PlaneAfterburner    { Mode3D = true; Loop = true; Front = false; Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01;  Size = 100; Radius = 5000; Group = "Engine"; }
PlaneBackEngine     { Mode3D = true; Loop = true; Front = false; Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01;  Size = 100; Radius = 5000; Group = "Engine"; }
A10BackEngine       { Mode3D = true; Loop = true; Front = false; Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01;  Size = 100; Radius = 5000; Group = "Engine"; }
IL76BackEngine      { Mode3D = true; Loop = true; Front = false; Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01;  Size = 100; Radius = 5000; Group = "Engine"; }
Tu95BackEngine      { Mode3D = true; Loop = true; Front = false; Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01;  Size = 100; Radius = 5000; Group = "Engine"; }
MigBackEngine       { Mode3D = true; Loop = true; Front = false; Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01;  Size = 100; Radius = 5000; Group = "Engine"; }
Su27BackEngine      { Mode3D = true; Loop = true; Front = false; Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01;  Size = 100; Radius = 5000; Group = "Engine"; }
Su25BackEngine      { Mode3D = true; Loop = true; Front = false; Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01;  Size = 100; Radius = 5000; Group = "Engine"; }
F15BackEngine       { Mode3D = true; Loop = true; Front = false; Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01;  Size = 100; Radius = 5000; Group = "Engine"; }

MissileEngine       { Mode3D = true; Loop = true; Front = false; Inside = 90; Outside = 180; Volume = 0.5; Silence = 0.01; Size = 30;  Radius = 300;  Group = "Engine"; }
PlaneFrontEngine    { Mode3D = true; Loop = true; Front = true;  Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1000; Group = "Engine"; }
A10FrontEngine      { Mode3D = true; Loop = true; Front = true;  Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1000; Group = "Engine"; }
IL76FrontEngine     { Mode3D = true; Loop = true; Front = true;  Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1000; Group = "Engine"; }
Tu95FrontEngine     { Mode3D = true; Loop = true; Front = true;  Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1000; Group = "Engine"; }
MigFrontEngine      { Mode3D = true; Loop = true; Front = true;  Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1000; Group = "Engine"; }
Su27FrontEngine     { Mode3D = true; Loop = true; Front = true;  Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1000; Group = "Engine"; }
Su25FrontEngine     { Mode3D = true; Loop = true; Front = true;  Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1000; Group = "Engine"; }
F15FrontEngine      { Mode3D = true; Loop = true; Front = true;  Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1000; Group = "Engine"; }

ShipEngine          { Mode3D = true; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0;  Size = 100; Radius = 100; Group = "Engine"; }
ShipMove            { Mode3D = true; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0;  Size = 100; Radius = 100; Group = "Engine"; }
PlaneAroundEngine   { Mode3D = true; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0;  Size = 100; Radius = 1000; Group = "Engine"; }
MigAroundEngine     { Mode3D = true; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0;  Size = 100; Radius = 1000; Group = "Engine"; }
A10AroundEngine     { Mode3D = true; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0;  Size = 100; Radius = 1000; Group = "Engine"; }
Su27AroundEngine    { Mode3D = true; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0;  Size = 100; Radius = 1000; Group = "Engine"; }
Su25AroundEngine    { Mode3D = true; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0;  Size = 100; Radius = 1000; Group = "Engine"; }
F15AroundEngine     { Mode3D = true; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0;  Size = 100; Radius = 1000; Group = "Engine"; }

HelicopterFan       { Mode3D = true; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0;  Size = 100; Radius = 1000; Group = "Engine"; }
RotorKA50Noise	  { Mode3D = true; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0;  Size = 100; Radius = 1000; Group = "Engine"; }
RotorKA50Dyn        { Mode3D = true; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0;  Size = 100; Radius = 1000; Group = "Engine"; }
RotorKA50Hi         { Mode3D = true; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0;  Size = 100; Radius =  200; Group = "Engine"; }
RotorKa50           { Mode3D = true; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0;  Size = 100; Radius = 1000; Group = "Engine"; }
RotorAH1W           { Mode3D = true; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0;  Size = 100; Radius = 1000; Group = "Engine"; }
RotorAH64           { Mode3D = true; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0;  Size = 100; Radius = 1000; Group = "Engine"; }
RotorCH47           { Mode3D = true; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0;  Size = 100; Radius = 1000; Group = "Engine"; }
RotorCH53           { Mode3D = true; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0;  Size = 100; Radius = 1000; Group = "Engine"; }
RotorKa27           { Mode3D = true; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0;  Size = 100; Radius = 1000; Group = "Engine"; }
RotorMi26           { Mode3D = true; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0;  Size = 100; Radius = 1000; Group = "Engine"; }
RotorMi8            { Mode3D = true; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0;  Size = 100; Radius = 1000; Group = "Engine"; }
RotorMi24           { Mode3D = true; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0;  Size = 100; Radius = 1000; Group = "Engine"; }
RotorOH58           { Mode3D = true; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0;  Size = 100; Radius = 1000; Group = "Engine"; }
RotorSH3            { Mode3D = true; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0;  Size = 100; Radius = 1000; Group = "Engine"; }
RotorUH60           { Mode3D = true; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0;  Size = 100; Radius = 1000; Group = "Engine"; }

