Poke the Bear (Anti-Ship and Anti-Air) - Stennis Version (1.1)

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DCS: World 2.5
F/A-18C Hornet
 Poke the Bear (Anti-Ship and Anti-Air) - Stennis Version (1.1)

Poke the Bear (Anti-Ship and Anti-Air) - Stennis Version (1.1)

Автор - Clutchy
Дата - 04.10.2020 20:07:13
Apr 27: Updated for Beta 2.7
Note: This mission takes place after Cage the Bear.

After rebuffing Russia's opening salvo, allied forces have initiated a counter-attack. With NATO and Georgia's limited in-theatre resources, we have managed to organise 2 ground strike groups that have begun advancing westward. Our objective is to bruise the Russian invasion force, deter future aggression, and test their resolve.

Your targets are a number of ships that are moving men and materiel to the battlezone. 3 Russian dry cargo vessels, with a single frigate escort are heading southeast at 14 knots.

Playtime: 1 hr.

Required Skills:
- Cold Start
- Harpoon Targeting
- Fast Carrier Breaks
- Case I Landings with Traffic
- Radar Knowledge
- Radio Controls
- Rearm/Refuel

Note: This mission takes place after Cage the Bear.

After rebuffing Russia's opening salvo, allied forces have initiated a counter-attack. With NATO and Georgia's limited in-theatre resources, we have managed to organise 2 ground strike groups that have begun advancing westward. Our objective is to bruise the Russian invasion force, deter future aggression, and test their resolve.

Your targets are a number of ships that are moving men and materiel to the battlezone. 3 Russian dry cargo vessels, with a single frigate escort are heading southeast at 14 knots.

Playtime: 1 hr.

Required Skills:
- Cold Start
- Harpoon Targeting
- Fast Carrier Breaks
- Case I Landings with Traffic
- Radar Knowledge
- Radio Controls
- Rearm/Refuel

Note: This mission takes place after Cage the Bear.

Start up, take off from Cat 1 and launch your Harpoons at Waypoint 1 to sink the ships. You can use Waypoint 2 as a Harpoon Turn Point. A number of allied aircraft will be sortied for support.

Once your Harpoons are off the rails, return to the carrier for re-tasking. Ensure you order your wingmen to fire their Harpoons (Mission and RTB) before you do (otherwise they may not shoot).

4 Harriers are ready to assist. Use your Radio F10 to order the strike. The fleet will provide additional anti-ship missile support.

Good luck.
Flight Callsigns:
Chevy - x 4 Apaches (CAS)
Enfield - You, Chips and Dip
Overlord - AWACS
Pontiac - x 4 F14s (AAW)
Ford - x 6 F14s (AAW)
Uzi - x 4 Harriers (ASW)

Comms/Nav
Your Flight (Enfield) - 303.000AM (Ch. 1)
Overlord (AWACS) - 251.000AM (Ch. 2)
F14s (Ford and Pontiac) - 304.000AM (Ch. 3)
Harriers (Uzi) - 305.000AM (Ch. 4)
Carrier - 130.000AM (Ch. 5)
Carrier TACAN - 71X
Carrier ICLS - 11X
D/L - 127
Emergency Airport - Gudauta
  • Лицензия: Свободная - Бесплатная версия, Неограниченное распр.
  • Язык: Английский
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