if not versionDCE then versionDCE = {} end
versionDCE["UTIL_Changelog.lua"] = "20.63.302"
if not VersionDCE then VersionDCE = {} end
VersionDCE["UTIL_Changelog.txt"] = "20.63.302"
--[[

==:20.63.302:==
302 fixed	[CSAR]		some ejectedPilots are missing from the MAP, and CSARs are moving to empty positions
301 modified	[loadout]	new loadout or adjustment for F-1EE, Viggen, Tchad campaing, 
300 fixed	[IA strike]	strikes do not attack MAP structures 
299 add		[mission]	place men looking for some ejectedPilot "Manhunt^^"
298 fixed	[campaign]	the transfer of replacement (reserve) aircraft does not take place 
297 fixed	[radio]		guard frequencies are sometimes used 
296 fixed	[Eventslog]	***provisionally cancelled***use "forbidden" characters for its name DCS plant DCE.
295 fixed	[task]		simultaneous task injections freeze the intelligence of AIs ^^
294 fixed	[M2000]		Radio: the red and blue radio sets are reversed
293 add		[plane]		Add all SA342 playable 
292 modified	[mission]	attempts to "dilute" all packages throughout the duration of the mission
291 modified	[MP]		all players' planes in the same target pack (where possible)
290 add		[IA]		the helicopters (all of them) try to follow the valleys (this is under test)
289 add		[plane]		Add Mirage  F-1EE
288 add		[Datacard]	makes DCE compatible with the use of programs such as Datacard Generator or CombatFlite (M63)
287 add		[third]		allows you to use third party files that Data information without being overwritten by central information updates (M62)
				--> use Init\ADD_data.lua

==:20.61.286:==
286 fixed	[generator]	not enough Strike missions for some aircraft 
285 fixed	[mission]	CustomGroupAttack no longer works 
284 fixed	[MP]		no target in the first generation 
283 modified	[code]		clean code

==:20.61.282:==
282 fixed	[EWR]		EWRs are not always added in the frequencies
281 fixed	[mission]	some circles are infinite
280 fixed	[mission]	some bombing does not work
279 fixed	[mission]	spawn in the air are sometimes conflicting
278 add		[option]	Add RandomizeSkills option in conf_mod (made by SomethingSimple)
277 added	[maker]		Add Return.totalAirUnitAliveBySide("side") function in camp_triggers_init
276 added	[maker]		Add spyTarget, useful to find the cause of the refusal to target certain targets
275 modified	[timing]	gives more time to set up the player flight (SP and MP)
274 fixed	[SEAD]		some SAMs did not require a SEAD to fight
273 added	[maker]		adds an axis, an orientation for the Awacs/Tanker/Cap patterns.
						To do this, in the targetlist_init.lua file,
						To do this, in the targetlist file, add in an Awacs (or CAP or Tanker) table the variable :
							axis = 90, (in degrees)
						note: not sure if this works for those "hooked" to a CVN
272 fixed	[MP]		some aircraft in MP do not activate
271 fixed	[stat]	squadron reinforcements no longer work for the new campaign + poor accounting
270 fixed	[SAR]		SAR no longer finds the pilots

==:20.61.269:==
269 fixed	[debrief]	debrief bug
268 fixed	[mission]	some aircraft land just after the spawn
267 fixed	[SEAD]		there is no more SEAD mission
266 add		[CSAR]		add a CSAR mission
265 add		[SAR]		add a SAR alert
264 fixed	[stats]		the stats were taken into account even if we did not accept the result.
263 added	[SAR]		SAR helicopters will recover ejected pilots (up to about 60km from CVN)
262 added	[SAR]		Pedro's helicopters (CVN) will pick up the ejected pilots near the CVN (they simulate the recovery ^^) (MODIFICATION M61)
261 modified	[mission]	use new follow task for Pedro


.......

