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-- file prepared:  2025 01:10:14.482, using fd665a
-- run: for release on  2025
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1. 'Clay Pigeon' model for the Gloster_Meteor
Background
Welcome to the 'clay pigeon' model for the Gloster_Meteor for DCS world.  This is not a 'mod' as such, but rather a low-poly model, with no animations, and no cockpit (nor cockpit systems).
It's meant as a simple aircraft model of the Gloster_Meteor as an AI opponent and target to fly against to include in missions, by spawning in-flight (hence the term 'clay pigeon').


2. Artistic credits
item: base_mesh "Gloster Meteor"
type: model
artist: helijah (https://sketchfab.com/helijah)
website: https://sketchfab.com/3d-models/gloster-meteor-d3c18f2aac904db38e598edfe8361f8d
licence: https://creativecommons.org/licenses/by/4.0/
This work is based on "Gloster Meteor" (https://sketchfab.com/3d-models/gloster-meteor-d3c18f2aac904db38e598edfe8361f8d) by helijah (https://sketchfab.com/helijah) licensed under CC-BY-4.0 (http://creativecommons.org/licenses/by/4.0/)

3. Tacview
Tacview note...
If you wish to play back a mission in Tacview, and would like a model for the Gloster_Meteor appear in the Tacview mission playback, the 'Shapes' folder contains an '.obj' file (the aircraft model), and also an '.xml' file (necessary, so Tacview has a reference in it's database to load the model).

	In your Tacview installation, place the '.obj' file in the folder...

		Windows(C:)>ProgramData>Tacview>Data>Meshes

	Then, also in your Tacview installation, place the '.xml' file in the folder...

		Windows(C:)>ProgramData>Tacview>Data>Database>DefaultProperties

If all works, then when you replay the mission in Tacview, the Gloster_Meteor model should automatically be selected by Tacview as the model for the replay.


Enjoy!
