />
      <StaticValue>0</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.FUEL_buttom;Helios.Base.PushButton;FUEL_buttom" Name="pushed" />
      <Action Target="Visual;Monitor 2.NAV_buttom;Helios.Base.PushButton;NAV_buttom" Name="set.physical state" />
      <StaticValue>0</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.FUEL_buttom;Helios.Base.PushButton;FUEL_buttom" Name="pushed" />
      <Action Target="Visual;Monitor 2.RDTR_button;Helios.Base.PushButton;RDTR_button" Name="set.physical state" />
      <StaticValue>0</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.FUEL_buttom;Helios.Base.PushButton;FUEL_buttom" Name="pushed" />
      <Action Target="Visual;Monitor 2.Electric_panel_button;Helios.Base.PushButton;Electric_panel_button" Name="set.physical state" />
      <StaticValue>0</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.FUEL_buttom;Helios.Base.PushButton;FUEL_buttom" Name="pushed" />
      <Action Target="Visual;Monitor 2.ABOUT_buttom;Helios.Base.PushButton;ABOUT_buttom" Name="set.physical state" />
      <StaticValue>0</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Electric_panel_button;Helios.Base.PushButton;Electric_panel_button" Name="closed" />
      <Action Target="Visual;Monitor 2.right_PANEL;Helios.Panel;right_PANEL" Name="toggle.hidden" />
      <StaticValue />
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Electric_panel_button;Helios.Base.PushButton;Electric_panel_button" Name="open" />
      <Action Target="Visual;Monitor 2.right_PANEL;Helios.Panel;right_PANEL" Name="toggle.hidden" />
      <StaticValue />
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Electric_panel_button;Helios.Base.PushButton;Electric_panel_button" Name="pushed" />
      <Action Target="Visual;Monitor 2.KEYB_buttom;Helios.Base.PushButton;KEYB_buttom" Name="set.physical state" />
      <StaticValue>0</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Electric_panel_button;Helios.Base.PushButton;Electric_panel_button" Name="pushed" />
      <Action Target="Visual;Monitor 2.NAV_buttom;Helios.Base.PushButton;NAV_buttom" Name="set.physical state" />
      <StaticValue>0</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Electric_panel_button;Helios.Base.PushButton;Electric_panel_button" Name="pushed" />
      <Action Target="Visual;Monitor 2.RDTR_button;Helios.Base.PushButton;RDTR_button" Name="set.physical state" />
      <StaticValue>0</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Electric_panel_button;Helios.Base.PushButton;Electric_panel_button" Name="pushed" />
      <Action Target="Visual;Monitor 2.FUEL_buttom;Helios.Base.PushButton;FUEL_buttom" Name="set.physical state" />
      <StaticValue>0</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Electric_panel_button;Helios.Base.PushButton;Electric_panel_button" Name="pushed" />
      <Action Target="Visual;Monitor 2.ABOUT_buttom;Helios.Base.PushButton;ABOUT_buttom" Name="set.physical state" />
      <StaticValue>0</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Starter_Panel.starter_cover_open;Helios.Base.ToggleSwitch;starter_cover_open" Name="position two.entered" />
      <Action Target="Visual;Monitor 2.Starter_Panel.starter_cover_open;Helios.Base.ToggleSwitch;starter_cover_open" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Starter_Panel.starter_cover_open;Helios.Base.ToggleSwitch;starter_cover_open" Name="position two.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{RSHIFT}{HOME}</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Starter_Panel.starter_cover_open;Helios.Base.ToggleSwitch;starter_cover_open" Name="position two.entered" />
      <Action Target="Visual;Monitor 2.Starter_Panel.starter_cover_closed;Helios.Base.ToggleSwitch;starter_cover_closed" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Starter_Panel.starter_cover_open;Helios.Base.ToggleSwitch;starter_cover_open" Name="position two.entered" />
      <Action Target="Visual;Monitor 2.Starter_Panel.starter_cover_closed;Helios.Base.ToggleSwitch;starter_cover_closed" Name="set.position" />
      <StaticValue>2</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Starter_Panel.starter_swicth;Helios.Base.ToggleSwitch;starter_swicth" Name="position one.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="press key" />
      <StaticValue>{HOME}</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Starter_Panel.starter_swicth;Helios.Base.ToggleSwitch;starter_swicth" Name="position one.exited" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="release key" />
      <StaticValue>{HOME}</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Starter_Panel.starter_cover_closed;Helios.Base.ToggleSwitch;starter_cover_closed" Name="position one.entered" />
      <Action Target="Visual;Monitor 2.Starter_Panel.starter_cover_closed;Helios.Base.ToggleSwitch;starter_cover_closed" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Starter_Panel.starter_cover_closed;Helios.Base.ToggleSwitch;starter_cover_closed" Name="position one.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{RSHIFT}{HOME}</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Starter_Panel.starter_cover_closed;Helios.Base.ToggleSwitch;starter_cover_closed" Name="position one.entered" />
      <Action Target="Visual;Monitor 2.Starter_Panel.starter_cover_open;Helios.Base.ToggleSwitch;starter_cover_open" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Starter_Panel.starter_cover_closed;Helios.Base.ToggleSwitch;starter_cover_closed" Name="position one.entered" />
      <Action Target="Visual;Monitor 2.Starter_Panel.starter_cover_open;Helios.Base.ToggleSwitch;starter_cover_open" Name="set.position" />
      <StaticValue>1</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.radio_button_FR;Helios.Base.PushButton;radio_button_FR" Name="pushed" />
      <Action Target="Visual;Monitor 2.KEYB_buttom;Helios.Base.PushButton;KEYB_buttom" Name="set.physical state" />
      <StaticValue>0</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.radio_button_FR;Helios.Base.PushButton;radio_button_FR" Name="pushed" />
      <Action Target="Visual;Monitor 2.NAV_buttom;Helios.Base.PushButton;NAV_buttom" Name="set.physical state" />
      <StaticValue>0</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.radio_button_FR;Helios.Base.PushButton;radio_button_FR" Name="closed" />
      <Action Target="Visual;Monitor 2.radio_PANEL_FR;Helios.Panel;radio_PANEL_FR" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.radio_button_FR;Helios.Base.PushButton;radio_button_FR" Name="open" />
      <Action Target="Visual;Monitor 2.radio_PANEL_FR;Helios.Panel;radio_PANEL_FR" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.radio_button_ESP;Helios.Base.PushButton;radio_button_ESP" Name="pushed" />
      <Action Target="Visual;Monitor 2.KEYB_buttom;Helios.Base.PushButton;KEYB_buttom" Name="set.physical state" />
      <StaticValue>0</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.radio_button_ESP;Helios.Base.PushButton;radio_button_ESP" Name="pushed" />
      <Action Target="Visual;Monitor 2.NAV_buttom;Helios.Base.PushButton;NAV_buttom" Name="set.physical state" />
      <StaticValue>0</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.radio_button_ESP;Helios.Base.PushButton;radio_button_ESP" Name="closed" />
      <Action Target="Visual;Monitor 2.radio_PANEL_ESP;Helios.Panel;radio_PANEL_ESP" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.radio_button_ESP;Helios.Base.PushButton;radio_button_ESP" Name="open" />
      <Action Target="Visual;Monitor 2.radio_PANEL_ESP;Helios.Panel;radio_PANEL_ESP" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.gunsight_gyro_fixed_FR;Helios.Base.RotarySwitch;gunsight_gyro_fixed_FR" Name="position 1.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>´</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.gunsight_gyro_fixed_FR;Helios.Base.RotarySwitch;gunsight_gyro_fixed_FR" Name="position 2.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>"</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.gunsight_gyro_fixed_FR;Helios.Base.RotarySwitch;gunsight_gyro_fixed_FR" Name="position 3.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>é</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.gunsight_gyro_fixed_ESP;Helios.Base.RotarySwitch;gunsight_gyro_fixed_ESP" Name="position 1.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>4</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.gunsight_gyro_fixed_ESP;Helios.Base.RotarySwitch;gunsight_gyro_fixed_ESP" Name="position 2.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>3</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.gunsight_gyro_fixed_ESP;Helios.Base.RotarySwitch;gunsight_gyro_fixed_ESP" Name="position 3.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>2</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Gunsight_on_off;Helios.Base.ToggleSwitch;Gunsight_on_off" Name="position.changed" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{RSHIFT}o</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Gunsight_bright;Helios.Base.ThreeWayToggleSwitch;Gunsight_bright" Name="position three.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="press key" />
      <StaticValue>{RCONTROL}o</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Gunsight_bright;Helios.Base.ThreeWayToggleSwitch;Gunsight_bright" Name="position three.exited" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="release key" />
      <StaticValue>{RCONTROL}o</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Gunsight_bright;Helios.Base.ThreeWayToggleSwitch;Gunsight_bright" Name="position one.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="press key" />
      <StaticValue>{RALT}o</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Gunsight_bright;Helios.Base.ThreeWayToggleSwitch;Gunsight_bright" Name="position one.exited" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="release key" />
      <StaticValue>{RALT}o</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.QFE_knob;Helios.Base.ThreeWayToggleSwitch;QFE_knob" Name="position three.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="press key" />
      <StaticValue>{LSHIFT}b</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.QFE_knob;Helios.Base.ThreeWayToggleSwitch;QFE_knob" Name="position three.exited" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="release key" />
      <StaticValue>{LSHIFT}b</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.QFE_knob;Helios.Base.ThreeWayToggleSwitch;QFE_knob" Name="position one.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="press key" />
      <StaticValue>{LCONTROL}b</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.QFE_knob;Helios.Base.ThreeWayToggleSwitch;QFE_knob" Name="position one.exited" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="release key" />
      <StaticValue>{LCONTROL}b</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.horizont__cage_Knob.Horizont_CAGED;Helios.Base.ThreeWayToggleSwitch;Horizont_CAGED" Name="position three.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="press key" />
      <StaticValue>{LCONTROL}v</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.horizont__cage_Knob.Horizont_CAGED;Helios.Base.ThreeWayToggleSwitch;Horizont_CAGED" Name="position three.exited" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="release key" />
      <StaticValue>{LCONTROL}v</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.horizont__cage_Knob.Horizont_CAGED;Helios.Base.ThreeWayToggleSwitch;Horizont_CAGED" Name="position one.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="press key" />
      <StaticValue>{LALT}v</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.horizont__cage_Knob.Horizont_CAGED;Helios.Base.ThreeWayToggleSwitch;Horizont_CAGED" Name="position one.exited" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="release key" />
      <StaticValue>{LALT}v</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.horizont__cage_Knob.Horizont_cage_knob 1;Helios.Base.PushButton;Horizont_cage_knob 1" Name="pushed" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LSHIFT}v</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.reset_Gs_button;Helios.Base.PushButton;reset_Gs_button" Name="pushed" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="press key" />
      <StaticValue>{LSHIFT}g</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.reset_Gs_button;Helios.Base.PushButton;reset_Gs_button" Name="released" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="release key" />
      <StaticValue>{LSHIFT}g</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.RDTR_button;Helios.Base.PushButton;RDTR_button" Name="pushed" />
      <Action Target="Visual;Monitor 2.KEYB_buttom;Helios.Base.PushButton;KEYB_buttom" Name="set.physical state" />
      <StaticValue>0</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.RDTR_button;Helios.Base.PushButton;RDTR_button" Name="pushed" />
      <Action Target="Visual;Monitor 2.NAV_buttom;Helios.Base.PushButton;NAV_buttom" Name="set.physical state" />
      <StaticValue>0</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.RDTR_button;Helios.Base.PushButton;RDTR_button" Name="closed" />
      <Action Target="Visual;Monitor 2.Radiator_panel;Helios.Panel;Radiator_panel" Name="toggle.hidden" />
      <StaticValue />
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.RDTR_button;Helios.Base.PushButton;RDTR_button" Name="open" />
      <Action Target="Visual;Monitor 2.Radiator_panel;Helios.Panel;Radiator_panel" Name="toggle.hidden" />