260 fixed	[debrief]	transport bug
259 fixed	[generator]	the HF frequency of the Mig-15 is not taken into account
258 modified	[generator]	the player in A4 is always in second position
257 fixed	[MP]		mission generation in PVP bug
256 fixed	[generator]	A-4E-C bug radio
255 modified	[mission]	boats start upwind
254 fixed	[radio]		correction radio F16
253 added	[generator]	verif if DCS Version < 2.7.0
252 added	[generator]	ensures that DCE chooses between several ship patrol areas
251 modified	[generator]	limit the number of aircraft to CAP and Interceptor to keep some for the rest (strike...)
250 fixed	[generator]	TACAN registration


==:20.60.249:==
249 added	[DCE]		compatible with the South Atlantic MAP
248 added	[mission]	WW2 planes in data file (testing)
247 fixed	[mission]	TACAN is not disabled with the KC-135MPRS
246 fixed	[DCE]		offset role == Anti-ship Strike
245 modified	[briefing]	adds departure times for all flights, on all bases
244 modified	[radio]	avoid using guard frequencies 243 and 121.5
243 modified	[radio]	reorganises the radio presets and fixes a bug on the F16
242 fixed	[radio]	duplicate Frequency
241 fixed	[radio]	tankers don't always respond
240 modified	[briefing]	adds the tanker type
239 modified	[mission]	tries to work around the TACAN bug in dcs with tanker rotation
238 added	[conf_mod]	choice of loading CTLD and mist scripts
237 fixed	[mission]	duplicate TACAN
236 added	[CampaingMaker]	adds debugging information
235 added	[data]		adds A-4 and Mig15
234 modified	[MP]		offers more possibilities to fly with a group
233 fixed	[MP]		inconsistent take-off times

==:20.60.232:==
232 modified	[loadout]	Cobras missile,  Hind, Apaches and Mi-8MT range, fixed F16, add L-39C, A-10C and C II, fixed F16 Cap in Crisis
231 fixed	[mission]	AI on small car parks can get stuck
230 modified	[code]		cleans up the debugging information

==:20.60.229:==
229 fixed	[MP]		some take-off times are impossible to meet if there are several customer flights
228 modified	[MP]		spawn the Recovery in the middle of the initial WPT 2 and 3
227 added	[CTLD][JTAC]	Attempting to integrate CTLD, using JTAC only (for the moment)(M60)
226 fixed	[MP]		diverting base, will not appear in the briefing in MP
225 modified	[mp]		clients take off from the ground, even if it creates a flight plan timing problem, start the mission earlier
224 fixed	[debrief]	confusion between target and air unit names
223 added	[ATC]		silences the ATC | useful for many multiplayer flights where the ATC talks and blocks repeatedly (except CVN)(M59 many thanks GC-22 Psyko)
222 added	[CampaingMaker]	deactivate a template
221 modified	[MP]		choose the number of aircraft recovery per flight
220 added	[MP]		floor altitude over Chypre on recovery planes
219 fixed	[generation]	schedule not taken into account between 2 missions
218 modified	[mp]		displays only the active targets in the target selection
217 added	[briefing]	add the names of the radios
216 added	[MP]		add common frequencies (coalition) on the maximum possible wave
215 fixed	[MP]		some client planes start in flight
214 modified	[MP]		force the different selected aircraft to fly in the same package

==:20.58.214:==
213 added	[plane]	AH-64
212 fixed	[mission]	plane tourne en rond si plus de cible
211 fixed	[mission]	the SpecificCallnames of the F16 do not work
210 fixed	[strike]	F-18 Jsow don't bomb
209 fixed	[mission]	some planes go around in circles during the spawn
208 fixed	[strike]	wingmen don't bomb
207 added	[mission]	adds M-2000C in data_AddPropAircraft
206 fixed	[development]	bug with move ship (UTIL_KillTarget)

==:20.58.205:==
205 fixed	[MP]		les intercepteurs en Multi ne démarre pas sur piste et les recovery ne sont pas en l'air
204 fixed	[briefing]	bad info on the number of days left in case of good weather.
203 fixed	[mission]	bad EWR frequency
202 fixed	[briefing]	Lost end campaign image
201 fixed	[ALL]		Check and Help CampaignMaker
200 added	[DCE_Manager]	all ScriptsMod.NG files are finally indexed, and can be re-downloaded if you delete them
201 added	[F10 command]	FuelCheck only wingmen (F10)--ATTENTION, for the moment, only calibrated for the F18- -(M57)(Norman99's script, thanks ^^)
200 fixed	[oob_ground]	some targets destroyed in DCS are not destroyed in DCE
199 fixed	[briefing]	somme picture  are not included in the mission briefing
198 added	[briefing]	adds in the briefing the heading, distance, ETE and their total- - - - - - - - - - - - (M58)
197 fixed	[conf_mod]	some automatic update of conf_mod bug
196 added	[Campaign]	manual or automatic assignment of CallSigns to WEST squadrons, these CallSigns are final for the duration of the campaign- - - (M56) (Roll's idea)
195 added	[Campaign]	player can change the type of plane- - - - - - - - - - - - - - - - - - - - - - - - - - (M55) (testing)
194 fixed	[briefing]	some text are not included in the mission briefing
193 modified	[conf_mod]	changement des variables du PruneScript
192 fixed	[conf_mod]	automatic destruction if Skip
191 fixed	[IA flightPlan]	attack level too low
189 modified	[IA flightPlan]	completely redesign CustomTaskScript and TaskBombing- - - - - - - - - - - - - - - - - -(M54)

