... and mission design (for both singleplayer and multiplayer) is a lot ... originally designed and intended for SINGLEPLAYER use only. There will be ...
Date: 02/21/2021
... and mission design (for both singleplayer and multiplayer) is a lot ... originally designed and intended for SINGLEPLAYER use only. There will be ...
Date: 02/21/2021
... and mission design (for both singleplayer and multiplayer) is a lot ... originally designed and intended for SINGLEPLAYER use only. There will be ...
Date: 02/21/2021
... and mission design (for both singleplayer and multiplayer) is a lot ... originally designed and intended for SINGLEPLAYER use only. There will be ...
Date: 02/21/2021
... and mission design (for both singleplayer and multiplayer) is a lot ... originally designed and intended for SINGLEPLAYER use only. There will be ...
Date: 02/21/2021
This is my sandbox version of the Second Russian Chechen Conflict with various objectives on the Caucasus Map™ marked by their code areas '(MP72)' for example. You can play single player or coop. You will take off from the Mozdok airfield. Requirements: VPC-Airfield Equipment pack. (Please see details). You select one of the objectives and go for the kill. The idea is for you to have a mission to test new modules destroying various types of targets. There are no SAMs on the map so you ...
Date: 01/14/2021
This is my BLUE version of the Caucasus Georgian Conflict. It is a sandbox-style mission where you spawn as a client on a specific BLUE airfield (Anapa) and it will pop up a window with various objectives on the Caucasus Map™ marked by their code areas '(FDK04)' for example. And, that's basically it. (Please see details). You select one of the objectives and go for the kill. The idea is for you to have a mission to test new modules destroying various types of targets, like, ships, armor, ...
Date: 01/12/2021
Hello all This is my first mission attempt. It is a sandbox-style mission where you spawn as a client on a specific RED airfield (Sochi-Adler) and it will pop up a window with various objectives on the Caucasus Map™ marked by their code areas '(FH47)' for example. And, that's just it. (Please see details). You select one of the objectives and go for the kill. The idea is for you to have a mission to test new modules destroying various types of targets, like, ships, armor, other planes and ...
Date: 01/03/2021
Persistent PvE/PvP multiplayer mission with friendly and enemy AI assets and persistent state. Syria Pendulum is a persistent PvE/PvP multiplayer mission. Fight for control over three capture zones. Randomized AI CAP and CAS missions provide an additional challenge. The mission starts with RED having control over all three capture points. Shift the frontline towards the enemy - or play for the red team and push back the blue forces! The state of the battlefield is persisted across restarts ...
Date: 11/15/2020
A multiplayer scenario that re-enacts several battles within the Syrian region. With over 1600+ units, major and minor events spaced over a span of 4 hours, this plays much like a mini-campaign rolled into a single mission file. A multiplayer scenario that re-enacts several battles within the Syrian region. With over 1600+ units, major and minor events spaced over a span of 4 hours, this plays much like a mini-campaign rolled into a single mission file. This is an open-beta release of the ...
Date: 10/03/2020

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