This is a script to simulate Napalm effect
there is 2 version of this script:
1. Napalm effect integrated to Splashdamage
2. Only Napalm effect without splashdamage
Just create trigger (do_script_file) to load one of the script
be aware that with lot of explosion , game can crash
the effect integrate also flare effect, this can be disable in the script
there is 2 options: change to false the effect you want to disable
options = {
["napalm"] = true,
["phosphor"] = true,
}
you can add any weapons you want (avoid cluster bomb it doesnt work and can crash the game)
actually , i have tested with MK81 and SAMP125LD, which work best so far)
just find weapons name ( in splash damage you have plenty of them) and add it in the script (only last weapon line should be without comma) :
napalmTable = {
["Mk_81"] = true,
["SAMP125LD"] = true
}
Credits: thanks to original splashdamage script for weapon tracking part and Olympus for napalm effect method
i have modified bit of code from both to avoid using mist
https://forum.dcs.world/topic/357599-napalm-effect/?do=findComment&comment=5518457