==:20.53.188:==
188 -fixed: new conf_mod update system crashes mission generation
187 -fixed: transport spots crash the mission generation
186 -added: automatic update of conf_mod items, your settings are preserved in most cases(MOD M53)
185 -added: A-10C and A-10C_2 EPLRS (thanks Scotch75) you can now easily add an EPLRS plane in the UTIL_Data.lua file
184 -fixed: airlift info
183 -fixed: does not work if the player is client
182 -modified: simplification of the loadout code, there is now an automatic detection, no need for the campConfMod table in the conf_mod.lua file
181 -modified: simplification of the "Reserves" variable and AirUnitReinforce function (for campaign Maker)
180 -added: campaign player's choices in conf_mod (MOD M52)
	Slider_CampaignDuration  = 3.0,				-- (false/default: no change)(1: fast)(2: medium)(3: long/recommended)(4: very long)			influences the length of the campaign
	Slider_EnemyLevel = 3.0,				-- (false/default: no change)(1: easy)(2: medium)(3: difficult/recommended)(4: very difficult)	changes the level of pilots, number of planes etc...
179 -added: AddPropAircraft: add this option for maximum aircraft/helicopter
	customizable option in the UTIL_AddPropAircraft.lua file
178 -fixed: a transport plane from a virtual base, orbiting
177 -fixed: bug DC_time 41
176 -fixed: planes/helico static spawn on players in some cases
175 -fixed: triggers are taken into account twice with the new system which allows to accept the mission or not
174 -fixed: insert template bug
173 -added: moonRise info
172 -added: info MoonPhase (NVG) (MOD M51)
171 -fixed: some Syrian base names have forbidden characters in lua
170 -added: adds an option to take off from the runway, only with the interception task
	intercept_hotstart = 1,						-- (1 or true: on parking/default)(2: on runway)(0 or false: cold start) player flights with intercept task starts with engines running 
169 -fixed: end campaign, backwards compatibility
168 -fixed: the end of the campaign does not work
167 -fixed: db_airbase not updated
166 -fixed: diverts frequency
165 -modified: setting a ARM timer
164 -fixed: bombers do not always drop
163 -fixed: no loadout statistics

==:20.50.161:==
161 : clean code
159 -add: Action.LogisticObjectif trigger
157 -add: now, with variable StrikeOnlyWithEscorte = true, in conf_mod file, the packages will have their SEAD if it is necessary
155 -add: CVN_71/.../CVN_75 and SA-5 to the threat table
154 -add: counts the payload of the transport aircraft/helicopter and adds it to the base/place	 (modification M50)
153 -changed: change of location for the loadout file, which is now unique and central for all campaigns (cf 182)
152 -progress: scenary objects are not always counted destroyed
151 -fixed: killTarget bug
150 -remove: playable plane in conf_mod (MP)
149 -added: records loadout statistics (CampaignMaker)
148 -modified: randomly gives a loadout if several are possible
147 -added: routine code_campaign check
146 -modified: One big central db_loadout file for everyone (modification M49)
145 -add : campaignmaker
144 -modifief: alt 0 on target wpt
142 -fixed: no channels assigned to recovery aircraft (MP)
141 -modified: loadout_eligible (CampaignMaker)
138 -fixed: wing players do not have registered radio channels (MP)
137 -changed: recovery spawn at wpt 2 instead of 3 
	+ spawn at a minimum altitude, according to the altitude of the mountains, (according to a table to be filled in the future: UTIL_Data.lua)
136 -fixed: destroyed targets always appear in the choice list (MP)
135 -added: change side base (static, vehicule and targetlist)(CampaignMaker)
134 -added: accept the result even without generating a new mission (MP) (modification M48)
133 -added: change side base (CampaignMaker)

