
-- altitude plancher pour spawner des avions recovery client (sera surement utiliser pour spawn IA aussi, mais plus tard)
-- Il est possible d'imbriquer les zones, l'avion spawnera ŕ l'altitude la plus haute qu'il trouve.
-- A priori, le nombre de point de polygone n'est pas limité... a tester


-- floor altitude to spawn client recovery aircraft (will probably be used to spawn AI too, but later)
-- It is possible to nest the zones, the plane will spawn at the highest altitude it finds.
-- A priori, the number of polygon points is not limited... to test

------------------------------------------------------------------------------------------------------- 
-- Miguel Fichier Revision M11A.t
------------------------------------------------------------------------------------------------------- 


-- Miguel21 modification M11A.t  Multiplayer (t: AltitudeFloor)

if not versionDCE then versionDCE = {} end
versionDCE["UTIL_Maps.lua"] = "1.1.20"


altitudeFloor = {
	["caucasus"] = {											--name of map
		[5700] = {												--altidue floor (the highest point of this area)
			[1] = {
				x =	-32544.321442457,
				y = 436114.53574692,
			},
			[2] = {
				x =	-143882.59745569,
				y = 900463.74376419,
			},
			[3] = {
				x =	-323817.91556239,
				y = 917876.83906484,
			},
			[4] = {
				x =	-164989.3796383,
				y = 463025.68302973,
			},
			-- [5] = {
				-- x =	-124921,
				-- y = 760428,
			-- },
		},
	},
}