Through The Inferno (Dynamic PvE) by deadlyfishes is an endless, dynamic, and open-world PvE experience for DCS World. All modern aircraft, both fixed and rotary wing are available with a dynamic mission spawning and tasking menu. All missions are dynamically generated with random enemy unit groups for all mission types. Available missions include; Air to air, air to ground, anti-ship and helo ground attack missions. All aspects of this dynamic/endless mission can be configured: - Change...
Date: 05/25/2020
Through The Inferno (Dynamic PvE) by deadlyfishes is an endless, dynamic, and open-world PvE experience for DCS World. All modern aircraft, both fixed and rotary wing are available with a dynamic mission spawning and tasking menu. All missions are dynamically generated with random enemy unit groups for all mission types. OPTIONAL SUPER CARRIER MIZ INCLUDED! Available missions include; Air to air, air to ground, anti-ship and helo ground attack missions. All aspects of this dynamic/endless...
Date: 05/25/2020
Through The Inferno (Dynamic PvE) by deadlyfishes is an endless, dynamic, and open-world PvE experience for DCS World. All modern aircraft, both fixed and rotary wing are available with a dynamic mission spawning and tasking menu. All missions are dynamically generated with random enemy unit groups for all mission types. OPTIONAL SUPER CARRIER MIZ INCLUDED! Available missions include; Air to air, air to ground, anti-ship and helo ground attack missions. All aspects of this dynamic/endless...
Date: 05/25/2020
Through The Inferno (Dynamic PvE) by deadlyfishes is an endless, dynamic, and open-world PvE experience for DCS World. All modern aircraft, both fixed and rotary wing are available with a dynamic mission spawning and tasking menu. All missions are dynamically generated with random enemy unit groups for all mission types. OPTIONAL SUPER CARRIER MIZ INCLUDED! Available missions include; Air to air, air to ground, anti-ship and helo ground attack missions. All aspects of this dynamic/endless...
Date: 05/25/2020
It's June, 1940 and Germany is attempting to pound Britain's supply lines into submission.  The Royal Navy is struggling to get any supplies into the country and needs the RAF's help badly.  You, as leader of Blue Group, are in control of a 4-group squadron.  Using the F10 menu's SQUADRON CONTROL, you can change up individual groups' formations or have them form up in any number of ways into a full 4-group squadron flight including T-Formation, Diamond, Square, to name a few.  You control all four...
Date: 02/19/2020
A random air and ground mission generator supporting all WW2 aircraft, ships, and ground units. REQUIRES WW2 ASSET PACK* Let's face it. Your warbirds are in the hanger, along with your WW2 asset pack and Normandy map, collecting dust. I know, I know, there aren't a lot of reasons to see them anymore. The missions you go on are nothing like they used to be, happy endings are rare, and Jeff has been lookin' damn fine. Your moves get stale, you and the ol' birds slowly lose touch. C'est...
Date: 02/04/2020
GREG Random Air Battles (version b) Supporting the F-14, F-15, F-16, F/A-18, Mig-29A/G/S, Su-27, Su-33, J-11, JF-17, Viggen, Mirage, F-5, and Mig-21. Want to practice air to air combat but can't decide which plane to fly? Greg will decide for you. Are you sick of shuffling the planes around in your tired, old "practice3.miz" file to feel some freshness? Greg will handle the planes and where they are, you just worry about flying. INSTRUCTIONS: 1) Open this mission in the...
Date: 01/30/2020
In this mission you will take the role of Matt "Cobra" Cooper in the 80's  Iron Eagle 2. Cover the ground unit from enemy attacks, clear the airspace and fly into the gorge to fire your missiles at the compound through the ventilation shafts. Just as Cooper did in the film!!!! The mission is intended to the F-16 mod you can find below, but you can replace the player aircraft for any other you want, through the mission editor. https://www.dropbox.com/s/i4dldxllodhy0v6/RST_F16A_V3_0_0...
Date: 01/27/2020
Battle royale or king of the hill style. Dogfight and soft ground attack objectives. The combat happens over 10 miles. Both teams must destroy ground units while they defend from enemy cap. IA will be balanced taking account human players. Any comments will be welcomed. Both teams ...
Date: 01/07/2020
After building the training mission and spending many hours learning to fly our jets it came to our attention that we needed a proper dogfighting arena... so we built one The briefing has all the information you need on the mission, but basically there are 2 "arenas" the "main arena" and the "close-in arena" The "Main Arena" is a 200 ...
Date: 01/03/2020

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