Engine =
{
	PlaneAfterburner = {
		Mode3D = true;
		Loop = true;
		Front = false;
		Inside = 90;
		Outside = 180;
		Volume = 1.0;
		Silence = 0.01;
		Size = 100;
		Radius = 5000;
	}
	PlaneBackEngine = {
		Mode3D = true;
		Loop = true;
		Front = false;
		Inside = 90;
		Outside = 180;
		Volume = 1.0;
		Silence = 0.01;
		Size = 100;
		Radius = 5000;
	}
	PlaneFrontEngine = {
		Mode3D = true;
		Loop = true;
		Front = true;
		Inside = 90;
		Outside = 180;
		Volume = 1.0;
		Silence = 0.01;
		Size = 100;
		Radius = 1000;
	}
	PlaneAroundEngine = {
		Mode3D = true;
		Loop = true;
		Front = true;
		Inside = 180;
		Outside = 180;
		Volume = 1.0;
		Silence = 1.0;
		Size = 100;
		Radius = 1000;
	}
	CockpitAfterburner = {
		Mode3D = false;
		Loop = true;
		Front = true;
		Inside = 180;
		Outside = 180;
		Volume = 1.0;
		Silence = 1.0;
		Size = 10;
		Radius = 100;
	}
	MissileEngine = {
		Mode3D = true;
		Loop = true;
		Front = false;
		Inside = 90;
		Outside = 180;
		Volume = 0.5;
		Silence = 0.01;
		Size = 30;
		Radius = 300;
	}
	HelicopterFan = {
		Mode3D = true;
		Loop = true;
		Front = true;
		Inside = 180;
		Outside = 180;
		Volume = 1.0;
		Silence = 1.0;
		Size = 100;
		Radius = 1000;
	}
}
-- Planes Back Engine
Engine.A10BackEngine = Engine.PlaneBackEngine;
Engine.MigBackEngine = Engine.PlaneBackEngine;
Engine.F15BackEngine = Engine.PlaneBackEngine;
Engine.IL76BackEngine = Engine.PlaneBackEngine;
Engine.Tu95BackEngine = Engine.PlaneBackEngine;
Engine.Su27BackEngine = Engine.PlaneBackEngine;
Engine.Su25BackEngine = Engine.PlaneBackEngine;

-- Planes Front Engine
Engine.A10FrontEngine = Engine.PlaneFrontEngine;
Engine.MigFrontEngine = Engine.PlaneFrontEngine;
Engine.F15FrontEngine = Engine.PlaneFrontEngine;
Engine.IL76FrontEngine = Engine.PlaneFrontEngine;
Engine.Tu95FrontEngine = Engine.PlaneFrontEngine;
Engine.Su27FrontEngine = Engine.PlaneFrontEngine;
Engine.Su25FrontEngine = Engine.PlaneFrontEngine;

-- Planes Around Engine
Engine.A10AroundEngine = Engine.PlaneAroundEngine;
Engine.MigAroundEngine = Engine.PlaneAroundEngine;
Engine.F15AroundEngine = Engine.PlaneAroundEngine;
Engine.Su27AroundEngine = Engine.PlaneAroundEngine;
Engine.Su25AroundEngine = Engine.PlaneAroundEngine;

-- Technics Engine
Engine.ShipEngine = Engine.HelicopterFan;
Engine.ShipMove = Engine.HelicopterFan;
Engine.TankEngine = Engine.HelicopterFan;
Engine.TankMove = Engine.HelicopterFan;
Engine.TruckEngine = Engine.HelicopterFan;
Engine.TruckMove = Engine.HelicopterFan;

Wind = 
{
	PlaneWind = {
		Mode3D = true;
		Loop = true;
		Front = false;
		Inside = 180;
		Outside = 180;
		Volume = 1.0;
		Silence = 0.01;
		Size = 100;
		Radius = 1000;
	}
	Fire = {
		Mode3D = true;
		Loop = true;
		Front = false;
		Inside = 180;
		Outside = 180;
		Volume = 1.0;
		Silence = 0.01;
		Size = 100;
		Radius = 1000;
	}
	SonicBoom = {
		Mode3D = false;
		Loop = false;
		Front = true;
		Inside = 180;
		Outside = 180;
		Volume = 1.0;
		Silence = 1.0;
		Size = 100;
		Radius = 3000;
	}
}
-- 
Wind.PlaneDistortion = Wind.PlaneWind;
Wind.PlaneMove = Wind.PlaneWind;

Mechanics = 
{
	Cockpit = {
		Mode3D = true;
		Loop = true;
		Front = true;
		Inside = 180;
		Outside = 180;
		Volume = 1.0;
		Silence = 1.0;
		Size = 10;
		Radius = 100;
	}
	AirBrake = {
		Mode3D = true;
		Loop = false;
		Front = true;
		Inside = 180;
		Outside = 180;
		Volume = 1.0;
		Silence = 1.0;
		Size = 10;
		Radius = 100;
	}
	WaterMove = {
		Mode3D = true;
		Loop = true;
		Front = true;
		Inside = 180;
		Outside = 180;
		Volume = 1.0;
		Silence = 1.0;
		Size = 10;
		Radius = 500;
	}
	RadarRotation = {
		Mode3D = true;
		Loop = true;
		Front = true;
		Inside = 180;
		Outside = 180;
		Volume = 1.0;
		Silence = 1.0;
		Size = 10;
		Radius = 200;
	}	
}
-- Plane Mechanics
Mechanics.Gear = Mechanics.Cockpit;
Mechanics.Pin = Mechanics.Cockpit;
Mechanics.Feeding = Mechanics.Cockpit;
Mechanics.Chute = Mechanics.AirBrake;
Mechanics.Flaps = Mechanics.AirBrake;
Mechanics.PlaneHit = Mechanics.AirBrake;
Mechanics.Eject = Mechanics.AirBrake;
Mechanics.Jettison = Mechanics.AirBrake;
Mechanics.Drop = Mechanics.AirBrake;
Mechanics.GearEnd = Mechanics.AirBrake;
Mechanics.TruckStarter = Mechanics.AirBrake;
Mechanics.TurretRotation = Mechanics.RadarRotation;