      <StaticValue />
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.RDTR_button;Helios.Base.PushButton;RDTR_button" Name="pushed" />
      <Action Target="Visual;Monitor 2.Electric_panel_button;Helios.Base.PushButton;Electric_panel_button" Name="set.physical state" />
      <StaticValue>0</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.RDTR_button;Helios.Base.PushButton;RDTR_button" Name="pushed" />
      <Action Target="Visual;Monitor 2.FUEL_buttom;Helios.Base.PushButton;FUEL_buttom" Name="set.physical state" />
      <StaticValue>0</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.RDTR_button;Helios.Base.PushButton;RDTR_button" Name="pushed" />
      <Action Target="Visual;Monitor 2.ABOUT_buttom;Helios.Base.PushButton;ABOUT_buttom" Name="set.physical state" />
      <StaticValue>0</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Gyro_Knob_panel.Gyro_knob_free;Helios.Base.ThreeWayToggleSwitch;Gyro_knob_free" Name="position three.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="press key" />
      <StaticValue>{RCONTROL}g</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Gyro_Knob_panel.Gyro_knob_free;Helios.Base.ThreeWayToggleSwitch;Gyro_knob_free" Name="position three.exited" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="release key" />
      <StaticValue>{RCONTROL}g</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Gyro_Knob_panel.Gyro_knob_free;Helios.Base.ThreeWayToggleSwitch;Gyro_knob_free" Name="position one.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="press key" />
      <StaticValue>{RALT}g</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Gyro_Knob_panel.Gyro_knob_free;Helios.Base.ThreeWayToggleSwitch;Gyro_knob_free" Name="position one.exited" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="release key" />
      <StaticValue>{RALT}g</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Gyro_Knob_panel.Gyro_Cage_button;Helios.Base.PushButton;Gyro_Cage_button" Name="pushed" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{RSHIFT}g</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Gyro_Knob_panel.Gyro_Cage_button;Helios.Base.PushButton;Gyro_Cage_button" Name="closed" />
      <Action Target="Visual;Monitor 2.Gyro_Knob_panel.Gyro_knob_free;Helios.Base.ThreeWayToggleSwitch;Gyro_knob_free" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Gyro_Knob_panel.Gyro_Cage_button;Helios.Base.PushButton;Gyro_Cage_button" Name="open" />
      <Action Target="Visual;Monitor 2.Gyro_Knob_panel.Gyro_knob_free;Helios.Base.ThreeWayToggleSwitch;Gyro_knob_free" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Gyro_Knob_panel.Gyro_Cage_button;Helios.Base.PushButton;Gyro_Cage_button" Name="closed" />
      <Action Target="Visual;Monitor 2.Gyro_Knob_panel.Gyro_knob_caged;Helios.Base.ThreeWayToggleSwitch;Gyro_knob_caged" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Gyro_Knob_panel.Gyro_Cage_button;Helios.Base.PushButton;Gyro_Cage_button" Name="open" />
      <Action Target="Visual;Monitor 2.Gyro_Knob_panel.Gyro_knob_caged;Helios.Base.ThreeWayToggleSwitch;Gyro_knob_caged" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Course_knob;Helios.Base.ThreeWayToggleSwitch;Course_knob" Name="position three.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="press key" />
      <StaticValue>{RCONTROL}c</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Course_knob;Helios.Base.ThreeWayToggleSwitch;Course_knob" Name="position three.exited" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="release key" />
      <StaticValue>{RCONTROL}c</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Course_knob;Helios.Base.ThreeWayToggleSwitch;Course_knob" Name="position one.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="press key" />
      <StaticValue>{RALT}c</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Course_knob;Helios.Base.ThreeWayToggleSwitch;Course_knob" Name="position one.exited" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="release key" />
      <StaticValue>{RALT}c</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.radio_PANEL_FR.Radio_mode_switch_2positionsonly_fr;Helios.Base.ToggleSwitch;Radio_mode_switch_2positionsonly_fr" Name="position two.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="press key" />
      <StaticValue>{LALT}(</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.radio_PANEL_FR.Radio_mode_switch_2positionsonly_fr;Helios.Base.ToggleSwitch;Radio_mode_switch_2positionsonly_fr" Name="position two.exited" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="release key" />
      <StaticValue>{LALT}(</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.radio_PANEL_FR.Radio_mode_switch_2positionsonly_fr;Helios.Base.ToggleSwitch;Radio_mode_switch_2positionsonly_fr" Name="position one.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LCONTROL}(</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.radio_PANEL_FR.Radio_mode_switch_FR;Helios.Base.ThreeWayToggleSwitch;Radio_mode_switch_FR" Name="position one.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LSHIFT}(</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.radio_PANEL_FR.Radio_mode_switch_FR;Helios.Base.ThreeWayToggleSwitch;Radio_mode_switch_FR" Name="position two.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LCONTROL}(</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.radio_PANEL_FR.Radio_mode_switch_FR;Helios.Base.ThreeWayToggleSwitch;Radio_mode_switch_FR" Name="position three.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LALT}(</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.radio_PANEL_FR.Radio_A_sw_FR;Helios.Base.PushButton;Radio_A_sw_FR" Name="pushed" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LCONTROL}&amp;</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.radio_PANEL_FR.Radio_B_sw_FR;Helios.Base.PushButton;Radio_B_sw_FR" Name="pushed" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LCONTROL}é</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.radio_PANEL_FR.Radio_C_sw_FR;Helios.Base.PushButton;Radio_C_sw_FR" Name="pushed" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LCONTROL}"</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.radio_PANEL_FR.Radio_D_sw_FR;Helios.Base.PushButton;Radio_D_sw_FR" Name="pushed" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LCONTROL}´</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.radio_PANEL_FR.Radio_OFF_sw_FR;Helios.Base.PushButton;Radio_OFF_sw_FR" Name="pushed" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LCONTROL}²</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.radio_PANEL_FR.Radio_mode_lock_sw_FR;Helios.Base.PushButton;Radio_mode_lock_sw_FR" Name="pushed" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LCONTROL}{LALT}(</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.radio_PANEL_FR.Radio_mode_lock_sw_FR;Helios.Base.PushButton;Radio_mode_lock_sw_FR" Name="closed" />
      <Action Target="Visual;Monitor 2.radio_PANEL_FR.Radio_mode_switch_2positionsonly_fr;Helios.Base.ToggleSwitch;Radio_mode_switch_2positionsonly_fr" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.radio_PANEL_FR.Radio_mode_lock_sw_FR;Helios.Base.PushButton;Radio_mode_lock_sw_FR" Name="open" />
      <Action Target="Visual;Monitor 2.radio_PANEL_FR.Radio_mode_switch_2positionsonly_fr;Helios.Base.ToggleSwitch;Radio_mode_switch_2positionsonly_fr" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.radio_PANEL_FR.Radio_mode_lock_sw_FR;Helios.Base.PushButton;Radio_mode_lock_sw_FR" Name="closed" />
      <Action Target="Visual;Monitor 2.radio_PANEL_FR.Radio_mode_switch_FR;Helios.Base.ThreeWayToggleSwitch;Radio_mode_switch_FR" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.radio_PANEL_FR.Radio_mode_lock_sw_FR;Helios.Base.PushButton;Radio_mode_lock_sw_FR" Name="open" />
      <Action Target="Visual;Monitor 2.radio_PANEL_FR.Radio_mode_switch_FR;Helios.Base.ThreeWayToggleSwitch;Radio_mode_switch_FR" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.radio_PANEL_FR.Radio_mode_lock_sw_FR;Helios.Base.PushButton;Radio_mode_lock_sw_FR" Name="open" />
      <Action Target="Visual;Monitor 2.radio_PANEL_FR.Radio_mode_switch_FR;Helios.Base.ThreeWayToggleSwitch;Radio_mode_switch_FR" Name="set.position" />
      <StaticValue>2</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.radio_PANEL_ESP.Radio_mode_switch_2positionsonly;Helios.Base.ToggleSwitch;Radio_mode_switch_2positionsonly" Name="position two.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="press key" />
      <StaticValue>{LALT}5</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.radio_PANEL_ESP.Radio_mode_switch_2positionsonly;Helios.Base.ToggleSwitch;Radio_mode_switch_2positionsonly" Name="position two.exited" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="release key" />
      <StaticValue>{LALT}5</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.radio_PANEL_ESP.Radio_mode_switch_2positionsonly;Helios.Base.ToggleSwitch;Radio_mode_switch_2positionsonly" Name="position one.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LCONTROL}5</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.radio_PANEL_ESP.Radio_mode_switch;Helios.Base.ThreeWayToggleSwitch;Radio_mode_switch" Name="position one.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LSHIFT}5</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.radio_PANEL_ESP.Radio_mode_switch;Helios.Base.ThreeWayToggleSwitch;Radio_mode_switch" Name="position two.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LCONTROL}5</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.radio_PANEL_ESP.Radio_mode_switch;Helios.Base.ThreeWayToggleSwitch;Radio_mode_switch" Name="position three.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LALT}5</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.radio_PANEL_ESP.Radio_A_sw;Helios.Base.PushButton;Radio_A_sw" Name="pushed" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LCONTROL}1</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.radio_PANEL_ESP.Radio_B_sw;Helios.Base.PushButton;Radio_B_sw" Name="pushed" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LCONTROL}2</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.radio_PANEL_ESP.Radio_C_sw;Helios.Base.PushButton;Radio_C_sw" Name="pushed" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LCONTROL}3</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.radio_PANEL_ESP.Radio_D_sw;Helios.Base.PushButton;Radio_D_sw" Name="pushed" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LCONTROL}4</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.radio_PANEL_ESP.Radio_OFF_sw_ESP;Helios.Base.PushButton;Radio_OFF_sw_ESP" Name="pushed" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LCONTROL}º</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.radio_PANEL_ESP.Radio_OFF_sw_ENG;Helios.Base.PushButton;Radio_OFF_sw_ENG" Name="pushed" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LCONTROL}`</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.radio_PANEL_ESP.Radio_OFF_sw_GER;Helios.Base.PushButton;Radio_OFF_sw_GER" Name="pushed" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LCONTROL}^</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.radio_PANEL_ESP.Radio_OFF_sw_ITA;Helios.Base.PushButton;Radio_OFF_sw_ITA" Name="pushed" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LCONTROL}\</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.radio_PANEL_ESP.Radio_OFF_sw_ESP 1;Helios.Base.PushButton;Radio_OFF_sw_ESP 1" Name="pushed" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LCONTROL}{LALT}5</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.radio_PANEL_ESP.Radio_OFF_sw_ESP 1;Helios.Base.PushButton;Radio_OFF_sw_ESP 1" Name="closed" />
      <Action Target="Visual;Monitor 2.radio_PANEL_ESP.Radio_mode_switch_2positionsonly;Helios.Base.ToggleSwitch;Radio_mode_switch_2positionsonly" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.radio_PANEL_ESP.Radio_OFF_sw_ESP 1;Helios.Base.PushButton;Radio_OFF_sw_ESP 1" Name="open" />
      <Action Target="Visual;Monitor 2.radio_PANEL_ESP.Radio_mode_switch_2positionsonly;Helios.Base.ToggleSwitch;Radio_mode_switch_2positionsonly" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.radio_PANEL_ESP.Radio_OFF_sw_ESP 1;Helios.Base.PushButton;Radio_OFF_sw_ESP 1" Name="closed" />
      <Action Target="Visual;Monitor 2.radio_PANEL_ESP.Radio_mode_switch;Helios.Base.ThreeWayToggleSwitch;Radio_mode_switch" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.radio_PANEL_ESP.Radio_OFF_sw_ESP 1;Helios.Base.PushButton;Radio_OFF_sw_ESP 1" Name="open" />
      <Action Target="Visual;Monitor 2.radio_PANEL_ESP.Radio_mode_switch;Helios.Base.ThreeWayToggleSwitch;Radio_mode_switch" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="True">
      <Trigger Source="Visual;Monitor 2.radio_PANEL_ESP.Radio_OFF_sw_ESP 1;Helios.Base.PushButton;Radio_OFF_sw_ESP 1" Name="open" />
      <Action Target="Visual;Monitor 2.radio_PANEL_ESP.Radio_mode_switch;Helios.Base.ThreeWayToggleSwitch;Radio_mode_switch" Name="set.position" />
