mapResource = 
{
    ["ResKey_Action_69"] = "Colt need help.wav",
    ["ResKey_Action_79"] = "entry.lua",
    ["ResKey_ImageBriefing_80"] = "Tblisi area.png",
    ["ResKey_Action_87"] = "keep attacking.wav",
    ["ResKey_Action_33"] = "airfield under attack.wav",
    ["ResKey_Action_66"] = "mist_4_5_107.lua",
    ["ResKey_Action_78"] = "Vehicles-Crews-BDA-modern-v3.lua",
    ["ResKey_Action_68"] = "Splash_Damage_2_0.lua",
    ["ResKey_Action_70"] = "colt coming.wav",
    ["ResKey_Action_35"] = "west.wav",
    ["ResKey_Action_34"] = "southwest.wav",
    ["ResKey_ImageBriefing_82"] = "mission with allied sams.png",
    ["ResKey_Action_36"] = "north.wav",
    ["ResKey_Action_77"] = "land and rearm.wav",
    ["ResKey_Action_71"] = "closest threat.wav",
    ["ResKey_Action_59"] = "prepare.wav",
    ["ResKey_ImageBriefing_81"] = "Tblisi allied deployment.png",
    ["ResKey_Action_88"] = "enemy wins.wav",
    ["ResKey_Action_91"] = "CTLD.lua",
    ["ResKey_Action_89"] = "good job.wav",
} -- end of mapResource
