DCS 2.9.26.23111.1 Update
New update and new campaigns!
This week, we released an update bringing a host of changes and fixes across DCS. Check out the full changelog here and the highlights of many of the changes below!
DCS Core
The latest DCS Core update improves AI behaviour, resource management, and weapon systems. AI aircraft now feature smoother takeoffs, climbs, and landings, improved pursuit logic, and more reliable low-altitude wingman actions, with several aircraft-specific issues also resolved.
For logistics, warehouse management now ensures the availability of Igla missiles during rearming. Weapons updates revise SD-10 missile and adding more simulated blocks to it like INS and new seeker, reduce ballistic missile radar cross-sections for realistic detection, add new fuze options for the AN/M-64 bomb, and provide major fixes to the Kuznetsov and SHORAD SAM guidance, tracking, and ECM response logic.
DCS: F-16C Viper by Eagle Dynamics
In this update, you’ll notice enhanced avionics accuracy, more dependable weapons employment, and improved datalink functionality. This update also addresses SMS, FCR, TGP, and WPN page status indications, bomb profile retention, CCIP designation accuracy, HARM station settings, AA TACAN behaviour, and donor track reception over datalink.
On top of these improvements, we’ve fine-tuned HSD cursor logic, intercom behaviour, targeting pod damage states, and Emergency Power Unit operation. We’ve also expanded the Early Access guide with a completely revised FCR chapter and updated descriptions of HOTAS controls, Time-Over-Steerpoint (TOS) logic, new steerpoint types, datalink procedures, HTS functions such as TDOA, and updated Appendices to help you get the most out of your flying experience.
DCS: F/A-18C by Eagle Dynamics
This update brings improvements to avionics and sensors. Recent fixes address waypoint creation logic, TACAN unit conversions, and radio functionality. You will also see Improvements to ripple delivery accuracy with CCIP/AUTO.
Sensor updates include corrections for TPOD INR symbology and reduced ATFLIR cursor jitter. As well as fixes with the ATFLIR automatic level and gain behaviour. IR pointer tracking is smoother with NVGs. RWR contact identification fixes further improve situational awareness.
DCS: Mi-24P Hind by Eagle Dynamics
We are pleased to announce that several new features have been added to Petrovich AI to make him an even more effective gunner and improve the player's interface. Petrovich may be commanded to perform a continuous target search pattern in the forward sector, which can be very useful when moving across the battlefield if enemy positions are not well known. When enemy targets are located, Petrovich can be commanded to attack several targets in sequence, or he can be delegated authority to decide which targets he engages with anti-tank missiles. He may also be directed to manually adjust the aim of his sight to attack any point on the surface, and he can now fix the sight gyros if they become misaligned.
An interface wheel is now displayed to illustrate the available Petrovich AI commands in either seat, and we've also added several colorblind settings to the Special options for those players who wish to alter the color scheme of the AI interface itself, which mirror those for George AI in the AH-64D.
DCS: AH-64D by Eagle Dynamics
We’re also happy to announce improvements to the George AI CPG. George will now let you know when no targets are detected after performing a momentary search. He can be commanded to skip obscured targets during multi-target engagements and can be commanded to update the target range with the laser rangefinder by pressing the FIRE command if the target is out of range. These changes should make your time in the cockpit smoother and more intuitive.
This update also refines George’s missile logic, range checks, and target handoff, making your engagements more reliable than ever. As well as many smaller fixes, including subtitle IDs, tank rearming, and external APU audio,, these help ensure your Apache experience is as immersive and effective as possible, especially when flying with friends.
DCS: JF-17 by Deka Ironwork Simulations
This release improves BVR engagements, increases avionics flexibility, and strengthens overall stability. The SD-10 missile now features a guidance system similar to the AIM-120C's, providing greater confidence in long-range engagements. New radar attack options allow you to designate coordinates with the TDC. You can also now manage elevation bias directly from your controls for improved precision.
This update also brings new NORM and ECCM air-to-air attack programs. Expanded Lua API support for SRS voice communications over datalink channels. Also, several fixes, including, but not limited to, AG MAP symbology, DTC airfield filtering, force feedback behavior, and mission exit stability.
Campaigns
Official campaign creators have rolled out many tweaks and fixes in this update. You’ll find improvements to mission logic, AI behaviour, voiceover timing, briefing clarity, and scoring, all carefully integrated with the latest core updates. Several campaigns also benefit from balance adjustments, carrier- and datalink-frequency tweaks, and a host of quality-of-life fixes.
Updates are available for many of your favourite campaigns from creators like Baltic Dragon, Reflected Simulations, Ground Pounder Sims, Stone Sky, Sandman Simulations, and more. These changes help ensure that your favourite single-player experiences continue to run smoothly on the latest DCS build.
On top of these fixes, we’re excited to introduce three brand new campaigns: DCS: Spitfire Fight or Die Campaign by Reflected Simulations, DCS: A-10C II Outpost Part II Campaign by Stone Sky, and DCS: F-16C Fangs Out Campaign by Fight's On Simulation. Check out these new updates and campaigns now!
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