      <StaticValue>2</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.right_PANEL.electrical_PANEL.generator_sw;Helios.Base.ToggleSwitch;generator_sw" Name="position.changed" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>v</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.right_PANEL.electrical_PANEL.Batt_sw;Helios.Base.ToggleSwitch;Batt_sw" Name="position.changed" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>b</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.right_PANEL.electrical_PANEL.Gun_heat_sw;Helios.Base.ToggleSwitch;Gun_heat_sw" Name="position.changed" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LSHIFT}{LALT}c</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.right_PANEL.electrical_PANEL.Pitot_head_sw;Helios.Base.ToggleSwitch;Pitot_head_sw" Name="position.changed" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{RCONTROL}p</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.right_PANEL.electrical_PANEL.wing_light_sw;Helios.Base.ThreeWayToggleSwitch;wing_light_sw" Name="position one.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{RALT}u</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.right_PANEL.electrical_PANEL.wing_light_sw;Helios.Base.ThreeWayToggleSwitch;wing_light_sw" Name="position two.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{RSHIFT}u</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.right_PANEL.electrical_PANEL.wing_light_sw;Helios.Base.ThreeWayToggleSwitch;wing_light_sw" Name="position three.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{RCONTROL}u</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.right_PANEL.electrical_PANEL.red_light_sw_GER;Helios.Base.ThreeWayToggleSwitch;red_light_sw_GER" Name="position two.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{RSHIFT}z</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.right_PANEL.electrical_PANEL.red_light_sw_GER;Helios.Base.ThreeWayToggleSwitch;red_light_sw_GER" Name="position three.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{RCONTROL}{RSHIFT}z</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.right_PANEL.electrical_PANEL.red_light_sw_GER;Helios.Base.ThreeWayToggleSwitch;red_light_sw_GER" Name="position one.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{RALT}z</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.right_PANEL.electrical_PANEL.red_light_sw_ESP;Helios.Base.ThreeWayToggleSwitch;red_light_sw_ESP" Name="position two.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{RSHIFT}y</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.right_PANEL.electrical_PANEL.red_light_sw_ESP;Helios.Base.ThreeWayToggleSwitch;red_light_sw_ESP" Name="position three.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{RCONTROL}{RSHIFT}y</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.right_PANEL.electrical_PANEL.red_light_sw_ESP;Helios.Base.ThreeWayToggleSwitch;red_light_sw_ESP" Name="position one.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{RALT}y</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.right_PANEL.electrical_PANEL.Back_radar_test;Helios.Base.ToggleSwitch;Back_radar_test" Name="position one.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="press key" />
      <StaticValue>{LCONTROL}f</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.right_PANEL.electrical_PANEL.Back_radar_test;Helios.Base.ToggleSwitch;Back_radar_test" Name="position one.exited" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="release key" />
      <StaticValue>{LCONTROL}f</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.right_PANEL.electrical_PANEL.Back_radar_sw;Helios.Base.ToggleSwitch;Back_radar_sw" Name="position.changed" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>r</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.right_PANEL.electrical_PANEL.Green_light_sw;Helios.Base.ThreeWayToggleSwitch;Green_light_sw" Name="position two.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LSHIFT}u</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.right_PANEL.electrical_PANEL.Green_light_sw;Helios.Base.ThreeWayToggleSwitch;Green_light_sw" Name="position three.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LCONTROL}{LSHIFT}u</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.right_PANEL.electrical_PANEL.Green_light_sw;Helios.Base.ThreeWayToggleSwitch;Green_light_sw" Name="position one.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LALT}u</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.right_PANEL.electrical_PANEL.Amber_light_sw;Helios.Base.ThreeWayToggleSwitch;Amber_light_sw" Name="position two.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LSHIFT}i</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.right_PANEL.electrical_PANEL.Amber_light_sw;Helios.Base.ThreeWayToggleSwitch;Amber_light_sw" Name="position three.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LCONTROL}{LSHIFT}i</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.right_PANEL.electrical_PANEL.Amber_light_sw;Helios.Base.ThreeWayToggleSwitch;Amber_light_sw" Name="position one.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LALT}i</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.right_PANEL.electrical_PANEL.Back_radar_light_Bright;Helios.Base.ThreeWayToggleSwitch;Back_radar_light_Bright" Name="position three.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="press key" />
      <StaticValue>{LALT}r</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.right_PANEL.electrical_PANEL.Back_radar_light_Bright;Helios.Base.ThreeWayToggleSwitch;Back_radar_light_Bright" Name="position three.exited" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="release key" />
      <StaticValue>{LALT}r</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.right_PANEL.electrical_PANEL.Back_radar_light_Bright;Helios.Base.ThreeWayToggleSwitch;Back_radar_light_Bright" Name="position one.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="press key" />
      <StaticValue>{LCONTROL}r</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.right_PANEL.electrical_PANEL.Back_radar_light_Bright;Helios.Base.ThreeWayToggleSwitch;Back_radar_light_Bright" Name="position one.exited" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="release key" />
      <StaticValue>{LCONTROL}r</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.right_PANEL.electrical_PANEL.Tail_light_sw;Helios.Base.ThreeWayToggleSwitch;Tail_light_sw" Name="position one.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{RALT}i</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.right_PANEL.electrical_PANEL.Tail_light_sw;Helios.Base.ThreeWayToggleSwitch;Tail_light_sw" Name="position two.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{RSHIFT}i</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.right_PANEL.electrical_PANEL.Tail_light_sw;Helios.Base.ThreeWayToggleSwitch;Tail_light_sw" Name="position three.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{RCONTROL}i</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.right_PANEL.electrical_PANEL.vhf_volume_FR;Helios.Base.ThreeWayToggleSwitch;vhf_volume_FR" Name="position three.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="press key" />
      <StaticValue>{RALT}]</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.right_PANEL.electrical_PANEL.vhf_volume_FR;Helios.Base.ThreeWayToggleSwitch;vhf_volume_FR" Name="position three.exited" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="release key" />
      <StaticValue>{RALT}]</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.right_PANEL.electrical_PANEL.vhf_volume_FR;Helios.Base.ThreeWayToggleSwitch;vhf_volume_FR" Name="position one.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="press key" />
      <StaticValue>{RCONTROL}]</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.right_PANEL.electrical_PANEL.vhf_volume_FR;Helios.Base.ThreeWayToggleSwitch;vhf_volume_FR" Name="position one.exited" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="release key" />
      <StaticValue>{RCONTROL}]</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.right_PANEL.electrical_PANEL.vhf_volume_ESP;Helios.Base.ThreeWayToggleSwitch;vhf_volume_ESP" Name="position three.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="press key" />
      <StaticValue>{RALT}6</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.right_PANEL.electrical_PANEL.vhf_volume_ESP;Helios.Base.ThreeWayToggleSwitch;vhf_volume_ESP" Name="position three.exited" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="release key" />
      <StaticValue>{RALT}6</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.right_PANEL.electrical_PANEL.vhf_volume_ESP;Helios.Base.ThreeWayToggleSwitch;vhf_volume_ESP" Name="position one.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="press key" />
      <StaticValue>{RCONTROL}6</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.right_PANEL.electrical_PANEL.vhf_volume_ESP;Helios.Base.ThreeWayToggleSwitch;vhf_volume_ESP" Name="position one.exited" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="release key" />
      <StaticValue>{RCONTROL}6</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.right_PANEL.electrical_PANEL.Circuit_protectors_sw;Helios.Base.PushButton;Circuit_protectors_sw" Name="pushed" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="press key" />
      <StaticValue>{LALT}f</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.right_PANEL.electrical_PANEL.Circuit_protectors_sw;Helios.Base.PushButton;Circuit_protectors_sw" Name="released" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="release key" />
      <StaticValue>{LALT}f</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.right_PANEL.electrical_PANEL.R_fluorescent_light_sw;Helios.Base.ThreeWayToggleSwitch;R_fluorescent_light_sw" Name="position three.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="press key" />
      <StaticValue>{RSHIFT}n</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.right_PANEL.electrical_PANEL.R_fluorescent_light_sw;Helios.Base.ThreeWayToggleSwitch;R_fluorescent_light_sw" Name="position three.exited" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="release key" />
      <StaticValue>{RSHIFT}n</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.right_PANEL.electrical_PANEL.R_fluorescent_light_sw;Helios.Base.ThreeWayToggleSwitch;R_fluorescent_light_sw" Name="position one.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="press key" />
      <StaticValue>{RCONTROL}n</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.right_PANEL.electrical_PANEL.R_fluorescent_light_sw;Helios.Base.ThreeWayToggleSwitch;R_fluorescent_light_sw" Name="position one.exited" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="release key" />
      <StaticValue>{RCONTROL}n</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.right_PANEL.Reconition_lights_button;Helios.Base.PushButton;Reconition_lights_button" Name="pushed" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="press key" />
      <StaticValue>y</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.right_PANEL.Reconition_lights_button;Helios.Base.PushButton;Reconition_lights_button" Name="released" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="release key" />
      <StaticValue>y</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.FUEL_panel.Hydraulic_handler;Helios.Base.ToggleSwitch;Hydraulic_handler" Name="position.changed" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LALT}o</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.FUEL_panel.Fuel_shutOff_sw;Helios.Base.ToggleSwitch;Fuel_shutOff_sw" Name="position.changed" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LCONTROL}{LSHIFT}t</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.FUEL_panel.fuel_selector;Helios.Base.RotarySwitch;fuel_selector" Name="position 1.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LSHIFT}t</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.FUEL_panel.fuel_selector;Helios.Base.RotarySwitch;fuel_selector" Name="position 2.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{RALT}t</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.FUEL_panel.fuel_selector;Helios.Base.RotarySwitch;fuel_selector" Name="position 3.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{RCONTROL}t</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.FUEL_panel.fuel_selector;Helios.Base.RotarySwitch;fuel_selector" Name="position 4.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LALT}t</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.FUEL_panel.fuel_selector;Helios.Base.RotarySwitch;fuel_selector" Name="position 5.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{RSHIFT}t</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Weapons_panel_ESP.Ignition_rotary;Helios.Base.RotarySwitch;Ignition_rotary" Name="position 1.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{RSHIFT}{END}</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Weapons_panel_ESP.Ignition_rotary;Helios.Base.RotarySwitch;Ignition_rotary" Name="position 4.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{RCONTROL}{END}</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Weapons_panel_ESP.Ignition_rotary;Helios.Base.RotarySwitch;Ignition_rotary" Name="position 2.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LCONTROL}{END}</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Weapons_panel_ESP.Ignition_rotary;Helios.Base.RotarySwitch;Ignition_rotary" Name="position 3.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LSHIFT}{END}</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Weapons_panel_ESP.Silence_horn;Helios.Base.PushButton;Silence_horn" Name="pushed" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="press key" />
      <StaticValue>{RALT}h</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Weapons_panel_ESP.Silence_horn;Helios.Base.PushButton;Silence_horn" Name="released" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="release key" />
