Update: Just enforced no civilian traffic so you don't have to switch that on and off every time. Dynamic, randomized, sandbox multiple-sortie Road Base Operation. It's my V144 for MP that has been made for SP as rearm and refuel at Road Base in the Viggen are currently not possible in the game. Too bad. Give stars if you like it! The difference between this and the MP version is that you won't be able to cheat to see what AI units are spawning. Update: Just enforced no civilian traffic so...
Date: 11/12/2019
Update: No civilian traffic *IMPORTANT FIXES* The DEFINITIVE V144(1.44) Operate from a Road Base in the Viggen For one to two players. Dynamic and randomized response is designed into this multi-sortie mission/operation. The enemy reacts according to your course of action creating a dynamic battlefield. Available in Clear Weather (Summer Heat), Adverse Weather (Summer Rain), and Night Summer Time (8 PM Summer Heat making for a time-limited game--about 90 minutes). The Night Summer Time Version...
Date: 11/12/2019
Caucasus, 22 June 1971 Exactly 30 years after Operation Barbarossa BLUFOR has launched Operation Barbagrigia. Their offensive is currently blocked on the Inguri river in three bridges codenamed Alfa, Beta and Gamma. Map features: - fluid front that reacts to events (ground units request CAS or CAP when attacked and also AI units can respond) - custom AFAC player interaction will identify threats in AO, report them and mark with rockets or illumination bombs - dynamic strategic ground targets...
Date: 11/11/2019
Operation Jupiter is a persistent, open world PvE/PvP playground for the Normandy WW2 map. It is loosely based on the events of Operations Jupiter and Goodwood which were part of the Battle of Caen. This mission uses similar mechanics to what Operation Snowfox uses for the Persian Gulf map. The mission utilizes Moose functions and custom scripts which have been included in the mission file. To allow the mission to provide persistency, it is necessary to de-sanitize 'lfs' and 'io' in MissionScripting...
Date: 11/09/2019
Operation Secret Squirrel is a persistent, open world PvE/PvP playground for the Caucasus in lieu of not having a map for Korea. It has been built to provide a fun dogfight area for the Sabre and MiG-15. This mission uses similar mechanics to what Operation Snowfox uses for the Persian Gulf map. The mission utilizes Moose functions and custom scripts which have been included in the mission file. To allow the mission to provide persistency, it is necessary to de-sanitize 'lfs' and 'io' in MissionScripting...
Date: 11/09/2019
Operation Clear Field is a persistent, open world PvE playground for the Caucasus map. It is loosely based on the Russo-Georgian war of 2008. This mission uses the same mechanics that Operation Snowfox uses for the Persian Gulf map. The mission will randomly choose targets throughout the map. You can fly any role you like, and if you are on your own, you can use the radio menu to request support flights of AI planes to assist you. Most modules have been included. You will be flying against the Russians...
Date: 11/06/2019
Operation Snowfox is a persistent, open world PvE playground for the Persian Gulf map. The mission will randomly choose targets throughout the map. You can fly any role you like, and if you are on your own, you can use the radio menu to request support flights of AI planes to assist you. Most modules have been included. You will be flying against Iranian forces, who are supported by the Russians. The mission utilizes Moose functions and custom scripts which have been included in the mission file...
Date: 11/06/2019
A SP/MP base defense mission based on the "First Flight" mission from Ace Combat 5. Available aircraft: F-5, F/A18C, AV-8, F-14B and M-2000. Includes 40+ audio voice clips. This is a not so serious mission is based off of the First Flight mission in Ace Combat 5. Immortality, infinite weapons, and infinite fuel, are activated for an arcade feel. For this mission a modified labels lua is built in changing the colors of enemies to green and allies to blue. The font size was decreased...
Date: 10/31/2019
....com/FlightControl-Master/MOOSE">https://github.com/FlightControl-Master/MOOSE https://forums.eagle.ru/showthread.php?t=138043">https://forums.eagle.ru/showthread.php?t=138043 ____________________________________ Maintaining the server community and mission design (for both singleplayer and multiplayer) is a lot of hard work. We work hard on new features and bug fixes on a daily basis. Feel free to make a donation to our developers and community via our website. We thank you for your support. https://throughtheinferno....
Date: 10/27/2019
....com/FlightControl-Master/MOOSE">https://github.com/FlightControl-Master/MOOSE https://forums.eagle.ru/showthread.php?t=138043">https://forums.eagle.ru/showthread.php?t=138043 ____________________________________ Maintaining the server community and mission design (for both singleplayer and multiplayer) is a lot of hard work. We work hard on new features and bug fixes on a daily basis. Feel free to make a donation to our developers and community via our website. We thank you for your support. https://throughtheinferno....
Date: 10/27/2019

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