if not versionDCE then versionDCE = {} end
versionDCE["UTIL_Changelog.lua"] = "20.46.102"


==:20.46.102:==
94 -fixed: some planes land at the beginning of the mission
95 -fixed: bug Deck
96 -fixed: bug trigger
97 -fixed: bug spawnAir MP
98 -fixed: bug Deck
99 -fixed: taxiing schedules are wrong
100 -fixed: bug Deck
101 -fixed: bug Deck
102 -added: SinglePlayer with dedicated server Full plane


==:20.46.93:==
-- M46 -Added- : SinglePlayer with dedicated server
93 -added: SinglePlayer with dedicated server

==:20.45.91:==
-- M45 -Added- : compatible with 2.7.0 

71 -fixed: in MP, all available tasks are not displayed if there are several squadrons of the same type of plane
72 -fixed: in Mp, not enough AI wingers offered if only one plane is selected
73 -added: compatible with 2.7.0
74 -fixed: crew do not catapult the F14 and F18
75 -fixed: the probability of bad weather is incorrect
76 -fixed: too many clouds on a desert map
77 -changed: order of spawn on the deck.
78 -fixed: some planes do not taxi
79 -fixed: in the MP form, proposes targets already destroyed
80 -fixed: taxiing times are bad
81 -fixed: the player cannot spawning on the sixpack even if there is space available
82 -fixed: too much or too little aircraft on the deck.
83 -added: Check and Help CampaignMaker
85 -fixed: the player cannot spawning on the sixpack even if there is space available
86 -added: manual despawn of the planes blocking the deck.
87 -added: despawn aircraft landing on CVN and LHA (option conf_mod)
88 -fixed: planes blocked because of the sixpack
89 -added: version of scriptsmod in the mission file
90 -fixed: planes don't take off
91 -fixed: bug at mission generation, line 3819
92 -fixed: in MP, the planes that spawn in flight appear at the beginning of the mission and land immediately

==:20.44.70:==
-- M44 -Added- : Template Active GroundGroup moving front

==:20.43.42:==
==:20.44.70:==
-- M43 -Added- Assignment of C08 type parking lot numbers

34 -Changed- fair task between squadrons
35 -fixed- LHA & FARP, flight start if there is no more space on the ground
36 -Changed- changes the display of "harrier" numbers: 810 is now displayed: 18
37 -fixed- customTask helicopters are now taken into account
38 -fixed- hour catapulting, if several CVNs are in the same group
39 -Changed- speed too low until the waypoint "join".
40 -Removed- Eagle modification on Ato_FlightPlan concerning helicopters and FARP
41 -Changed- for static aircraft, look at the space available according to the minutes

45 -fixed- CallTankRefuel + Help CAP, all coalition

47 -fixed- the static planes disappear after 3mn.
48 -fixed- speed too low for escort aircraft, following very slow aircraft (A-10)
49 -Changed- Help CAP , all coalition

53 -fixed- management of the offset flight or ground appearances
54 -Changed- despawn Plane on BaseAirStart

57 -fixed- fair task between squadrons
58 -fixed- custom FrequenceRadio  Radio AWACS
59 -Changed- possibility to use EWR in WEST language
60 -fixed- number of static aircraft based on the remaining space
61 -fixed- custom FrequenceRadio  (number expected, got string)
62 -Changed- Custom Briefing ( Divert/CVN possible)
63 -Added- for debugging adds the following info: mission name, script version, SavedGames path, campaign version
64 -fixed- Custom Briefing (f: Divert/CVN possible)
65 -fixed- F14 limited to 2 in MP
66 -fixed- helicopter on helipad (Reinstatement of a previously deleted Eagle's modification ^^)
67 -fixed- lack of frequency on the divert base blocks mission generation
68 -fixed- helicopter on FARP, LHA and parking delay occupation
69 -Added- assignment of parking with a simple numbering
70 -fixed- E2 retreat doesn't work

==:20.42.33:==
-- M42 -Added- liveryModex
	- displays a High res or CAG skin to the boss, also allows to display a skin especially to a plane number.