      <StaticValue>{RALT}h</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Weapons_panel_ESP.Guns_camera_sw;Helios.Base.ThreeWayToggleSwitch;Guns_camera_sw" Name="position one.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LCONTROL}q</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Weapons_panel_ESP.Guns_camera_sw;Helios.Base.ThreeWayToggleSwitch;Guns_camera_sw" Name="position two.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LSHIFT}q</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Weapons_panel_ESP.Guns_camera_sw;Helios.Base.ThreeWayToggleSwitch;Guns_camera_sw" Name="position three.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LALT}q</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Weapons_panel_ESP.Rockets_mode;Helios.Base.RotarySwitch;Rockets_mode" Name="position 1.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{RSHIFT}8</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Weapons_panel_ESP.Rockets_mode;Helios.Base.RotarySwitch;Rockets_mode" Name="position 2.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{RCONTROL}8</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Weapons_panel_ESP.Rockets_mode;Helios.Base.RotarySwitch;Rockets_mode" Name="position 3.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{RALT}8</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Weapons_panel_ESP.Delay_inst_sw;Helios.Base.ToggleSwitch;Delay_inst_sw" Name="position.changed" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{RSHIFT}f</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Weapons_panel_ESP.Left_arm_sw;Helios.Base.ThreeWayToggleSwitch;Left_arm_sw" Name="position one.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LALT}6</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Weapons_panel_ESP.Left_arm_sw;Helios.Base.ThreeWayToggleSwitch;Left_arm_sw" Name="position two.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LSHIFT}6</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Weapons_panel_ESP.Left_arm_sw;Helios.Base.ThreeWayToggleSwitch;Left_arm_sw" Name="position three.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LCONTROL}6</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Weapons_panel_ESP.Right_arm_sw;Helios.Base.ThreeWayToggleSwitch;Right_arm_sw" Name="position one.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LALT}7</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Weapons_panel_ESP.Right_arm_sw;Helios.Base.ThreeWayToggleSwitch;Right_arm_sw" Name="position two.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LSHIFT}7</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Weapons_panel_ESP.Right_arm_sw;Helios.Base.ThreeWayToggleSwitch;Right_arm_sw" Name="position three.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LCONTROL}7</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Weapons_panel_ESP.Rockets_bombs_sw;Helios.Base.RotarySwitch;Rockets_bombs_sw" Name="position 1.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LSHIFT}d</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Weapons_panel_ESP.Rockets_bombs_sw;Helios.Base.RotarySwitch;Rockets_bombs_sw" Name="position 2.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LCONTROL}{LSHIFT}d</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Weapons_panel_ESP.Rockets_bombs_sw;Helios.Base.RotarySwitch;Rockets_bombs_sw" Name="position 3.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LALT}d</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Weapons_panel_ESP.Rockets_bombs_sw;Helios.Base.RotarySwitch;Rockets_bombs_sw" Name="position 4.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LCONTROL}d</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Weapons_panel_ESP.Rockets_bombs_sw;Helios.Base.RotarySwitch;Rockets_bombs_sw" Name="position 5.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LCONTROL}{LSHIFT}d</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Weapons_panel_ESP.Reset_counter_sw;Helios.Base.ThreeWayToggleSwitch;Reset_counter_sw" Name="position one.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="press key" />
      <StaticValue>{LALT}8</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Weapons_panel_ESP.Reset_counter_sw;Helios.Base.ThreeWayToggleSwitch;Reset_counter_sw" Name="position one.exited" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="release key" />
      <StaticValue>{LALT}8</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Weapons_panel_ESP.Reset_counter_sw 1;Helios.Base.ThreeWayToggleSwitch;Reset_counter_sw 1" Name="position three.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="press key" />
      <StaticValue>{RALT}l</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Weapons_panel_ESP.Reset_counter_sw 1;Helios.Base.ThreeWayToggleSwitch;Reset_counter_sw 1" Name="position three.exited" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="release key" />
      <StaticValue>{RALT}l</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Weapons_panel_ESP.Reset_counter_sw 1;Helios.Base.ThreeWayToggleSwitch;Reset_counter_sw 1" Name="position one.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="press key" />
      <StaticValue>{RCONTROL}l</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Weapons_panel_ESP.Reset_counter_sw 1;Helios.Base.ThreeWayToggleSwitch;Reset_counter_sw 1" Name="position one.exited" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="release key" />
      <StaticValue>{RCONTROL}l</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Weapons_panel_FR.Ignition_rotary;Helios.Base.RotarySwitch;Ignition_rotary" Name="position 1.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{RSHIFT}{END}</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Weapons_panel_FR.Ignition_rotary;Helios.Base.RotarySwitch;Ignition_rotary" Name="position 4.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{RCONTROL}{END}</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Weapons_panel_FR.Ignition_rotary;Helios.Base.RotarySwitch;Ignition_rotary" Name="position 2.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LCONTROL}{END}</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Weapons_panel_FR.Ignition_rotary;Helios.Base.RotarySwitch;Ignition_rotary" Name="position 3.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LSHIFT}{END}</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Weapons_panel_FR.Silence_horn;Helios.Base.PushButton;Silence_horn" Name="pushed" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="press key" />
      <StaticValue>{RALT}h</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Weapons_panel_FR.Silence_horn;Helios.Base.PushButton;Silence_horn" Name="released" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="release key" />
      <StaticValue>{RALT}h</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Weapons_panel_FR.Guns_camera_sw_FR;Helios.Base.ThreeWayToggleSwitch;Guns_camera_sw_FR" Name="position one.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LCONTROL}a</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Weapons_panel_FR.Guns_camera_sw_FR;Helios.Base.ThreeWayToggleSwitch;Guns_camera_sw_FR" Name="position two.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LSHIFT}a</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Weapons_panel_FR.Guns_camera_sw_FR;Helios.Base.ThreeWayToggleSwitch;Guns_camera_sw_FR" Name="position three.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LALT}a</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Weapons_panel_FR.Rockets_mode_FR;Helios.Base.RotarySwitch;Rockets_mode_FR" Name="position 1.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{RSHIFT}!</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Weapons_panel_FR.Rockets_mode_FR;Helios.Base.RotarySwitch;Rockets_mode_FR" Name="position 2.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{RCONTROL}!</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Weapons_panel_FR.Rockets_mode_FR;Helios.Base.RotarySwitch;Rockets_mode_FR" Name="position 3.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{RALT}!</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Weapons_panel_FR.Delay_inst_sw;Helios.Base.ToggleSwitch;Delay_inst_sw" Name="position.changed" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{RSHIFT}f</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Weapons_panel_FR.Left_arm_sw_FR;Helios.Base.ThreeWayToggleSwitch;Left_arm_sw_FR" Name="position one.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LALT}]</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Weapons_panel_FR.Left_arm_sw_FR;Helios.Base.ThreeWayToggleSwitch;Left_arm_sw_FR" Name="position two.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LSHIFT}]</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Weapons_panel_FR.Left_arm_sw_FR;Helios.Base.ThreeWayToggleSwitch;Left_arm_sw_FR" Name="position three.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LCONTROL}]</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Weapons_panel_FR.Right_arm_sw_FR;Helios.Base.ThreeWayToggleSwitch;Right_arm_sw_FR" Name="position one.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LALT}è</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Weapons_panel_FR.Right_arm_sw_FR;Helios.Base.ThreeWayToggleSwitch;Right_arm_sw_FR" Name="position two.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LSHIFT}è</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Weapons_panel_FR.Right_arm_sw_FR;Helios.Base.ThreeWayToggleSwitch;Right_arm_sw_FR" Name="position three.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LCONTROL}è</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Weapons_panel_FR.Rockets_bombs_sw;Helios.Base.RotarySwitch;Rockets_bombs_sw" Name="position 1.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LSHIFT}d</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Weapons_panel_FR.Rockets_bombs_sw;Helios.Base.RotarySwitch;Rockets_bombs_sw" Name="position 2.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LCONTROL}{LSHIFT}d</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Weapons_panel_FR.Rockets_bombs_sw;Helios.Base.RotarySwitch;Rockets_bombs_sw" Name="position 3.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LALT}d</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Weapons_panel_FR.Rockets_bombs_sw;Helios.Base.RotarySwitch;Rockets_bombs_sw" Name="position 4.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LCONTROL}d</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Weapons_panel_FR.Rockets_bombs_sw;Helios.Base.RotarySwitch;Rockets_bombs_sw" Name="position 5.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>{LCONTROL}{LSHIFT}d</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Weapons_panel_FR.Reset_counter_sw_FR;Helios.Base.ThreeWayToggleSwitch;Reset_counter_sw_FR" Name="position one.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="press key" />
      <StaticValue>{LALT}!</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Weapons_panel_FR.Reset_counter_sw_FR;Helios.Base.ThreeWayToggleSwitch;Reset_counter_sw_FR" Name="position one.exited" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="release key" />
      <StaticValue>{LALT}!</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Weapons_panel_FR.Reset_counter_sw 1;Helios.Base.ThreeWayToggleSwitch;Reset_counter_sw 1" Name="position three.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="press key" />
      <StaticValue>{RALT}l</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Weapons_panel_FR.Reset_counter_sw 1;Helios.Base.ThreeWayToggleSwitch;Reset_counter_sw 1" Name="position three.exited" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="release key" />
      <StaticValue>{RALT}l</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Weapons_panel_FR.Reset_counter_sw 1;Helios.Base.ThreeWayToggleSwitch;Reset_counter_sw 1" Name="position one.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="press key" />
      <StaticValue>{RCONTROL}l</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Weapons_panel_FR.Reset_counter_sw 1;Helios.Base.ThreeWayToggleSwitch;Reset_counter_sw 1" Name="position one.exited" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="release key" />
      <StaticValue>{RCONTROL}l</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Park_brake_sw;Helios.Base.ToggleSwitch;Park_brake_sw" Name="position two.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="press key" />
      <StaticValue>{LALT}{LCONTROL}w</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Park_brake_sw;Helios.Base.ToggleSwitch;Park_brake_sw" Name="position two.exited" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="release key" />
      <StaticValue>{LALT}{LCONTROL}w</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Radiator_panel.L_fluorescent_light_sw;Helios.Base.ThreeWayToggleSwitch;L_fluorescent_light_sw" Name="position three.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="press key" />
      <StaticValue>{LSHIFT}n</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Radiator_panel.L_fluorescent_light_sw;Helios.Base.ThreeWayToggleSwitch;L_fluorescent_light_sw" Name="position three.exited" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="release key" />
      <StaticValue>{LSHIFT}n</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Radiator_panel.L_fluorescent_light_sw;Helios.Base.ThreeWayToggleSwitch;L_fluorescent_light_sw" Name="position one.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="press key" />
