livery = {
{"MAT_FARP", 0, "Example_B", false};
{"MAT_FARP", ROUGHNESS_METALLIC,"Example_B_RoughMet",false};
{"MAT_FARP", NORMAL_MAP, "Example_B_nm", false};
}

name = "Type B"


-- MAT_FARP is the mame of the object Material inside Blender