Plus, the latest Dynamic Campaigns progress, coming to you soon.

30 December 2022



Dear Fighter Pilots, Partners and Friends,

It is with the deepest gratitude to you and our Community, Partners and Friends, that we close 2022 and prepare for the exciting year ahead. We wish you and your family our very best wishes of health, love, and prosperity for 2023 and beyond. Thank you for your trust in our company and please don’t miss the ‘2023 and Beyond’ video, which will be released on 4th of January. Enjoy!

If you haven’t seen the Christmas Sale video or already taken advantage of what’s in store, don’t miss some of the super savings available until the 8th of January at 23:59 GMT. This special sale features massive savings across nearly the whole range of modules but also a rare 50% discount on the DCS: Mosquito FB IV, DCS: Mi-24P Hind, DCS: F-16C Viper, DCS: F/A-18C Hornet and DCS: Supercarrier. Thank you!

We are pleased to announce that our Dynamic Campaign Engine (EDDCE) is progressing steadily, albeit slower than we had expected. The size and complexity of this endeavor is substantial, but we are excited to report that things are moving in a positive direction and that we are confident that this will be a game-changing addition to DCS. We are pleased to share some of the progress on the strategic tasking logic that forms the foundation of this core enhancement. We have also made significant improvements to the algorithms used to process the very large data sets needed when moving and tasking numerous units. Please read the details below.

Thank you again for your commitment, passion, and support. Without your trust and determination, we wouldn’t be here. You make our dreams come true.

Happy New Year!

Eagle Dynamics

Happy New Year

New Year Savings

Happy New Year

We wish you health, happiness and joy, for 2023. Thank you for making our dreams a reality; we are truly grateful to you, our Community, our partners and friends.

Please note that the DCS 2022 Winter Sale is on-going to the 8th of January at 23:59 GMT. Take advantage of this great opportunity to land exclusive savings on our best selling modules including the special 50% discount on DCS: F-16C Viper, DCS: F/A-18C Hornet and DCS: Supercarrier.

Dynamic Campaign

Development Progress

EDDCE

The EDDCE Dynamic Campaign Engine will be a part of the DCS Core, allowing the creation of special campaigns where air, sea and land units do not have pre-created tasks, but are rather controlled by the strategic AI. Each side initiates the campaign on the basis of start conditions of the conflict this includes offensive or defensive position, asset resource list (including HQs, factories, warehouses etc), and specific objectives which are created from the onset for each individual campaign design. When a campaign starts, the strategic AI initiates the tasking process (ATO Air Tasking Orders, Ground tasking and Naval Tasking etc) for each unit in the side’s asset list and order of battle. This process of tasking and decision making is ongoing for the duration of the campaign and is a function of assets remaining and reinforcement and resupply cycles. It is important to remember that the player can take control of any AI unit and participate in its mission task and/or take indirect control over the strategic AI decisions, in addition to direct control over specific tasking orders.

After having completed the global structure of the Dynamic Campaign Engine in 2021, 2022 saw substantial fine-tuning of the system’s individual components. For example, our general scheme of ATOs was built starting from defensive combat air patrol operations along borders, through all subsequent stages, including SEAD suppression of enemy air defenses, air superiority, CAS close air support, interdiction and deep strike. Ground equipment and operations also received a lot of attention. In addition to the actual movement of units to perform their assigned mission, a mechanism was created for correctly tasking vehicles in a group based fashion depending on their tactical situation: attack, defense, or transit.

EDDCE

To increase the number of units in the campaign without over-tasking the CPU, only units that are ‘visible’ to the player or that ‘see’ the player (eyesight and sensor range based) are fully calculated. For the remaining units, lighter algorithms are used which are based on pre-calculated data sets. It is good to note that when preparing such data, separate mechanisms are used in EDDCE to easily process all upcoming equipment and weapons which will be added to DCS. To ensure that unit calculations do not negatively affect gameplay, seamless transitions between the lighter and the fully-fledged calculation models have been implemented. This will allow the player to see all the units in their correct place, performing their tasks while moving across the entire map. When interacting with the player, all units use the normal DCS algorithms.

Another important task that received attention this year is the ‘front-line’ system. A new model of multiple front-lines has been implemented that allows for a more illustrative picture of breakthrough and encircling maneuvers. During 2022, the main engine elements were tuned, allowing campaign management to be more automated, based on the dynamic situations as they evolve in the campaign. Please do follow our news for more information on this exciting core element of DCS.

Thank you again for your trust, passion and support, and thank you for making our dreams come true.

Happy New Year!

Eagle Dynamics