HelicopterEngine    { Mode3D = true; Loop = true; Front = true;  Inside =  45; Outside = 135; Volume = 1.0; Silence = 0.6;  Size = 100; Radius =  300; Group = "Engine"; }
EngineTV3117    	  { Mode3D = true; Loop = true; Front = true;  Inside =  45; Outside = 135; Volume = 1.0; Silence = 0.6;  Size = 100; Radius =  300; Group = "Engine"; }
EngineGE    	  { Mode3D = true; Loop = true; Front = true;  Inside =  45; Outside = 135; Volume = 1.0; Silence = 0.6;  Size = 100; Radius =  300; Group = "Engine"; }
EngineTV3117In      { Mode3D = true; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0;  Size = 100; Radius =  300; Group = "Engine"; }
APU                 { Mode3D = true; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0;  Size = 100; Radius =  200; Group = "Engine"; }
APUIn               { Mode3D = true; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0;  Size = 100; Radius =  200; Group = "Engine"; }
APUBegin      	  { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0;  Size = 100; Radius =  200; Group = "Engine"; }
APUBeginIn          { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0;  Size = 100; Radius =  200; Group = "Engine"; }


PlaneDistortion     { Mode3D = true; Loop = true; Front = false; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1000; Group = "Wind"; }
PlaneWind           { Mode3D = true; Loop = true; Front = false; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1000; Group = "Wind"; }
Fire                { Mode3D = true; Loop = true; Front = false; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1000; Group = "Wind"; }
PlaneMove           { Mode3D = true; Loop = true; Front = false; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1000; Group = "Wind"; }

Gear		        { Mode3D = true; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0;  Size = 10;  Radius = 100;  Group = "Mechanics"; }
GearLoop            { Mode3D = true; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0;  Size = 10;  Radius = 100;  Group = "Mechanics"; }
AirBrake            { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0;  Size = 10;  Radius = 100;  Group = "Mechanics"; }
Cockpit             { Mode3D = true; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0;  Size = 10;  Radius = 100;  Group = "Mechanics"; }
TruckEngine         { Mode3D = true; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01;  Size = 100;  Radius = 200;  Group = "Engine"; }
TankEngine          { Mode3D = true; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01;  Size = 100;  Radius = 200;  Group = "Engine"; }
TruckMove           { Mode3D = true; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01;  Size = 100;  Radius = 100;  Group = "Engine"; }
TankMove            { Mode3D = true; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01;  Size = 100;  Radius = 100;  Group = "Engine"; }
WaterMove           { Mode3D = true; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0;  Size = 10;  Radius = 100;  Group = "Mechanics"; }
TurretRotation      { Mode3D = true; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0;  Size = 10;  Radius = 100;  Group = "Mechanics"; }
RadarRotation       { Mode3D = true; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0;  Size = 10;  Radius = 100;  Group = "Mechanics"; }
Pin                 { Mode3D = true; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0;  Size = 10;  Radius = 100;  Group = "Mechanics"; }
Feeding             { Mode3D = true; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0;  Size = 10;  Radius = 100;  Group = "Mechanics"; }

FailLanding         { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 1000; Group = "Effects"; }
CarrierLanding      { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 1000; Group = "Effects"; }
SeaLanding          { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 1000; Group = "Effects"; }
ForestLanding       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 1000; Group = "Effects"; }
Snare               { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 1000; Group = "Effects"; }
Flare               { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 1000; Group = "Effects"; }
MissileShoot        { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 1000; Group = "Effects"; }
PlaneCannon         { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 1000; Group = "Effects"; }
PlaneBegin          { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 1000; Group = "Effects"; }
PlaneEnd            { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 1000; Group = "Effects"; }
GAU8Cannon          { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 1000; Group = "Effects"; }
GAU8Begin           { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 1000; Group = "Effects"; }
GAU8End             { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 1000; Group = "Effects"; }
VulcanCannon        { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 1000; Group = "Effects"; }
VulcanBegin         { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 1000; Group = "Effects"; }
VulcanEnd           { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 1000; Group = "Effects"; }
CannonNavy          { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 1000; Group = "Effects"; }
CannonGround        { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 1000; Group = "Effects"; }
MachineGunFire      { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 1000; Group = "Effects"; }
MissileLaunch       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 1000; Group = "Effects"; }
Gun2A42	        { Mode3D = true; Loop = true; Front = true;  	Inside =  45; Outside = 135; Volume = 1.0; Silence = 0.8; Size = 100; Radius = 1000; Group = "Effects"; }
Gun2A42In           { Mode3D = true; Loop = true; Front = true;  	Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 1000; Group = "Effects"; }
Gun2A42Low	        { Mode3D = true; Loop = true; Front = true;  	Inside =  45; Outside = 135; Volume = 1.0; Silence = 0.8; Size = 100; Radius = 1000; Group = "Effects"; }
Gun2A42LowIn        { Mode3D = true; Loop = true; Front = true;  	Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 1000; Group = "Effects"; }