      <StaticValue>{LCONTROL}n</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Radiator_panel.L_fluorescent_light_sw;Helios.Base.ThreeWayToggleSwitch;L_fluorescent_light_sw" Name="position one.exited" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="release key" />
      <StaticValue>{LCONTROL}n</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Radiator_panel.landing_light_sw;Helios.Base.ToggleSwitch;landing_light_sw" Name="position.changed" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>l</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Radiator_panel.close_open_oil;Helios.Base.ThreeWayToggleSwitch;close_open_oil" Name="position one.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="press key" />
      <StaticValue>{LCONTROL}s</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Radiator_panel.close_open_oil;Helios.Base.ThreeWayToggleSwitch;close_open_oil" Name="position one.exited" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="release key" />
      <StaticValue>{LCONTROL}s</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Radiator_panel.close_open_oil;Helios.Base.ThreeWayToggleSwitch;close_open_oil" Name="position three.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="press key" />
      <StaticValue>{LALT}s</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Radiator_panel.close_open_oil;Helios.Base.ThreeWayToggleSwitch;close_open_oil" Name="position three.exited" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="release key" />
      <StaticValue>{LALT}s</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Radiator_panel.close_open_oil;Helios.Base.ThreeWayToggleSwitch;close_open_oil" Name="position one.entered" />
      <Action Target="Visual;Monitor 2.Radiator_panel.automatic_oil;Helios.Base.ToggleSwitch;automatic_oil" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Radiator_panel.close_open_oil;Helios.Base.ThreeWayToggleSwitch;close_open_oil" Name="position one.exited" />
      <Action Target="Visual;Monitor 2.Radiator_panel.automatic_oil;Helios.Base.ToggleSwitch;automatic_oil" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Radiator_panel.close_open_oil;Helios.Base.ThreeWayToggleSwitch;close_open_oil" Name="position three.entered" />
      <Action Target="Visual;Monitor 2.Radiator_panel.automatic_oil;Helios.Base.ToggleSwitch;automatic_oil" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Radiator_panel.close_open_oil;Helios.Base.ThreeWayToggleSwitch;close_open_oil" Name="position three.exited" />
      <Action Target="Visual;Monitor 2.Radiator_panel.automatic_oil;Helios.Base.ToggleSwitch;automatic_oil" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="True">
      <Trigger Source="Visual;Monitor 2.Radiator_panel.close_open_oil;Helios.Base.ThreeWayToggleSwitch;close_open_oil" Name="position two.entered" />
      <Action Target="Visual;Monitor 2.Radiator_panel.automatic_oil;Helios.Base.ToggleSwitch;automatic_oil" Name="set.position" />
      <StaticValue>2</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Radiator_panel.automatic_oil;Helios.Base.ToggleSwitch;automatic_oil" Name="position.changed" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>s</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Radiator_panel.radiator_coolant_ESP.close_open_coolant_sw_esp;Helios.Base.ThreeWayToggleSwitch;close_open_coolant_sw_esp" Name="position one.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="press key" />
      <StaticValue>{LCONTROL}a</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Radiator_panel.radiator_coolant_ESP.close_open_coolant_sw_esp;Helios.Base.ThreeWayToggleSwitch;close_open_coolant_sw_esp" Name="position one.exited" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="release key" />
      <StaticValue>{LCONTROL}a</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Radiator_panel.radiator_coolant_ESP.close_open_coolant_sw_esp;Helios.Base.ThreeWayToggleSwitch;close_open_coolant_sw_esp" Name="position three.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="press key" />
      <StaticValue>{LALT}a</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Radiator_panel.radiator_coolant_ESP.close_open_coolant_sw_esp;Helios.Base.ThreeWayToggleSwitch;close_open_coolant_sw_esp" Name="position three.exited" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="release key" />
      <StaticValue>{LALT}a</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Radiator_panel.radiator_coolant_ESP.close_open_coolant_sw_esp;Helios.Base.ThreeWayToggleSwitch;close_open_coolant_sw_esp" Name="position one.entered" />
      <Action Target="Visual;Monitor 2.Radiator_panel.radiator_coolant_ESP.automatic_ccolant_sw_esp;Helios.Base.ToggleSwitch;automatic_ccolant_sw_esp" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Radiator_panel.radiator_coolant_ESP.close_open_coolant_sw_esp;Helios.Base.ThreeWayToggleSwitch;close_open_coolant_sw_esp" Name="position one.exited" />
      <Action Target="Visual;Monitor 2.Radiator_panel.radiator_coolant_ESP.automatic_ccolant_sw_esp;Helios.Base.ToggleSwitch;automatic_ccolant_sw_esp" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Radiator_panel.radiator_coolant_ESP.close_open_coolant_sw_esp;Helios.Base.ThreeWayToggleSwitch;close_open_coolant_sw_esp" Name="position three.entered" />
      <Action Target="Visual;Monitor 2.Radiator_panel.radiator_coolant_ESP.automatic_ccolant_sw_esp;Helios.Base.ToggleSwitch;automatic_ccolant_sw_esp" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Radiator_panel.radiator_coolant_ESP.close_open_coolant_sw_esp;Helios.Base.ThreeWayToggleSwitch;close_open_coolant_sw_esp" Name="position three.exited" />
      <Action Target="Visual;Monitor 2.Radiator_panel.radiator_coolant_ESP.automatic_ccolant_sw_esp;Helios.Base.ToggleSwitch;automatic_ccolant_sw_esp" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="True">
      <Trigger Source="Visual;Monitor 2.Radiator_panel.radiator_coolant_ESP.close_open_coolant_sw_esp;Helios.Base.ThreeWayToggleSwitch;close_open_coolant_sw_esp" Name="position two.entered" />
      <Action Target="Visual;Monitor 2.Radiator_panel.radiator_coolant_ESP.automatic_ccolant_sw_esp;Helios.Base.ToggleSwitch;automatic_ccolant_sw_esp" Name="set.position" />
      <StaticValue>2</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Radiator_panel.radiator_coolant_ESP.automatic_ccolant_sw_esp;Helios.Base.ToggleSwitch;automatic_ccolant_sw_esp" Name="position.changed" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>a</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Radiator_panel.radiator_coolant_FR.close_open_coolant_sw_fr;Helios.Base.ThreeWayToggleSwitch;close_open_coolant_sw_fr" Name="position one.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="press key" />
      <StaticValue>{LCONTROL}q</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Radiator_panel.radiator_coolant_FR.close_open_coolant_sw_fr;Helios.Base.ThreeWayToggleSwitch;close_open_coolant_sw_fr" Name="position one.exited" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="release key" />
      <StaticValue>{LCONTROL}q</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Radiator_panel.radiator_coolant_FR.close_open_coolant_sw_fr;Helios.Base.ThreeWayToggleSwitch;close_open_coolant_sw_fr" Name="position three.entered" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="press key" />
      <StaticValue>{LALT}q</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Radiator_panel.radiator_coolant_FR.close_open_coolant_sw_fr;Helios.Base.ThreeWayToggleSwitch;close_open_coolant_sw_fr" Name="position three.exited" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="release key" />
      <StaticValue>{LALT}q</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Radiator_panel.radiator_coolant_FR.close_open_coolant_sw_fr;Helios.Base.ThreeWayToggleSwitch;close_open_coolant_sw_fr" Name="position one.entered" />
      <Action Target="Visual;Monitor 2.Radiator_panel.radiator_coolant_FR.automatic_ccolant_sw_fr;Helios.Base.ToggleSwitch;automatic_ccolant_sw_fr" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Radiator_panel.radiator_coolant_FR.close_open_coolant_sw_fr;Helios.Base.ThreeWayToggleSwitch;close_open_coolant_sw_fr" Name="position one.exited" />
      <Action Target="Visual;Monitor 2.Radiator_panel.radiator_coolant_FR.automatic_ccolant_sw_fr;Helios.Base.ToggleSwitch;automatic_ccolant_sw_fr" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Radiator_panel.radiator_coolant_FR.close_open_coolant_sw_fr;Helios.Base.ThreeWayToggleSwitch;close_open_coolant_sw_fr" Name="position three.entered" />
      <Action Target="Visual;Monitor 2.Radiator_panel.radiator_coolant_FR.automatic_ccolant_sw_fr;Helios.Base.ToggleSwitch;automatic_ccolant_sw_fr" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Radiator_panel.radiator_coolant_FR.close_open_coolant_sw_fr;Helios.Base.ThreeWayToggleSwitch;close_open_coolant_sw_fr" Name="position three.exited" />
      <Action Target="Visual;Monitor 2.Radiator_panel.radiator_coolant_FR.automatic_ccolant_sw_fr;Helios.Base.ToggleSwitch;automatic_ccolant_sw_fr" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="True">
      <Trigger Source="Visual;Monitor 2.Radiator_panel.radiator_coolant_FR.close_open_coolant_sw_fr;Helios.Base.ThreeWayToggleSwitch;close_open_coolant_sw_fr" Name="position two.entered" />
      <Action Target="Visual;Monitor 2.Radiator_panel.radiator_coolant_FR.automatic_ccolant_sw_fr;Helios.Base.ToggleSwitch;automatic_ccolant_sw_fr" Name="set.position" />
      <StaticValue>2</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Radiator_panel.radiator_coolant_FR.automatic_ccolant_sw_fr;Helios.Base.ToggleSwitch;automatic_ccolant_sw_fr" Name="position.changed" />
      <Action Target="Interface;;Helios.Base.Keyboard;Keyboard" Name="send keys" />
      <StaticValue>q</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 1.entered" />
      <Action Target="Visual;Monitor 2.radio_button_FR;Helios.Base.PushButton;radio_button_FR" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 2.entered" />
      <Action Target="Visual;Monitor 2.radio_button_FR;Helios.Base.PushButton;radio_button_FR" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 3.entered" />
      <Action Target="Visual;Monitor 2.radio_button_FR;Helios.Base.PushButton;radio_button_FR" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 4.entered" />
      <Action Target="Visual;Monitor 2.radio_button_FR;Helios.Base.PushButton;radio_button_FR" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 5.entered" />
      <Action Target="Visual;Monitor 2.radio_button_FR;Helios.Base.PushButton;radio_button_FR" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 1.entered" />
      <Action Target="Visual;Monitor 2.radio_button_ESP;Helios.Base.PushButton;radio_button_ESP" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 2.entered" />
      <Action Target="Visual;Monitor 2.radio_button_ESP;Helios.Base.PushButton;radio_button_ESP" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 3.entered" />
      <Action Target="Visual;Monitor 2.radio_button_ESP;Helios.Base.PushButton;radio_button_ESP" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 4.entered" />
      <Action Target="Visual;Monitor 2.radio_button_ESP;Helios.Base.PushButton;radio_button_ESP" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 5.entered" />
      <Action Target="Visual;Monitor 2.radio_button_ESP;Helios.Base.PushButton;radio_button_ESP" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 1.entered" />
      <Action Target="Visual;Monitor 2.gunsight_gyro_fixed_FR;Helios.Base.RotarySwitch;gunsight_gyro_fixed_FR" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 2.entered" />
      <Action Target="Visual;Monitor 2.gunsight_gyro_fixed_FR;Helios.Base.RotarySwitch;gunsight_gyro_fixed_FR" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 3.entered" />
      <Action Target="Visual;Monitor 2.gunsight_gyro_fixed_FR;Helios.Base.RotarySwitch;gunsight_gyro_fixed_FR" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 4.entered" />
      <Action Target="Visual;Monitor 2.gunsight_gyro_fixed_FR;Helios.Base.RotarySwitch;gunsight_gyro_fixed_FR" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 5.entered" />
      <Action Target="Visual;Monitor 2.gunsight_gyro_fixed_FR;Helios.Base.RotarySwitch;gunsight_gyro_fixed_FR" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 5.entered" />
      <Action Target="Visual;Monitor 2.gunsight_gyro_fixed_ESP;Helios.Base.RotarySwitch;gunsight_gyro_fixed_ESP" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 4.entered" />
      <Action Target="Visual;Monitor 2.gunsight_gyro_fixed_ESP;Helios.Base.RotarySwitch;gunsight_gyro_fixed_ESP" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 3.entered" />
      <Action Target="Visual;Monitor 2.gunsight_gyro_fixed_ESP;Helios.Base.RotarySwitch;gunsight_gyro_fixed_ESP" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 2.entered" />
      <Action Target="Visual;Monitor 2.gunsight_gyro_fixed_ESP;Helios.Base.RotarySwitch;gunsight_gyro_fixed_ESP" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 1.entered" />
      <Action Target="Visual;Monitor 2.gunsight_gyro_fixed_ESP;Helios.Base.RotarySwitch;gunsight_gyro_fixed_ESP" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 5.entered" />
      <Action Target="Visual;Monitor 2.radio_PANEL_FR;Helios.Panel;radio_PANEL_FR" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 4.entered" />
