AG 103rd Sand Sharks: Fictitious US Apache
Squadron Livery Pack
Thank you for downloading this skin pack! I appreciate your interest in my work. This project both started and ended completely by accident. To set the context, I find many of the default skins to be a little too clean. As a case study, I wanted to see if I could use plastic scale model painting techniques, like pre- and post- shading, airbrushing, weathering, chipping and rust, grime, oil and grease streaking, etc., in a digital world, to create something one might consider hyper- or photo-realistic. I approached it from the perspective of a scale model builder, not a 3D texture painter, and had to come up with some clever ways of reproducing those techniques I have been using for years in the real world in a convincing way.
This skin pack contains the efforts of my 90+ hours of first finding, then meticulously hand painting virtually every surface of this bird (including rocket and missile pods, as well as the 230 gal fuel tank), before some catastrophic dumbassery happened. The master files with all of the weathering layers, editable numbers, etc., which I intended to release as a reusable template for any color Apache skin you could possibly want to create, was accidentally deleted, both from disk, as well as from the recycle bin. Therefore, I can no longer make edits to the master files, generate new tail numbers, etc. meaning these bad boys are as done as theyre getting. Every attempt was made to make the textures seamless, but there are some minor areas that were not "completed" in my mind, but alas, they are set in stone. I hope you enjoy them! -Koder
So... I have really been enjoying the Apache. I typically enjoy flying maps where sandy paint schemes seem more appropriate (Syria, Persian Gulf, even NTTR). Since ED released the Apache template, and I recently learned that I should be using ModelViewer 2 to test my skins as I paint them (saving me countless hours!), I felt like the alignment of all of the forces in the Universe, made this a great candidate for my case study and to help me refine my skin painting process flow as a whole.
I needed a concept for the skin. After some thought, I decided I wanted to use a shark insignia of some type (but did not want to do a cliche shark mouth around the front of the aircraft). Being from New Jersey, where we have plenty of them, I landed on the name "Sand Sharks", and after some research to determine the number wasnt in use, the 103rd Aviation Unit, a fictitious Apache squadron, operating in Syria and the Persian Gulf, was born. I settled on a warm tan color to use as the base and set it as the background color for all of the textures that would be referenced by my skin. I changed the color for all of the stenciling as well, and added the editable tail and front identification numbers.
I found a royalty-free illustration of a shark flexing his muscle, and thought "103rd" would
look cool as a tattoo. I recolored the image to make it fit the color scheme and added it to
the engine shoulders, and the Pilot and CPG right shoulder patches. This created the basic clean
version, then it was on to weathering.
Download:
I invite you to check out the gallery below. However, if you just want to jump to the download section so you can grab the skins, click the button below.
Gallery:
This section is just meant to feature certain areas of the aircraft that I was happiest with.
Download by Tail Number:
I have created ten different tail numbers in both clean and realistic (dirty) variants, for you to use however you want. These numbers all have some significant meaning to me personally, but they provide a generic way for you to have up to ten different numbers assigned to Apaches in your mission. The numbers are spread out with some grouping so it should be flexible. I tried to be mindful of your hard drive by packing each one separately. Use the links to download only the numbers you want of the realistic version, the clean version or both.
Installation Instructions:
After downloading the individual files, you will need to unzip them and copy their contents to the Liveries folder in your Saved Games folder (typically located in C:\Users\[YourUsername]\Saved Games\[DCS or DCS.openbeta]). If you do not have a Liveries folder there you will need to create it. Inside the Liveries folder, you will need a folder named exactly AH-64D_BLK_II. Again, if you do not have this folder, manually create it, paying close attention to the name.
Each of the AG Sand Sharks folders downloaded and unzipped above will go directly into this folder. In my case, for example, if I wanted to add #214 to my Open Beta installation, I might end up with a path like C:\Users\Koder\Saved Games\DCS.openbeta\Liveries\AH-64D_BLK_II\AG Sand Sharks - 214, which would directly contain the description.lua file and all of the related .dds texture files.
Customizing the Skins Further:
Given the trauma I suffered of losing almost 100 hours of work, I have taken these skins as far as I plan to for now. Should you wish to take them further, or add some variations to different numbers, I can offer you the following advice and information I learned both from the experience of this undertaking, as well as my 40+ years of building plastic scale models.
| Color Guide: | ||
|---|---|---|
| This section contains the full color palette I used while painting these skins for your reference. | ||
| Sandy Base: |
HTML: #A88169
RGB: (168, 129, 105) |
|
| Dark Mud: |
HTML: #7b5640
RGB: (123, 86, 64) |
|
| Extreme Highlight: |
HTML: #e7d2c2
RGB: (231, 210, 194) |
|
| Silver Chipping: |
HTML: #707070
RGB: (112, 112, 112) |
|
| Oil Stain 1: |
HTML: #302d2b
RGB: (48, 45, 43) |
|
| Oil Stain 2: |
HTML: #1a1919
RGB: (26, 25, 25) |
|
| * Remember to switch between Normal and Multiply modes with your selected brushes to layer up the effect. | ||