	- Gives the CAG aircraft number to the player, only in singlePlayer.

	- And gives priority to the most important aircraft numbers (ex 200) to the group leader.
	
	oob_air_init.lua :
	liveryModex = {									--unit livery Modex  (optional)
		[100] = "VF-101 Dark",
		[110] = "VF-101 Grim Reapers Low Vis",
		},


28 -fixed- Inteceptor
29 -fixed- Scratchpad 
30 -fixed- altitude too high for helicopters
31 -Added- Frequency FARP add in Mission file
32 -Changed- Custom Briefing TACAN tanker only if necessary + display of take-off times only at the right platform (CVN FARP)
33 -Added-weighting tasks between different squadrons

==:20.41.27:==
-- M41 -Added- Sratchpad : automatically writes to the Sratchpad file
	writes automatically in the scratchpad mod file, (for the moment, only works if DCS is not launched)


11 -Added- addition of Divert fields in the briefing
12 -fixed- to avoid blocking the naval task force, creates 2 small bends instead of one big one.
13 -Added- addition of VOR ILS etc. information in the Divert briefing

15 -Added- TakeOff Pedro Helicopter
16 -fixed- Scratchpad written in the Sratchpad file, if this modul is installed
17 -fixed- Despawn Landing CVN + FARP, with new CVN
18 -Added- ability to customize CVN frequencies in the Init/db_airbases file	
	Init/db_airbases		ATC_frequency = "250.255",
19 -Added- added the version of the campaign in the file camp_init

21 -Changed- reinforces the form on user input errors 

26 -Added- Parking limite little base, allows to place more aircraft than parking space
27 -fixed- CVN Manual Freq, frequency update

==:20.40.06(10):==
-- M40 -Added- Pedro (plane guard) This helicopter takes off, then follows the CVN despite the turns

Corrections:
01 -fixed- less angular boat turning

03 -Changed- priority to the player's frequencies
04 -Added-  MenuRadio request manual TurnIntoWind, 
	Init/conf_mod
		Chapter: mission_ini
		Add SC_CarrierIntoWind "auto" or "man":
				SC_CarrierIntoWind = "auto",				-- (defaut: "auto")("man"), "auto": Original Mbot code: the CVN rotates according to the air operations. "man": the CVN runs only once via the commands in the radio menu F10 
05 -fixed- radio frequency range F14 and F18
06 -fixed- SuperCarrier : add altitude and speed to units spawn in flight
07 -Changed- custom FrequenceRadio (i  3 frequency bands) rewriting of the automatic choice of frequency ranges
08 -fixed- fix all pb FrequenceRadio
09 -fixed- recovery interceptor

==:20.39.33:==
-- M39 -Added- Several types of aircraft for escort at the same time