      <Action Target="Visual;Monitor 2.radio_PANEL_FR;Helios.Panel;radio_PANEL_FR" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 3.entered" />
      <Action Target="Visual;Monitor 2.radio_PANEL_FR;Helios.Panel;radio_PANEL_FR" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 2.entered" />
      <Action Target="Visual;Monitor 2.radio_PANEL_FR;Helios.Panel;radio_PANEL_FR" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 1.entered" />
      <Action Target="Visual;Monitor 2.radio_PANEL_FR;Helios.Panel;radio_PANEL_FR" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 1.entered" />
      <Action Target="Visual;Monitor 2.radio_PANEL_ESP;Helios.Panel;radio_PANEL_ESP" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 2.entered" />
      <Action Target="Visual;Monitor 2.radio_PANEL_ESP;Helios.Panel;radio_PANEL_ESP" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 3.entered" />
      <Action Target="Visual;Monitor 2.radio_PANEL_ESP;Helios.Panel;radio_PANEL_ESP" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 4.entered" />
      <Action Target="Visual;Monitor 2.radio_PANEL_ESP;Helios.Panel;radio_PANEL_ESP" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 5.entered" />
      <Action Target="Visual;Monitor 2.radio_PANEL_ESP;Helios.Panel;radio_PANEL_ESP" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 1.entered" />
      <Action Target="Visual;Monitor 2.radio_PANEL_ESP.Radio_OFF_sw_ESP;Helios.Base.PushButton;Radio_OFF_sw_ESP" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 2.entered" />
      <Action Target="Visual;Monitor 2.radio_PANEL_ESP.Radio_OFF_sw_ESP;Helios.Base.PushButton;Radio_OFF_sw_ESP" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 3.entered" />
      <Action Target="Visual;Monitor 2.radio_PANEL_ESP.Radio_OFF_sw_ESP;Helios.Base.PushButton;Radio_OFF_sw_ESP" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 5.entered" />
      <Action Target="Visual;Monitor 2.radio_PANEL_ESP.Radio_OFF_sw_ESP;Helios.Base.PushButton;Radio_OFF_sw_ESP" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 5.entered" />
      <Action Target="Visual;Monitor 2.radio_PANEL_ESP.Radio_OFF_sw_ENG;Helios.Base.PushButton;Radio_OFF_sw_ENG" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 3.entered" />
      <Action Target="Visual;Monitor 2.radio_PANEL_ESP.Radio_OFF_sw_ENG;Helios.Base.PushButton;Radio_OFF_sw_ENG" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 2.entered" />
      <Action Target="Visual;Monitor 2.radio_PANEL_ESP.Radio_OFF_sw_ENG;Helios.Base.PushButton;Radio_OFF_sw_ENG" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 1.entered" />
      <Action Target="Visual;Monitor 2.radio_PANEL_ESP.Radio_OFF_sw_ENG;Helios.Base.PushButton;Radio_OFF_sw_ENG" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 1.entered" />
      <Action Target="Visual;Monitor 2.radio_PANEL_ESP.Radio_OFF_sw_GER;Helios.Base.PushButton;Radio_OFF_sw_GER" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 2.entered" />
      <Action Target="Visual;Monitor 2.radio_PANEL_ESP.Radio_OFF_sw_GER;Helios.Base.PushButton;Radio_OFF_sw_GER" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 3.entered" />
      <Action Target="Visual;Monitor 2.radio_PANEL_ESP.Radio_OFF_sw_GER;Helios.Base.PushButton;Radio_OFF_sw_GER" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 5.entered" />
      <Action Target="Visual;Monitor 2.radio_PANEL_ESP.Radio_OFF_sw_GER;Helios.Base.PushButton;Radio_OFF_sw_GER" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 5.entered" />
      <Action Target="Visual;Monitor 2.radio_PANEL_ESP.Radio_OFF_sw_ITA;Helios.Base.PushButton;Radio_OFF_sw_ITA" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 3.entered" />
      <Action Target="Visual;Monitor 2.radio_PANEL_ESP.Radio_OFF_sw_ITA;Helios.Base.PushButton;Radio_OFF_sw_ITA" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 2.entered" />
      <Action Target="Visual;Monitor 2.radio_PANEL_ESP.Radio_OFF_sw_ITA;Helios.Base.PushButton;Radio_OFF_sw_ITA" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 1.entered" />
      <Action Target="Visual;Monitor 2.radio_PANEL_ESP.Radio_OFF_sw_ITA;Helios.Base.PushButton;Radio_OFF_sw_ITA" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 1.entered" />
      <Action Target="Visual;Monitor 2.right_PANEL.electrical_PANEL.red_light_sw_GER;Helios.Base.ThreeWayToggleSwitch;red_light_sw_GER" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 2.entered" />
      <Action Target="Visual;Monitor 2.right_PANEL.electrical_PANEL.red_light_sw_GER;Helios.Base.ThreeWayToggleSwitch;red_light_sw_GER" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 3.entered" />
      <Action Target="Visual;Monitor 2.right_PANEL.electrical_PANEL.red_light_sw_GER;Helios.Base.ThreeWayToggleSwitch;red_light_sw_GER" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 5.entered" />
      <Action Target="Visual;Monitor 2.right_PANEL.electrical_PANEL.red_light_sw_GER;Helios.Base.ThreeWayToggleSwitch;red_light_sw_GER" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 1.entered" />
      <Action Target="Visual;Monitor 2.right_PANEL.electrical_PANEL.red_light_sw_ESP;Helios.Base.ThreeWayToggleSwitch;red_light_sw_ESP" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 2.entered" />
      <Action Target="Visual;Monitor 2.right_PANEL.electrical_PANEL.red_light_sw_ESP;Helios.Base.ThreeWayToggleSwitch;red_light_sw_ESP" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 3.entered" />
      <Action Target="Visual;Monitor 2.right_PANEL.electrical_PANEL.red_light_sw_ESP;Helios.Base.ThreeWayToggleSwitch;red_light_sw_ESP" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 5.entered" />
      <Action Target="Visual;Monitor 2.right_PANEL.electrical_PANEL.red_light_sw_ESP;Helios.Base.ThreeWayToggleSwitch;red_light_sw_ESP" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 5.entered" />
      <Action Target="Visual;Monitor 2.right_PANEL.electrical_PANEL.vhf_volume_FR;Helios.Base.ThreeWayToggleSwitch;vhf_volume_FR" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 4.entered" />
      <Action Target="Visual;Monitor 2.right_PANEL.electrical_PANEL.vhf_volume_FR;Helios.Base.ThreeWayToggleSwitch;vhf_volume_FR" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 3.entered" />
      <Action Target="Visual;Monitor 2.right_PANEL.electrical_PANEL.vhf_volume_FR;Helios.Base.ThreeWayToggleSwitch;vhf_volume_FR" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 2.entered" />
      <Action Target="Visual;Monitor 2.right_PANEL.electrical_PANEL.vhf_volume_FR;Helios.Base.ThreeWayToggleSwitch;vhf_volume_FR" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 1.entered" />
      <Action Target="Visual;Monitor 2.right_PANEL.electrical_PANEL.vhf_volume_FR;Helios.Base.ThreeWayToggleSwitch;vhf_volume_FR" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 1.entered" />
      <Action Target="Visual;Monitor 2.right_PANEL.electrical_PANEL.vhf_volume_ESP;Helios.Base.ThreeWayToggleSwitch;vhf_volume_ESP" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 2.entered" />
      <Action Target="Visual;Monitor 2.right_PANEL.electrical_PANEL.vhf_volume_ESP;Helios.Base.ThreeWayToggleSwitch;vhf_volume_ESP" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 3.entered" />
      <Action Target="Visual;Monitor 2.right_PANEL.electrical_PANEL.vhf_volume_ESP;Helios.Base.ThreeWayToggleSwitch;vhf_volume_ESP" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 4.entered" />
      <Action Target="Visual;Monitor 2.right_PANEL.electrical_PANEL.vhf_volume_ESP;Helios.Base.ThreeWayToggleSwitch;vhf_volume_ESP" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 5.entered" />
      <Action Target="Visual;Monitor 2.right_PANEL.electrical_PANEL.vhf_volume_ESP;Helios.Base.ThreeWayToggleSwitch;vhf_volume_ESP" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 1.entered" />
      <Action Target="Visual;Monitor 2.Weapons_panel_ESP;Helios.Panel;Weapons_panel_ESP" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 2.entered" />
      <Action Target="Visual;Monitor 2.Weapons_panel_ESP;Helios.Panel;Weapons_panel_ESP" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 3.entered" />
      <Action Target="Visual;Monitor 2.Weapons_panel_ESP;Helios.Panel;Weapons_panel_ESP" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 4.entered" />
      <Action Target="Visual;Monitor 2.Weapons_panel_ESP;Helios.Panel;Weapons_panel_ESP" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 5.entered" />
      <Action Target="Visual;Monitor 2.Weapons_panel_ESP;Helios.Panel;Weapons_panel_ESP" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 1.entered" />
      <Action Target="Visual;Monitor 2.Weapons_panel_FR;Helios.Panel;Weapons_panel_FR" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 2.entered" />
      <Action Target="Visual;Monitor 2.Weapons_panel_FR;Helios.Panel;Weapons_panel_FR" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 3.entered" />
      <Action Target="Visual;Monitor 2.Weapons_panel_FR;Helios.Panel;Weapons_panel_FR" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 4.entered" />
      <Action Target="Visual;Monitor 2.Weapons_panel_FR;Helios.Panel;Weapons_panel_FR" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 5.entered" />
      <Action Target="Visual;Monitor 2.Weapons_panel_FR;Helios.Panel;Weapons_panel_FR" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 1.entered" />
      <Action Target="Visual;Monitor 2.Radiator_panel.radiator_coolant_ESP;Helios.Panel;radiator_coolant_ESP" Name="set.hidden" />
      <StaticValue>0</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 2.entered" />
      <Action Target="Visual;Monitor 2.Radiator_panel.radiator_coolant_ESP;Helios.Panel;radiator_coolant_ESP" Name="set.hidden" />
      <StaticValue>0</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 3.entered" />
      <Action Target="Visual;Monitor 2.Radiator_panel.radiator_coolant_ESP;Helios.Panel;radiator_coolant_ESP" Name="set.hidden" />
      <StaticValue>0</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 4.entered" />
      <Action Target="Visual;Monitor 2.Radiator_panel.radiator_coolant_ESP;Helios.Panel;radiator_coolant_ESP" Name="set.hidden" />
      <StaticValue>0</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 5.entered" />
      <Action Target="Visual;Monitor 2.Radiator_panel.radiator_coolant_ESP;Helios.Panel;radiator_coolant_ESP" Name="set.hidden" />
      <StaticValue>0</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 5.entered" />
      <Action Target="Visual;Monitor 2.Radiator_panel.radiator_coolant_FR;Helios.Panel;radiator_coolant_FR" Name="set.hidden" />
      <StaticValue>0</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 4.entered" />
      <Action Target="Visual;Monitor 2.Radiator_panel.radiator_coolant_FR;Helios.Panel;radiator_coolant_FR" Name="set.hidden" />
      <StaticValue>0</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 3.entered" />
      <Action Target="Visual;Monitor 2.Radiator_panel.radiator_coolant_FR;Helios.Panel;radiator_coolant_FR" Name="set.hidden" />
      <StaticValue>0</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 2.entered" />
      <Action Target="Visual;Monitor 2.Radiator_panel.radiator_coolant_FR;Helios.Panel;radiator_coolant_FR" Name="set.hidden" />
      <StaticValue>0</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_KEYBOARD.DTL ID;Helios.Base.RotarySwitch;DTL ID" Name="position 1.entered" />
      <Action Target="Visual;Monitor 2.Radiator_panel.radiator_coolant_FR;Helios.Panel;radiator_coolant_FR" Name="set.hidden" />
      <StaticValue>0</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.ANAPA Button;Helios.Base.PushButton;ANAPA Button" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.clear_all_charts;Helios.Base.PushButton;clear_all_charts" Name="push" />
      <StaticValue />
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.ANAPA Button;Helios.Base.PushButton;ANAPA Button" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.clear_all_charts;Helios.Base.PushButton;clear_all_charts" Name="release" />
      <StaticValue />
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.ANAPA Button;Helios.Base.PushButton;ANAPA Button" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.clear_all_lights;Helios.Base.PushButton;clear_all_lights" Name="push" />
      <StaticValue />
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.ANAPA Button;Helios.Base.PushButton;ANAPA Button" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.clear_all_lights;Helios.Base.PushButton;clear_all_lights" Name="release" />
      <StaticValue />
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.ANAPA Button;Helios.Base.PushButton;ANAPA Button" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.Panel_airports_charts.ANAPA C;Helios.Base.ToggleSwitch;ANAPA C" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.ANAPA Button;Helios.Base.PushButton;ANAPA Button" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.light_Anapa;Helios.Base.Indicator;light_Anapa" Name="set.indicator" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.BATUMI;Helios.Base.PushButton;BATUMI" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.clear_all_charts;Helios.Base.PushButton;clear_all_charts" Name="push" />
      <StaticValue />
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.BATUMI;Helios.Base.PushButton;BATUMI" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.clear_all_charts;Helios.Base.PushButton;clear_all_charts" Name="release" />
      <StaticValue />
