This is a work in progress campaign for the Hornet on the Persian Gulf Map using the Super Carrier. Inspired by recent events and the Tanker Wars, Oil In The Water tells the story of an escalating conflict between the US and Iran that is sparked by Iran's attack of two oil tankers with Silkworm missiles as they transit the Strait of Hormuz.
Tensions are high between Iran and the United States as progress on a new nuclear weapons treaty falters and a series of unsolved bombings damage oil tankers in the Gulf of Oman. Fly a US Navy F/A-18C Hornet as part of the USS George Washington carrier battle group in the Persian Gulf as conflict escalates to all out war in a series of confrontations inspired by the events of May and June 2019 and the Tanker Wars of 1987 and 1988.
**Requires the F/A-18C Hornet, Persian Gulf Map, and Super Carrier Module**
The plan is to release a 13+ mission single-player campaign, along with 2-player co-op variants of every mission, and 4-player co-op variants of at least most missions. Each mission is fully robo-voiced.
This is a work in progress and I'm releasing it in chunks as I complete and play test them. This is the first thing I've ever published for DCS, and by far the most ambitious mission creation I've ever done, so I'm learning a lot as I go. Let me know if you encounter any issues.
-Missions 1 through 3, both single-player and 2-player co-op versions.
-Major update and re-work. Now includes Single Player and 2-Player Co-Op Missions 1 through 7, an actual DCS campaign, and an update to use the Super Carrier Module.
-Added 3 new missions, bringing the total to 10.
-Complete re-work of AI scripting. Wingmen should be useful in every mission now, and non-flight AI should behave more reliably.
-Reworked all the scoring so negative scores are no longer possible.
-Fixed an issue in mission 2 where damaging the Mi-8s and causing them to flee wasn’t counted as a win.
-Added NVGs equipped by default in night missions.
-Added custom kneeboards to every mission.
-Added missions 11 and 12.
-Minor tweaks to briefings and environment in multiple missions.
-Corrected some static object placement on carrier deck for more reliable AI taxiing.
-File and name changes in the campaign means a simple overwrite probably won’t work for updating a campaign in progress this time. That should no longer be an issue moving forward from this point. If you have a campaign in progress you’d like to update removing the “HS” from the end of the campaign file name should let you overwrite it.
Unzip to \Saved Games\DCS\Missions\Campaigns\en
Play the campaign from the My Campaigns category.