One of the main barriers for new DCS pilots is creating gameplay content. Although the Mission Editor is very powerful, it can be complex and time-consuming to learn. To mitigate this, the QAG offers a convenient and quick way to generate simple missions based on a few, simple selections. It allows players to experiment with all DCS aircraft, across all eras and maps, over a variety of mission types.
Quick Action Generator Key Features
Rapid and simple content generation compared to the Mission Editor.
Capability to construct missions based on all your DCS aircraft and maps with a high degree of mission customization.
Supports World War II era to modern day.
Scale missions from just a couple of aircraft to multiple flights and ground force groups.
Aircraft, ground units, and ships can be sorted into groups based on their historical era.
Manually select enemy and allied aircraft and set them as targets and supporting flights.
Option to modify and select aircraft loadouts.
Ability to change and select aircraft liveries.
User Interface built upon the F10 map to facilitate unit placements.
Optimised AI behavior for all difficulty levels.
Adjust the location and orientation of forces on the QAG map.
Option to add and remove air, land, and sea targets:
Configuring up to 4 (four) aircraft in a flight.
Set distance, altitude, and loadout options.
Add escort flights for appropriate Missions.
Add air defenses to protect targets.
Add or remove wingmen and set their skill level.
On first launch the generator loads the last map and aircraft used.
Formations assignments for flights of up to four units, both allied and enemy.
The QAG adds a new capability for DCS that is aimed at both new DCS players to generate unlimited content, but also provide a tool for veteran players to test new tactics, try out new sensors and weapons, and practice before entering a match. We look forward to your valuable feedback.