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.BATUMI;Helios.Base.PushButton;BATUMI" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.clear_all_lights;Helios.Base.PushButton;clear_all_lights" Name="push" />
      <StaticValue />
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.BATUMI;Helios.Base.PushButton;BATUMI" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.clear_all_lights;Helios.Base.PushButton;clear_all_lights" Name="release" />
      <StaticValue />
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.BATUMI;Helios.Base.PushButton;BATUMI" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.Panel_airports_charts.BATUMI;Helios.Base.ToggleSwitch;BATUMI" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.BATUMI;Helios.Base.PushButton;BATUMI" Name="pushed" />
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      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.NOVOROSSIYSK;Helios.Base.PushButton;NOVOROSSIYSK" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.clear_all_charts;Helios.Base.PushButton;clear_all_charts" Name="push" />
      <StaticValue />
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    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.NOVOROSSIYSK;Helios.Base.PushButton;NOVOROSSIYSK" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.clear_all_charts;Helios.Base.PushButton;clear_all_charts" Name="release" />
      <StaticValue />
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.NOVOROSSIYSK;Helios.Base.PushButton;NOVOROSSIYSK" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.clear_all_lights;Helios.Base.PushButton;clear_all_lights" Name="push" />
      <StaticValue />
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.NOVOROSSIYSK;Helios.Base.PushButton;NOVOROSSIYSK" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.clear_all_lights;Helios.Base.PushButton;clear_all_lights" Name="release" />
      <StaticValue />
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    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.NOVOROSSIYSK;Helios.Base.PushButton;NOVOROSSIYSK" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.Panel_airports_charts.NOVOROSSIYSK;Helios.Base.ToggleSwitch;NOVOROSSIYSK" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.NOVOROSSIYSK;Helios.Base.PushButton;NOVOROSSIYSK" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.light_NOVOROSSIYSK;Helios.Base.Indicator;light_NOVOROSSIYSK" Name="set.indicator" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.SENAKI;Helios.Base.PushButton;SENAKI" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.clear_all_charts;Helios.Base.PushButton;clear_all_charts" Name="push" />
      <StaticValue />
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    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.SENAKI;Helios.Base.PushButton;SENAKI" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.clear_all_charts;Helios.Base.PushButton;clear_all_charts" Name="release" />
      <StaticValue />
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.SENAKI;Helios.Base.PushButton;SENAKI" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.clear_all_lights;Helios.Base.PushButton;clear_all_lights" Name="push" />
      <StaticValue />
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.SENAKI;Helios.Base.PushButton;SENAKI" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.clear_all_lights;Helios.Base.PushButton;clear_all_lights" Name="release" />
      <StaticValue />
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.SENAKI;Helios.Base.PushButton;SENAKI" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.Panel_airports_charts.SENAKI;Helios.Base.ToggleSwitch;SENAKI" Name="set.hidden" />
      <StaticValue>false</StaticValue>
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    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.SENAKI;Helios.Base.PushButton;SENAKI" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.light_SENAKI;Helios.Base.Indicator;light_SENAKI" Name="set.indicator" />
      <StaticValue>true</StaticValue>
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    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.SOCHI_ADLER;Helios.Base.PushButton;SOCHI_ADLER" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.clear_all_charts;Helios.Base.PushButton;clear_all_charts" Name="push" />
      <StaticValue />
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    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.SOCHI_ADLER;Helios.Base.PushButton;SOCHI_ADLER" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.clear_all_charts;Helios.Base.PushButton;clear_all_charts" Name="release" />
      <StaticValue />
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.SOCHI_ADLER;Helios.Base.PushButton;SOCHI_ADLER" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.clear_all_lights;Helios.Base.PushButton;clear_all_lights" Name="push" />
      <StaticValue />
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.SOCHI_ADLER;Helios.Base.PushButton;SOCHI_ADLER" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.clear_all_lights;Helios.Base.PushButton;clear_all_lights" Name="release" />
      <StaticValue />
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.SOCHI_ADLER;Helios.Base.PushButton;SOCHI_ADLER" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.Panel_airports_charts.SOCHI-ADLER;Helios.Base.ThreeWayToggleSwitch;SOCHI-ADLER" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.SOCHI_ADLER;Helios.Base.PushButton;SOCHI_ADLER" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.light_SOCHI_ADLER;Helios.Base.Indicator;light_SOCHI_ADLER" Name="set.indicator" />
      <StaticValue>true</StaticValue>
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    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.SOGANLUG;Helios.Base.PushButton;SOGANLUG" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.clear_all_charts;Helios.Base.PushButton;clear_all_charts" Name="push" />
      <StaticValue />
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.SOGANLUG;Helios.Base.PushButton;SOGANLUG" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.clear_all_charts;Helios.Base.PushButton;clear_all_charts" Name="release" />
      <StaticValue />
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.SOGANLUG;Helios.Base.PushButton;SOGANLUG" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.clear_all_lights;Helios.Base.PushButton;clear_all_lights" Name="push" />
      <StaticValue />
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.SOGANLUG;Helios.Base.PushButton;SOGANLUG" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.clear_all_lights;Helios.Base.PushButton;clear_all_lights" Name="release" />
      <StaticValue />
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.SOGANLUG;Helios.Base.PushButton;SOGANLUG" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.Panel_airports_charts.SOGANLUG;Helios.Base.ToggleSwitch;SOGANLUG" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.SOGANLUG;Helios.Base.PushButton;SOGANLUG" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.light_SOGANLUG;Helios.Base.Indicator;light_SOGANLUG" Name="set.indicator" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.KUTAISI_west;Helios.Base.PushButton;KUTAISI_west" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.clear_all_charts;Helios.Base.PushButton;clear_all_charts" Name="push" />
      <StaticValue />
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.KUTAISI_west;Helios.Base.PushButton;KUTAISI_west" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.clear_all_charts;Helios.Base.PushButton;clear_all_charts" Name="release" />
      <StaticValue />
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.KUTAISI_west;Helios.Base.PushButton;KUTAISI_west" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.clear_all_lights;Helios.Base.PushButton;clear_all_lights" Name="push" />
      <StaticValue />
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.KUTAISI_west;Helios.Base.PushButton;KUTAISI_west" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.clear_all_lights;Helios.Base.PushButton;clear_all_lights" Name="release" />
      <StaticValue />
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.KUTAISI_west;Helios.Base.PushButton;KUTAISI_west" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.Panel_airports_charts.Kutaisi_West;Helios.Base.ToggleSwitch;Kutaisi_West" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.KUTAISI_west;Helios.Base.PushButton;KUTAISI_west" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.light_KUTAISI_West;Helios.Base.Indicator;light_KUTAISI_West" Name="set.indicator" />
      <StaticValue>true</StaticValue>
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    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.SUKHUMI;Helios.Base.PushButton;SUKHUMI" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.clear_all_charts;Helios.Base.PushButton;clear_all_charts" Name="push" />
      <StaticValue />
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.SUKHUMI;Helios.Base.PushButton;SUKHUMI" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.clear_all_charts;Helios.Base.PushButton;clear_all_charts" Name="release" />
      <StaticValue />
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.SUKHUMI;Helios.Base.PushButton;SUKHUMI" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.clear_all_lights;Helios.Base.PushButton;clear_all_lights" Name="push" />
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    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.SUKHUMI;Helios.Base.PushButton;SUKHUMI" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.clear_all_lights;Helios.Base.PushButton;clear_all_lights" Name="release" />
      <StaticValue />
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.SUKHUMI;Helios.Base.PushButton;SUKHUMI" Name="pushed" />
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      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.SUKHUMI;Helios.Base.PushButton;SUKHUMI" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.light_SUKHUMI;Helios.Base.Indicator;light_SUKHUMI" Name="set.indicator" />
      <StaticValue>true</StaticValue>
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    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.BESLAN;Helios.Base.PushButton;BESLAN" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.clear_all_charts;Helios.Base.PushButton;clear_all_charts" Name="push" />
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    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.BESLAN;Helios.Base.PushButton;BESLAN" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.clear_all_charts;Helios.Base.PushButton;clear_all_charts" Name="release" />
      <StaticValue />
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    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.BESLAN;Helios.Base.PushButton;BESLAN" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.clear_all_lights;Helios.Base.PushButton;clear_all_lights" Name="push" />
      <StaticValue />
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    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.BESLAN;Helios.Base.PushButton;BESLAN" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.clear_all_lights;Helios.Base.PushButton;clear_all_lights" Name="release" />
      <StaticValue />
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.BESLAN;Helios.Base.PushButton;BESLAN" Name="pushed" />
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      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.BESLAN;Helios.Base.PushButton;BESLAN" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.light_Beslan;Helios.Base.Indicator;light_Beslan" Name="set.indicator" />
      <StaticValue>true</StaticValue>
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    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.NDBs;Helios.Base.PushButton;NDBs" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.clear_all_charts;Helios.Base.PushButton;clear_all_charts" Name="push" />
      <StaticValue />
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.NDBs;Helios.Base.PushButton;NDBs" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.clear_all_charts;Helios.Base.PushButton;clear_all_charts" Name="release" />
      <StaticValue />
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.NDBs;Helios.Base.PushButton;NDBs" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.clear_all_lights;Helios.Base.PushButton;clear_all_lights" Name="push" />
      <StaticValue />
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.NDBs;Helios.Base.PushButton;NDBs" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.clear_all_lights;Helios.Base.PushButton;clear_all_lights" Name="release" />
      <StaticValue />
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    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.NDBs;Helios.Base.PushButton;NDBs" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.NDB_panel;Helios.Panel;NDB_panel" Name="set.hidden" />
      <StaticValue>false</StaticValue>
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    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.NDBs;Helios.Base.PushButton;NDBs" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.light_NDB;Helios.Base.Indicator;light_NDB" Name="set.indicator" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.chart_circuit;Helios.Base.PushButton;chart_circuit" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.clear_all_charts;Helios.Base.PushButton;clear_all_charts" Name="push" />