Effects = 
{
	LandingEnd = {
		Mode3D = true;
		Loop = false;
		Front = true;
		Inside = 180;
		Outside = 180;
		Volume = 1.0;
		Silence = 1.0;
		Size = 10;
		Radius = 100;
	}
	MissileLaunch = {
		Mode3D = true;
		Loop = false;
		Front = true;
		Inside = 180;
		Outside = 180;
		Volume = 1.0;
		Silence = 1.0;
		Size = 100;
		Radius = 1000;
	}
	PlaneCannon = {
		Mode3D = true;
		Loop = true;
		Front = true;
		Inside = 180;
		Outside = 180;
		Volume = 1.0;
		Silence = 1.0;
		Size = 100;
		Radius = 1000;
	}
	PlaneBegin = {
		Mode3D = true;
		Loop = false;
		Front = true;
		Inside = 180;
		Outside = 180;
		Volume = 1.0;
		Silence = 1.0;
		Size = 100;
		Radius = 1000;
	}
	Shoot = {
		Mode3D = true;
		Loop = false;
		Front = true;
		Inside = 180;
		Outside = 180;
		Volume = 1.0;
		Silence = 1.0;
		Size = 100;
		Radius = 3000;
	}
	ExplodeGround = {
		Mode3D = true;
		Loop = false;
		Front = true;
		Inside = 180;
		Outside = 180;
		Volume = 1.0;
		Silence = 1.0;
		Size = 100;
		Radius = 3000;
	}
	EarthFire = {
		Mode3D = true;
		Loop = true;
		Front = true;
		Inside = 180;
		Outside = 180;
		Volume = 1.0;
		Silence = 1.0;
		Size = 100;
		Radius = 3000;
	}
	Rain = {
		Mode3D = false;
		Loop = true;
		Front = true;
		Inside = 180;
		Outside = 180;
		Volume = 1.0;
		Silence = 1.0;
		Size = 10;
		Radius = 200;
	}
	Thunder = {
		Mode3D = false;
		Loop = false;
		Front = true;
		Inside = 180;
		Outside = 180;
		Volume = 1.0;
		Silence = 1.0;
		Size = 100;
		Radius = 3000;
	}
}
-- Various Effects
Effects.FailLanding = Effects.MissileLaunch;
Effects.CarrierLanding = Effects.MissileLaunch;
Effects.SeaLanding = Effects.MissileLaunch;
Effects.ForestLanding = Effects.MissileLaunch;
Effects.Snare = Effects.MissileLaunch;
Effects.Flare = Effects.MissileLaunch;
Effects.MissileShoot = Effects.MissileLaunch;
Effects.CannonNavy = Effects.MissileLaunch;
Effects.CannonGround = Effects.MissileLaunch;
Effects.VulcanCannon = Effects.PlaneCannon;
Effects.GAU8Cannon = Effects.PlaneCannon;
Effects.MachineGunFire = Effects.PlaneCannon;
Effects.PlaneEnd = Effects.PlaneBegin;
Effects.GAU8Begin = Effects.PlaneBegin;
Effects.GAU8End = Effects.PlaneBegin;
Effects.VulcanBegin = Effects.PlaneBegin;
Effects.VulcanEnd = Effects.PlaneBegin;
Effects.TankShoot = Effects.Shoot;
Effects.Sea = Effects.Shoot;

-- Various Explodes
Effects.ExplodeGround0 = Effects.ExplodeGround;
Effects.ExplodeGround1 = Effects.ExplodeGround;
Effects.ExplodeGround2 = Effects.ExplodeGround;
Effects.ExplodeNapalm = Effects.ExplodeGround;
Effects.ExplodeWater = Effects.ExplodeGround;
Effects.ExplodeWater0 = Effects.ExplodeGround;
Effects.ExplodeWater1 = Effects.ExplodeGround;
Effects.ExplodeWater2 = Effects.ExplodeGround;
Effects.ExplodeAir = Effects.ExplodeGround;
Effects.ExplodeAir0 = Effects.ExplodeGround;

Warnings = 
{
	SearchNewUS = {
		Mode3D = false;
		Loop = false;
		Front = true;
		Inside = 180;
		Outside = 180;
		Volume = 1.0;
		Silence = 1.0;
		Size = 10;
		Radius = 100;
	}
	Scan = {
		Mode3D = false;
		Loop = true;
		Front = true;
		Inside = 180;
		Outside = 180;
		Volume = 1.0;
		Silence = 1.0;
		Size = 10;
		Radius = 100;
	}
}

-- Various Warnings
Warnings.LaunchWarningUS = Warnings.SearchNewUS;
Warnings.ThreatNewUS = Warnings.SearchNewUS;
Warnings.BeaconNear = Warnings.Scan;
Warnings.BeaconFar = Warnings.Scan;
Warnings.Lock = Warnings.Scan;
Warnings.AIM9 = Warnings.Scan;
Warnings.Launch = Warnings.Scan;
Warnings.CockpitSystems = Warnings.Scan;
Warnings.MasterWarning = Warnings.Scan;
Warnings.LaunchWarning = Warnings.Scan;
Warnings.LockWarning = Warnings.Scan;
Warnings.SearchWarning = Warnings.Scan;