ExplodeNapalm       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 3000; Group = "Effects"; }
ExplodeGround       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 3000; Group = "Effects"; }
ExplodeGround0      { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 3000; Group = "Effects"; }
ExplodeGround1      { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 3000; Group = "Effects"; }
ExplodeGround2      { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 3000; Group = "Effects"; }
ExplodeGround4      { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 15; Radius = 100; Group = "Effects"; }
ExplodeGround5      { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 1000; Group = "Effects"; }
ExplodeWater        { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 3000; Group = "Effects"; }
ExplodeWater0       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 3000; Group = "Effects"; }
ExplodeWater1       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 3000; Group = "Effects"; }
ExplodeWater2       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 3000; Group = "Effects"; }
ExplodeAir          { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 3000; Group = "Effects"; }
ExplodeAir0         { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 3000; Group = "Effects"; }
BulletHit           { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 15;  Radius = 500;  Group = "Effects"; }
BulletRicochet      { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 15;  Radius = 500;  Group = "Effects"; }
TankShoot           { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 3000; Group = "Effects"; }
Shoot               { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 3000; Group = "Effects"; }
Sea                 { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 3000; Group = "Effects"; }
EarthFire           { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 3000; Group = "Effects"; }

Chute               { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Mechanics"; }
TruckStarter        { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Mechanics"; }
GearEnd             { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Mechanics"; }
Flaps               { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Mechanics"; }
LandingEnd          { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Mechanics"; }
PlaneHit            { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Mechanics"; }
Eject               { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Mechanics"; }
Jettison            { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Mechanics"; }
Drop                { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Mechanics"; }

SonicBoom           { Mode3D = false; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 3000; Group = "Wind"; }
LaunchWarningUS     { Mode3D = false; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Warnings"; }
SearchNewUS         { Mode3D = false; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Warnings"; }
ThreatNewUS			{ Mode3D = false; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Warnings"; }
BeaconNear          { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Warnings"; }
BeaconFar           { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Warnings"; }
Lock                { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Warnings"; }
MasterWarning       { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Warnings"; }
LaunchWarning       { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Warnings"; }
LockWarning         { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Warnings"; }
SearchWarning       { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Warnings"; }
AIM9                { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Warnings"; }
CockpitSystems      { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Warnings"; }
CockpitAfterburner  { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Engine"; }
Rain                { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 200;  Group = "Effects"; }
Thunder             { Mode3D = false; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 100; Radius = 3000; Group = "Effects"; }

Scan                { Mode3D = false; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Warnings"; }
Launch              { Mode3D = false; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Warnings"; }

ClickButtonOn       { Mode3D = false; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Cockpit"; }
ClickButtonOff      { Mode3D = false; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Cockpit"; }
ClickThumb          { Mode3D = false; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Cockpit"; }
Atmospheric         { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Radio"; }
Static         		{ Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Radio"; }
MorzeBeep           { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Radio"; }
MorzeDot		    { Mode3D = false; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Radio"; }
MorzeDash		    { Mode3D = false; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Radio"; }
BeatTone            { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Radio"; }
FMIntermodulation   { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Radio"; }
ARK800Hz		    { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Radio"; }
Avionics_AC_400Hz   { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Cockpit"; }
StbyAttInd   	    { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Cockpit"; }
Ka50_AvionicsWarnToneHi     { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Warnings"; }
Ka50_AvionicsWarnToneLow    { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Warnings"; }
Avionics_440Hz   	{ Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Warnings"; }
TrimmerClickHold    { Mode3D = false; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 0.3; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Cockpit"; }
TrimmerClickRelease { Mode3D = false; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 0.3; Silence = 1.0; Size = 10;  Radius = 100;  Group = "Cockpit"; }