      <StaticValue />
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.chart_circuit;Helios.Base.PushButton;chart_circuit" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.clear_all_charts;Helios.Base.PushButton;clear_all_charts" Name="release" />
      <StaticValue />
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    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.chart_circuit;Helios.Base.PushButton;chart_circuit" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.clear_all_lights;Helios.Base.PushButton;clear_all_lights" Name="push" />
      <StaticValue />
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    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.chart_circuit;Helios.Base.PushButton;chart_circuit" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.clear_all_lights;Helios.Base.PushButton;clear_all_lights" Name="release" />
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    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.chart_circuit;Helios.Base.PushButton;chart_circuit" Name="pushed" />
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      <StaticValue>false</StaticValue>
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    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.chart_circuit;Helios.Base.PushButton;chart_circuit" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.light_Chart_circuit;Helios.Base.Indicator;light_Chart_circuit" Name="set.indicator" />
      <StaticValue>true</StaticValue>
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    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.TBILSI;Helios.Base.PushButton;TBILSI" Name="pushed" />
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      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.TBILSI;Helios.Base.PushButton;TBILSI" Name="pushed" />
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    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.TBILSI;Helios.Base.PushButton;TBILSI" Name="pushed" />
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    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.TBILSI;Helios.Base.PushButton;TBILSI" Name="pushed" />
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      <StaticValue />
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.TBILSI;Helios.Base.PushButton;TBILSI" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.Panel_airports_charts.TBILISI;Helios.Base.ToggleSwitch;TBILISI" Name="set.hidden" />
      <StaticValue>false</StaticValue>
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    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.TBILSI;Helios.Base.PushButton;TBILSI" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.light_TBILSI LOCHINI;Helios.Base.Indicator;light_TBILSI LOCHINI" Name="set.indicator" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.VAZIANI;Helios.Base.PushButton;VAZIANI" Name="pushed" />
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      <StaticValue />
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.VAZIANI;Helios.Base.PushButton;VAZIANI" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.clear_all_charts;Helios.Base.PushButton;clear_all_charts" Name="release" />
      <StaticValue />
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    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.VAZIANI;Helios.Base.PushButton;VAZIANI" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.clear_all_lights;Helios.Base.PushButton;clear_all_lights" Name="push" />
      <StaticValue />
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    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.VAZIANI;Helios.Base.PushButton;VAZIANI" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.clear_all_lights;Helios.Base.PushButton;clear_all_lights" Name="release" />
      <StaticValue />
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    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.VAZIANI;Helios.Base.PushButton;VAZIANI" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.Panel_airports_charts.Vaziani;Helios.Base.ToggleSwitch;Vaziani" Name="set.hidden" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.VAZIANI;Helios.Base.PushButton;VAZIANI" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.light_VAZIANI;Helios.Base.Indicator;light_VAZIANI" Name="set.indicator" />
      <StaticValue>true</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.Tactical_Chart_panel.TC_1_1.TC_1_1_right;Helios.Base.PushButton;TC_1_1_right" Name="pushed" />
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      <StaticValue>false</StaticValue>
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    <Binding BypassCascadingTriggers="False">
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      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.Tactical_Chart_panel.TC_1_1;Helios.Panel;TC_1_1" Name="set.hidden" />
      <StaticValue>true</StaticValue>
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    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.Tactical_Chart_panel.TC_1_1.TC_1_1_down;Helios.Base.PushButton;TC_1_1_down" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.Tactical_Chart_panel.TC_2_1;Helios.Panel;TC_2_1" Name="set.hidden" />
      <StaticValue>false</StaticValue>
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    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.Tactical_Chart_panel.TC_1_1.TC_1_1_down;Helios.Base.PushButton;TC_1_1_down" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.Tactical_Chart_panel.TC_1_1;Helios.Panel;TC_1_1" Name="set.hidden" />
      <StaticValue>true</StaticValue>
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    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.Tactical_Chart_panel.TC_1_2.TC_1_2_left;Helios.Base.PushButton;TC_1_2_left" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.Tactical_Chart_panel.TC_1_1;Helios.Panel;TC_1_1" Name="set.hidden" />
      <StaticValue>false</StaticValue>
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      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.Tactical_Chart_panel.TC_1_2.TC_1_2_left;Helios.Base.PushButton;TC_1_2_left" Name="pushed" />
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      <StaticValue>true</StaticValue>
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    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.Tactical_Chart_panel.TC_1_2.TC_1_2_right;Helios.Base.PushButton;TC_1_2_right" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.Tactical_Chart_panel.TC_1_3;Helios.Panel;TC_1_3" Name="set.hidden" />
      <StaticValue>false</StaticValue>
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    <Binding BypassCascadingTriggers="False">
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      <StaticValue>true</StaticValue>
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      <StaticValue>true</StaticValue>
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      <StaticValue>true</StaticValue>
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      <StaticValue>false</StaticValue>
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      <StaticValue>true</StaticValue>
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    <Binding BypassCascadingTriggers="False">
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      <StaticValue>true</StaticValue>
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      <StaticValue>false</StaticValue>
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      <StaticValue>true</StaticValue>
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      <StaticValue>false</StaticValue>
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      <StaticValue>true</StaticValue>
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    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.clear_all_lights;Helios.Base.PushButton;clear_all_lights" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.light_KOBULETI;Helios.Base.Indicator;light_KOBULETI" Name="set.indicator" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.clear_all_lights;Helios.Base.PushButton;clear_all_lights" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.light_GUDAUTA;Helios.Base.Indicator;light_GUDAUTA" Name="set.indicator" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.clear_all_lights;Helios.Base.PushButton;clear_all_lights" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.light_KOPITNARI KUTAISI;Helios.Base.Indicator;light_KOPITNARI KUTAISI" Name="set.indicator" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.clear_all_lights;Helios.Base.PushButton;clear_all_lights" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.light_KRASNODAR P;Helios.Base.Indicator;light_KRASNODAR P" Name="set.indicator" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.clear_all_lights;Helios.Base.PushButton;clear_all_lights" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.light_KRASNODAR C;Helios.Base.Indicator;light_KRASNODAR C" Name="set.indicator" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.clear_all_lights;Helios.Base.PushButton;clear_all_lights" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.light_KRYMSK;Helios.Base.Indicator;light_KRYMSK" Name="set.indicator" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.clear_all_lights;Helios.Base.PushButton;clear_all_lights" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.light_MAYKOP;Helios.Base.Indicator;light_MAYKOP" Name="set.indicator" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.clear_all_lights;Helios.Base.PushButton;clear_all_lights" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.light_MOZDOK;Helios.Base.Indicator;light_MOZDOK" Name="set.indicator" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.clear_all_lights;Helios.Base.PushButton;clear_all_lights" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.light_MINERALNYE;Helios.Base.Indicator;light_MINERALNYE" Name="set.indicator" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.clear_all_lights;Helios.Base.PushButton;clear_all_lights" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.light_NALCHIK;Helios.Base.Indicator;light_NALCHIK" Name="set.indicator" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.clear_all_lights;Helios.Base.PushButton;clear_all_lights" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.light_SENAKI;Helios.Base.Indicator;light_SENAKI" Name="set.indicator" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.clear_all_lights;Helios.Base.PushButton;clear_all_lights" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.light_NOVOROSSIYSK;Helios.Base.Indicator;light_NOVOROSSIYSK" Name="set.indicator" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.clear_all_lights;Helios.Base.PushButton;clear_all_lights" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.light_SOCHI_ADLER;Helios.Base.Indicator;light_SOCHI_ADLER" Name="set.indicator" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.clear_all_lights;Helios.Base.PushButton;clear_all_lights" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.light_SUKHUMI;Helios.Base.Indicator;light_SUKHUMI" Name="set.indicator" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.clear_all_lights;Helios.Base.PushButton;clear_all_lights" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.light_SOGANLUG;Helios.Base.Indicator;light_SOGANLUG" Name="set.indicator" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.clear_all_lights;Helios.Base.PushButton;clear_all_lights" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.light_TBILSI LOCHINI;Helios.Base.Indicator;light_TBILSI LOCHINI" Name="set.indicator" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.clear_all_lights;Helios.Base.PushButton;clear_all_lights" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.light_VAZIANI;Helios.Base.Indicator;light_VAZIANI" Name="set.indicator" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.clear_all_lights;Helios.Base.PushButton;clear_all_lights" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.light_KUTAISI_West;Helios.Base.Indicator;light_KUTAISI_West" Name="set.indicator" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.clear_all_lights;Helios.Base.PushButton;clear_all_lights" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.light_Beslan;Helios.Base.Indicator;light_Beslan" Name="set.indicator" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.clear_all_lights;Helios.Base.PushButton;clear_all_lights" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.light_NDB;Helios.Base.Indicator;light_NDB" Name="set.indicator" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.clear_all_lights;Helios.Base.PushButton;clear_all_lights" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.light_TC1;Helios.Base.Indicator;light_TC1" Name="set.indicator" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.clear_all_lights;Helios.Base.PushButton;clear_all_lights" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.light_Chart_circuit;Helios.Base.Indicator;light_Chart_circuit" Name="set.indicator" />
      <StaticValue>false</StaticValue>
    </Binding>
    <Binding BypassCascadingTriggers="False">
      <Trigger Source="Visual;Monitor 2.Panel_AIRPORTS.clear_all_lights;Helios.Base.PushButton;clear_all_lights" Name="pushed" />
      <Action Target="Visual;Monitor 2.Panel_AIRPORTS.light_Chart_circuit_inicial;Helios.Base.Indicator;light_Chart_circuit_inicial" Name="set.hidden" />
      <StaticValue>true</StaticValue>
    </Binding>
  </Bindings>
</HeliosProfile>