Case III Qualifications on CVN-71 Theodore Roosevelt. Cold and dark start with night conditions at Al Dhafra AB. Pre-flight preparation is crucial with grasp of Case III approach procedures.
With night operations in effect 80 miles off Abu Dhabi, the Theodore Roosevelt is conducting night qualifications. Fly the proper approach and landings as assigned to night qualify in the FA-18C. Expect very dark night conditions. Critical attention to the briefing is of the utmost importance.<br /& ...
This is the 11th mission leading up to the planned invasion, beginning with missions that started with"The Prelude". Feeling very confident now and ready to give the full scale invasion order, the President gathered the Joint Chiefs together to announce his decision. When asked their input he got a resounding "NO". All were in agreement that more was to be done, especially against the new ultra sophisticated installed radar on Absard mountain that covers a much wider ...
⟽ ★ FARP Hollywood Caucasus [Helicopter Sandbox] - All Helo Modules (Single or Multiplayer) by Element ★ ⟾
Tasked based helicopter sandbox mission that will offer hours and hours of flying time with over 100+ LZs for all DCS Helo modules. This can be played in single or multiplayer. From troop transport to ground assault tasks this sandbox has a little of everything!
100+ LZs, CSAR Tasks, Troop Inserts, Troop Extractions, Logistical Operations, Attack Chopper Target Area, View Player Stats ...
Blades of Steel : After the Syrian President was assassinated, that country fell into civil war as various groups fight for power. The city of Damascus is currently under siege by ruthless insurgents. Major airports and Syrian strongholds have been captured. As part of the Combined Joint Task Force (blue) we are to push the insurgents (red) out of Damascus and return peace to the city.
Blades of Steel - is a PvE sandbox operation for all current DCS World helicopter modules and Syria Map. ...
- Version 1.1 -
The weather is pretty rough out there. But it’ll only be an issue for Departures and Arrivals, so make sure your instrument landing skills are up to par. Our target is at an elevation well above the cloud layer. You can play as Blue or Red, and this mission is primarily a ground attack mission … but that could change. Each side has objectives that are relatively close to the others, so watch out for any players on the opposite team.
-- Briefing --
We just received intel ...
- Version 1.3 -
Black Hawk down, we have a Black Hawk down. Scramble into the air and help the downed crew escape enemy capture.
Requires: Persian Gulf Map, (one of the following): ** Mi-8 or UH-1 are required for rescue. **
This mission takes place at night, and requires teamwork and cooperation for a successful outcome. The downed helicopter crew will contact you via radio (via repeatable radio messages), and give you tasking on enemy locations as they make their way to a rescue site. ...
- Version 1.8 -
This mission is a "one and done" style strike mission. Get into the target area, complete one pass on it, and get the heck out! The catch, you have pretty tight parameters for your ingress and egress to the target ... make sure you can fly low to the ground.
The number of ground targets at the strike zone change depending on how many players have taken to the air. So this mission can also be played Single Player.
Every fixed wing platform is available in this ...
Very simple SP/MP mission that allows you to spawn AI air targets from the F10 menu. Air start allows you to quickly get back in the action..
DCS: World 2.5
Freeware - Free version, Unlimited distribution
After building the training mission and spending many hours learning to fly our jets it came to our attention that we needed a proper dogfighting arena...
so we built one
The briefing has all the information you need on the mission, but basically there are 2 "arenas" the "main arena" and the "close-in arena"
The "Main Arena" is a 200 nm battle space with "bullseye" in the centre. choose your weapons and conditions, add in an AWACS if you ...
The simple refuelling mission that got a bit out of hand had gotten even more out of hand...
so what's new?
best you read the description for the whole rundown but here are the highlights...
* many many new things have been added. as usual, it is all in the description
* many bug fixes and timing issues have been tweaked
* have made some serious QOL changes
* Removed stuff that wasn't useful or got in the way
* ADDED KNEEBORD FILE FOR COMMS!
here's the sales pitch from V1.0