Maintain the graphics engine and develop its subsystems
develop shaders
Develop and maintain tools for artists and modelers
You have:
2 years of 3D graphics programming experience
confident knowledge of C++
knowledge of OOP and design patterns
mathematical background
understanding of graphics pipelines
knowledge of DirectX11/OpenGL, HLSL/GLSL
understanding of algorithm performance
experience in writing shaders
ability to work with a large amount of other people's code
English at least at Intermediate level
Bonus will be:
knowledge of Python, MaxScript
3D graphics debugging experience
experience working with Nsight or other profilers
experience in optimizing code performance
Own game/graphic projects
Fill the form below and attach your resume
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