Strategic Target Strike Dispatcher for Syria v1.0

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DCS World 2.7
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Strategic Target Strike Dispatcher for Syria v1.0

Uploadé par - LtGlloq
Date - 05.12.2022 10:07:17
STRATEGIC TARGET STRIKE DISPATCHER by Glloq (Caucasus and Syria compatible)

The strategic target strike dispatcher mission is more kind of a template mission you can customize than a mission.
It will allow you to strike a group of scenery objets (like bridges, factories or buildings) already included in the map in circular zones you have selected (by default a single circular zone called "targetZone").
Selected targets area will be marked on the F10 minimap and the mission briefing will pop with coordinates and target list (You can ask for a summary anytime via the F10 radio menu)

Feel free to move the zone or add more, add or change aircrafts/helicopters types or add enemy units. Don't forget to bring the heavy weapons because some targets are tough to destroy.

STRATEGIC TARGET STRIKE DISPATCHER by Glloq (Caucasus and Syria compatible)

The strategic target strike dispatcher mission is more kind of a template mission you can customize than a mission.
It will allow you to strike a group of scenery objets (like bridges, factories or buildings) already included in the map in circular zones you have selected (by default a single circular zone called "targetZone").
Selected targets area will be marked on the F10 minimap and the mission briefing will pop with coordinates and target list (You can ask for a summary anytime via the F10 radio menu)

Feel free to move the zone or add more, add or change aircrafts/helicopters types or add enemy units. Don't forget to bring the heavy weapons because some targets are tough to destroy

Thanks to toutenglisse for helping me to understand how to get full SceneryObject data
Thanks to everyone behind MIST and MOOSE Frameworks that made this possible
Thanks to everyone fr om my virtual squadron "8TH Rapaces" for being the boldest and greatest beta testers ;-)

Using the F10 Radio Menu you will find the "Strategic targets strike" menu.
Inside it you can :
- ask for the mission briefing with target area coordinates and description of all the remaining targets to destroy
- pop a smoke (Green, orange, red or white at will)
- skip to next strategic targets. It will cancel the current strategic targets list and sel ect after a few seconds another list of strategic targets to strike

Restrictions:
- Only work on the Caucasus and Syria map right now but there are enough debug tools to expand it to others maps
- Menu is for blue coalition by default but you can change it by calling setDispatcherForBlueCoalition() or setDispatcherForRedCoalition() before the startDispatcher function
- Once the lua file loaded you can use addCircularZone(zoneName) to add zones wh ere you want to scan for "strategic targets" to strike. Then use startDispatcher() to launch the selection.
It should be done in mission start due to how long the process take
- Obviously the bigger the zone, the more time it will take to evaluate "strategic targets group" when a new one is requested
- You can choose to strike only one scenery object of a time instead of a group around X meters fr om the first one to bypass the freeze at strategic target selection.
For this you need to comment the call to getLocalStrategicTargetsInArea(strategicTarget, 1000). checkForAdditionalStrategicTargetsInArea method is then useless too.


Known bugs:
- {typeName = "PLATFORMA_AKACYA", description ="Railway wagon with artillery tank"}, --Railway wagon with artillery tank on it //FIXME WHY OTHER RAILWAY WAGON ARE NOT FOUND ? DCS Caucasus Issue ?
- Scenery objetcs wih null typeName on Caucasus

Scenery objects are grouped by custom theme and you can choose to pick from one or not in insertFoundUnitInStrategicTargetListIfNeeded method. Choose wisely and don't commit war crimes !

Scenery objects are only added in the list of available strategic targets only if they are valid targets.
A scenery object has the validTarget property set to true if visible, can be destroyed, and visually identify it among others.

If I keep improving this code next features would be adding defenses to target area (depending strategic value?) but don't expect anything before at least "Two weeks©"
  • Licence: Freeware - Version Gratuite, Distribution non limitée
  • Langue: Anglais
  • Taille: 1.27 Mo
  • Téléchargé: 275
  • Commentaires: 0
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