01 -fixed- vCruise by default 
02 -fixed- deletes the camp.player table which mistakenly keeps the table in the Active folder.
03 -Changed- change freq EWR + custom FrequenceRadio, automatically calculates the usable radio frequency range, we delete the radio table from camp_init
04 -Changed- Multiplayer : number of flight group Client undefined ^^
05 -Added-  VHF helicopter
06 -fixed- Multiplayer : traitor plane (he turns around)
07 -Added- saved game on another DD
08 -Changed- Multiplayer : shield the form, debugging the multiplayer skip that was no longer offering a plane
09 -Added- Multiplayer : choice by target and task
10 -fixed- Multiplayer : replaces #mission.trig.func which doesn't start at 0 anymore, so impossible with #.
11 -fixed- Multiplayer :Task table
12 -Changed- cosmetique formulair + generator task 
13 -fixed-  prunescript category tag/ helico MP
14 -fixed- form MP
15 -fixed- Multiplayer : In multiplayer, this allows you to control an aircraft already in flight in case of a crash.
16 -Added- Check and Help CampaignMaker
17 -fixed- FARPS
18 -fixed- 3 choix assuré
18 -Changed- different Type possible/task
19 -fixed- frequence Min Gazelle vs A10
20 -fixed- Spawn before Departure 
21 -fixed- different Type possible/task ++
22 -Added- Check and Help CampaignMaker: warns the CampaignMaker of a missing nation
23 -Changed- robust form 
24 -Changed- keeps half of the staff for the escort
25 -Changed- prohibits an unescorted strike
26 -Added- Multiplayer limit escort number, option in conf_mod : ["limit_escort"] = 8,
27 -fixed- Gazelle
28 -fixed- Multiplayer EscorteTot-max
29 -Added- Check and Help CampaignMaker Check conf_mod
30 -Changed- prohibits aircraft/helicopter ecort
31 -Added- helps CampaignMaker to balance the game (type "Z" in firstmission.bat)
32 -Added- escort mandatory or not
	add in conf_mod.lua : 
	campMod = {
		StrikeOnlyWithEscorte = false, 		-- (default : true) strikes are possible with only one escort
	}
33 -Changed- helps CampaignMaker: checks only the right  theatre

==:20.38.08:==
-- M38 -Added- Check Name Target error

==:20.37.23:==
-- M37 -Added- Adding the supercarrier conf_mod :
	CVN_CleanDeck
	CVN_Vmax
	CVN_windDeck
	SC_FullPlaneOnDeck
	SC_SpawnOn = {
		["F-14B"] = "deck",
		["E-2C"] = "catapult", 
		["S-3B Tanker"] = "air"
		
	SC_UseTurnCarrier

	F10 : Adding the F10 command : despawn plane (beta)

-- M36 -Added- F10 command :  Help CAP
-- M35 -Added- the scriptsmod folder will be named according to the scriptsmod version + simplification of the bat file, the path will now be managed in Init/path.bat
-- M34 -Added- EWR frequencies will be assigned according to the frequencies in camp_ini
	->radio custom: check frequency ranges and channel number before assigning it

Divers:
	Hide Windows Error Boxes
	Adds a radio channel MP (briefing)
	radio Su27
	Adds a catapult schedule  (briefing)
	
==:20.33.03:==

-- M33 -Added- Custom Briefing (onBoardNum) ajoute les numeros des avions du flight du joueur 
-- M32 -Added- E-2C Automatic Retreat
-- M31 -Added- Remove all static aircraft from the deck  : Important for MP !
-- M30 -Added- Desactive TriggerStart : when desactivate Planned mission can be used without problems for attack planes but there can be lags
-- M29 -Added- Menu F10 Refueling + RTB package + Info Bingo Wingman
-- M27 -Added- MovedBullseye
-- M26 -Added- destroys the last targets automatically, avoids a package for a single remaining target
-- M25 -Added- added an option to get only daytime : If you don't want to fly night missions 
-- M24 -Added- automatic configuration for MP (prunescript, static aircrafts on the deck, etc...)
-- M23 -Added- Delete all USN Deckcrew mod units without editing base mission
-- M22 -Added- limits unwanted detections : used to Intercept missions
-- M20 -Added- add failures and change game options 
-- M19 -Added- RepairGround ||  Targets objets can be repaired if purcentage of destruction is over 25 % by default
-- M18 -Added- destroy Plane Landing CVN 
-- M17 -Added- (Option F-14B), load loadout or confmod
-- M16 -Added- SpawnAir B1b & B-52
-- M14 -Added- versionning
-- M13 -Added- Performance: increases the speed of mission generation, a little
-- M12 -Added- Skill
-- M11 -Added- Multiplayer, still in TEST, PVP possible, separate briefing, separate images
-- M09 -Added- Prune Script
-- M05 -Added- ajout picture Briefing + pictures Target
-- M01 -Added- DataLink 