==:20.47.132:==
113 -fixed: the position of the templates is bad when moving
114 -mod: display of flight information (MP)
115 -fixed: AI plane landing after spawn in air (MP)
116 -fixed: the group frequency of Mig19 is incompatible and blocks the loading of the mission
117 -fixed: no EWR freq for Mig19
118 -fixed: RTB doesn't work (thanks @Bonfor)
119 -added: get strike or SEAD only packages to RTB (thanks @Bonfor)
120 -fixed: transport aircraft do not land at the destination base
121 -fixed: RTB's escorte doesn't work (thanks @Bonfor)
122 -fixed: ATC freq out of wave of Mil24
123 -add: Help CampaignMaker : find static in template file
124 -fixed: AI plane landing after spawn in air (MP) (again)
125 -fixed: during a "skipMission" the incremental saving of old missions is not done
126 -Changed: moves the radios_freq_compatible file and keeps retroCompatibility	
128 -fixed: the orientation of the template units is not taken into account
129 -fixed: frequencies are not assigned for some aircraft (Tanker, AWACS, F15 etc...)
130 -fixed: EWR bad frequency
131 -fixed: recovery planes spawn in the mountains(testing in Caucasus)
132 -fixed: EWR bad frequency#2

==:20.47.112:==
112 -added: channel 0 for the Mi-24

==:20.47.111:==
111 -fixed: freezing due to a missing briefing image
110 -fixed: bug import template
109 -fixed: bug if no Bullseye

==:20.47.108:==
108 -fixed: see the debugging information

==:20.47.107:==
107 -fixed: bullseyes assigned on a CVN
106 -adds: debug file of the mission generation inserted in the mission
105 -adds: also gives the choice to save only the last mission
104 -adds: M47 keeps the history of the campaign files
103 -fixed: CVN's IA aircraft that spwan in flight are late


==:20.46.102:==
94 -fixed: some planes land at the beginning of the mission
95 -fixed: bug Deck
96 -fixed: bug trigger
97 -fixed: bug spawnAir MP
98 -fixed: bug Deck
99 -fixed: taxiing schedules are wrong
100 -fixed: bug Deck
101 -fixed: bug Deck
102 -added: SinglePlayer with dedicated server Full plane


==:20.46.93:==
-- M46 -Added- : SinglePlayer with dedicated server
93 -added: SinglePlayer with dedicated server

==:20.45.91:==
-- M45 -Added- : compatible with 2.7.0 

71 -fixed: in MP, all available tasks are not displayed if there are several squadrons of the same type of plane
72 -fixed: in Mp, not enough AI wingers offered if only one plane is selected
73 -added: compatible with 2.7.0
74 -fixed: crew do not catapult the F14 and F18
75 -fixed: the probability of bad weather is incorrect
76 -fixed: too many clouds on a desert map
77 -changed: order of spawn on the deck.
78 -fixed: some planes do not taxi
79 -fixed: in the MP form, proposes targets already destroyed
80 -fixed: taxiing times are bad
81 -fixed: the player cannot spawning on the sixpack even if there is space available
82 -fixed: too much or too little aircraft on the deck.
83 -added: Check and Help CampaignMaker
85 -fixed: the player cannot spawning on the sixpack even if there is space available
86 -added: manual despawn of the planes blocking the deck.
87 -added: despawn aircraft landing on CVN and LHA (option conf_mod)
88 -fixed: planes blocked because of the sixpack
89 -added: version of scriptsmod in the mission file
90 -fixed: planes don't take off
91 -fixed: bug at mission generation, line 3819
92 -fixed: in MP, the planes that spawn in flight appear at the beginning of the mission and land immediately

==:20.44.70:==
-- M44 -Added- : Template Active GroundGroup moving front

==:20.43.42:==
==:20.44.70:==
-- M43 -Added- Assignment of C08 type parking lot numbers

34 -Changed- fair task between squadrons
35 -fixed- LHA & FARP, flight start if there is no more space on the ground
36 -Changed- changes the display of "harrier" numbers: 810 is now displayed: 18
37 -fixed- customTask helicopters are now taken into account
38 -fixed- hour catapulting, if several CVNs are in the same group
39 -Changed- speed too low until the waypoint "join".
40 -Removed- Eagle modification on Ato_FlightPlan concerning helicopters and FARP
41 -Changed- for static aircraft, look at the space available according to the minutes

45 -fixed- CallTankRefuel + Help CAP, all coalition

47 -fixed- the static planes disappear after 3mn.
48 -fixed- speed too low for escort aircraft, following very slow aircraft (A-10)
49 -Changed- Help CAP , all coalition

