Operation Secret Squirrel

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DCS: World 2.5
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Operation Secret Squirrel

Автор - Surrexen
Дата - 04.12.2019 12:00
Operation Secret Squirrel is a persistent, open world PvE/PvP playground for the Caucasus in lieu of not having a map for Korea. It has been built to provide a fun dogfight area for the Sabre and MiG-15. This mission uses similar mechanics to what Operation Snowfox uses for the Persian Gulf map. The mission utilizes Moose functions and custom scripts which have been included in the mission file.

To allow the mission to provide persistency, it is necessary to de-sanitize 'lfs' and 'io' in MissionScripting.lua. The mission will still be able to run without this, but persistency won't happen.

Current version is v103

Please note the following:
- WW2 Assets pack is required as the mission uses some infantry/trucks/flak in lieu of Korean War era assets
- Both Red and Blue coalitions have some ground attack missions to do, only a handful each as this is mainly a dogfight map for the Sabre and MiG-15
- P-51D-30 is also available to use, and if the F-4U Corsair ever gets released, I'll add that in as well
- Radio menu options are available to skip the current mission, get the current objective, and get a target report in the same fashion as Operation Snowfox etc

To Enable Persistency:

Inside your DCS installation there is a folder called Scripts. Inside that there is a file called MissionScripting.lua, if you want persistency to work, edit this file (make a backup first if you like) and make the bit that looks like this:

do
sanitizeModule('os')
sanitizeModule('io')
sanitizeModule('lfs')
require = nil
loadlib = nil
end

Look like this instead:

do
sanitizeModule('os')
--sanitizeModule('io')
--sanitizeModule('lfs')
require = nil
loadlib = nil
end

Once you have done that, start DCS and launch the mission. The mission will then write out a list of dead units and statics to a pair of lua files inside the DCS root folder (it will update this list periodically, every 2.5 minutes at the moment). Once these files exist, the mission will load those files when it starts up and remove the units and statics that were previously destroyed so you can pick up where you left off

Note: MissionScripting.lua will need to be changed any time an update or repair is run.

If you would like to support the missions development, you can donate here: https://www.paypal.me/Surrexen
  • Лицензия: Свободная - Бесплатная версия, Не для распространения
  • Язык: Английский
  • Размер файла: 3.48 Мб
  • Скачано: 64
  • Комментариев: 1
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