53 -fixed- management of the offset flight or ground appearances
54 -Changed- despawn Plane on BaseAirStart

57 -fixed- fair task between squadrons
58 -fixed- custom FrequenceRadio  Radio AWACS
59 -Changed- possibility to use EWR in WEST language
60 -fixed- number of static aircraft based on the remaining space
61 -fixed- custom FrequenceRadio  (number expected, got string)
62 -Changed- Custom Briefing ( Divert/CVN possible)
63 -Added- for debugging adds the following info: mission name, script version, SavedGames path, campaign version
64 -fixed- Custom Briefing (f: Divert/CVN possible)
65 -fixed- F14 limited to 2 in MP
66 -fixed- helicopter on helipad (Reinstatement of a previously deleted Eagle's modification ^^)
67 -fixed- lack of frequency on the divert base blocks mission generation
68 -fixed- helicopter on FARP, LHA and parking delay occupation
69 -Added- assignment of parking with a simple numbering
70 -fixed- E2 retreat doesn't work

==:20.42.33:==
-- M42 -Added- liveryModex
	- displays a High res or CAG skin to the boss, also allows to display a skin especially to a plane number.

	- Gives the CAG aircraft number to the player, only in singlePlayer.

	- And gives priority to the most important aircraft numbers (ex 200) to the group leader.
	
	oob_air_init.lua :
	liveryModex = {									--unit livery Modex  (optional)
		[100] = "VF-101 Dark",
		[110] = "VF-101 Grim Reapers Low Vis",
		},


28 -fixed- Inteceptor
29 -fixed- Scratchpad 
30 -fixed- altitude too high for helicopters
31 -Added- Frequency FARP add in Mission file
32 -Changed- Custom Briefing TACAN tanker only if necessary + display of take-off times only at the right platform (CVN FARP)
33 -Added-weighting tasks between different squadrons

==:20.41.27:==
-- M41 -Added- Sratchpad : automatically writes to the Sratchpad file
	writes automatically in the scratchpad mod file, (for the moment, only works if DCS is not launched)


11 -Added- addition of Divert fields in the briefing
12 -fixed- to avoid blocking the naval task force, creates 2 small bends instead of one big one.
13 -Added- addition of VOR ILS etc. information in the Divert briefing

15 -Added- TakeOff Pedro Helicopter
16 -fixed- Scratchpad written in the Sratchpad file, if this modul is installed
17 -fixed- Despawn Landing CVN + FARP, with new CVN
18 -Added- ability to customize CVN frequencies in the Init/db_airbases file	
	Init/db_airbases		ATC_frequency = "250.255",
19 -Added- added the version of the campaign in the file camp_init

21 -Changed- reinforces the form on user input errors 

26 -Added- Parking limite little base, allows to place more aircraft than parking space
27 -fixed- CVN Manual Freq, frequency update

==:20.40.06(10):==
-- M40 -Added- Pedro (plane guard) This helicopter takes off, then follows the CVN despite the turns

Corrections:
01 -fixed- less angular boat turning

03 -Changed- priority to the player's frequencies
04 -Added-  MenuRadio request manual TurnIntoWind, 
	Init/conf_mod
		Chapter: mission_ini
		Add SC_CarrierIntoWind "auto" or "man":
				SC_CarrierIntoWind = "auto",				-- (defaut: "auto")("man"), "auto": Original Mbot code: the CVN rotates according to the air operations. "man": the CVN runs only once via the commands in the radio menu F10 
05 -fixed- radio frequency range F14 and F18
06 -fixed- SuperCarrier : add altitude and speed to units spawn in flight
07 -Changed- custom FrequenceRadio (i  3 frequency bands) rewriting of the automatic choice of frequency ranges
08 -fixed- fix all pb FrequenceRadio
09 -fixed- recovery interceptor

==:20.39.33:==
-- M39 -Added- Several types of aircraft for escort at the same time

01 -fixed- vCruise by default 
02 -fixed- deletes the camp.player table which mistakenly keeps the table in the Active folder.
03 -Changed- change freq EWR + custom FrequenceRadio, automatically calculates the usable radio frequency range, we delete the radio table from camp_init
04 -Changed- Multiplayer : number of flight group Client undefined ^^
05 -Added-  VHF helicopter
06 -fixed- Multiplayer : traitor plane (he turns around)
07 -Added- saved game on another DD
08 -Changed- Multiplayer : shield the form, debugging the multiplayer skip that was no longer offering a plane
09 -Added- Multiplayer : choice by target and task
10 -fixed- Multiplayer : replaces #mission.trig.func which doesn't start at 0 anymore, so impossible with #.
11 -fixed- Multiplayer :Task table
12 -Changed- cosmetique formulair + generator task 
13 -fixed-  prunescript category tag/ helico MP
14 -fixed- form MP
15 -fixed- Multiplayer : In multiplayer, this allows you to control an aircraft already in flight in case of a crash.
16 -Added- Check and Help CampaignMaker
17 -fixed- FARPS
18 -fixed- 3 choix assuré
18 -Changed- different Type possible/task
19 -fixed- frequence Min Gazelle vs A10
20 -fixed- Spawn before Departure 
21 -fixed- different Type possible/task ++
22 -Added- Check and Help CampaignMaker: warns the CampaignMaker of a missing nation
23 -Changed- robust form 
24 -Changed- keeps half of the staff for the escort
25 -Changed- prohibits an unescorted strike
26 -Added- Multiplayer limit escort number, option in conf_mod : ["limit_escort"] = 8,
27 -fixed- Gazelle
28 -fixed- Multiplayer EscorteTot-max
29 -Added- Check and Help CampaignMaker Check conf_mod
30 -Changed- prohibits aircraft/helicopter ecort
31 -Added- helps CampaignMaker to balance the game (type "Z" in firstmission.bat)
32 -Added- escort mandatory or not
	add in conf_mod.lua : 
	campMod = {
		StrikeOnlyWithEscorte = false, 		-- (default : true) strikes are possible with only one escort
	}
33 -Changed- helps CampaignMaker: checks only the right  theatre

==:20.38.08:==
-- M38 -Added- Check Name Target error

==:20.37.23:==
-- M37 -Added- Adding the supercarrier conf_mod :
	CVN_CleanDeck
	CVN_Vmax
	CVN_windDeck
	SC_FullPlaneOnDeck
	SC_SpawnOn = {
		["F-14B"] = "deck",
		["E-2C"] = "catapult", 
		["S-3B Tanker"] = "air"
		
	SC_UseTurnCarrier

	F10 : Adding the F10 command : despawn plane (beta)

-- M36 -Added- F10 command :  Help CAP
-- M35 -Added- the scriptsmod folder will be named according to the scriptsmod version + simplification of the bat file, the path will now be managed in Init/path.bat
-- M34 -Added- EWR frequencies will be assigned according to the frequencies in camp_ini
	->radio custom: check frequency ranges and channel number before assigning it

Divers:
	Hide Windows Error Boxes
	Adds a radio channel MP (briefing)
	radio Su27
	Adds a catapult schedule  (briefing)
	
==:20.33.03:==
]]--
-- M33 -Added- Custom Briefing (onBoardNum) ajoute les numeros des avions du flight du joueur 
-- M32 -Added- E-2C Automatic Retreat
-- M31 -Added- Remove all static aircraft from the deck  : Important for MP !
-- M30 -Added- Desactive TriggerStart : when desactivate Planned mission can be used without problems for attack planes but there can be lags
-- M29 -Added- Menu F10 Refueling + RTB package + Info Bingo Wingman
-- M27 -Added- MovedBullseye
-- M26 -Added- destroys the last targets automatically, avoids a package for a single remaining target
-- M25 -Added- added an option to get only daytime : If you don't want to fly night missions 
-- M24 -Added- automatic configuration for MP (prunescript, static aircrafts on the deck, etc...)
-- M23 -Added- Delete all USN Deckcrew mod units without editing base mission
-- M22 -Added- limits unwanted detections : used to Intercept missions
-- M20 -Added- add failures and change game options 
-- M19 -Added- RepairGround ||  Targets objets can be repaired if purcentage of destruction is over 25 % by default
-- M18 -Added- destroy Plane Landing CVN 
-- M17 -Added- (Option F-14B), load loadout or confmod
-- M16 -Added- SpawnAir B1b & B-52
-- M14 -Added- versionning
-- M13 -Added- Performance: increases the speed of mission generation, a little
-- M12 -Added- Skill
-- M11 -Added- Multiplayer, still in TEST, PVP possible, separate briefing, separate images
-- M09 -Added- Prune Script
-- M05 -Added- ajout picture Briefing + pictures Target
-- M01 -Added- DataLink 