This is a collection of UH-1 desert skins for the US Army circa 1986 and Fictional skins ca. 2004. While the 101st Airborne and 10th Mountain Divisions are the unit patches on the flightsuits, the skins do not specifically represent these units. Rather, this is a collection of skins with minor variations in order to create good scenarios using the desert terrain.
A note about the Crew Chiefs & Door Gunners:
Since enlisted US troops don't wear rank/rate insignia on flightsuits, their rank/rate is displayed on their nametag. Since there are no specific nametag textures for the crew chief/door gunner texture, I have added a nametag to the velcro on the chest armor (as is standard practice).
In choosing names for the textures, I opted for US servicemembers who received the Medal of Honor. SFC Paul Smith received the Medal of Honor posthumously in the Global War on Terror, and represents the United States Army in these skins. Here is his Medal of Honor Citation:
Sergeant First Class Paul R. Smith distinguished himself by acts of gallantry and intrepidity above and beyond the call of duty in action with an armed enemy near Baghdad International Airport, Baghdad, Iraq on April 4, 2003. On that day, Sergeant First Class Smith was engaged in the construction of a prisoner of war holding area when his Task Force was violently attacked by a company-sized enemy force. Realizing the vulnerability of over 100 soldiers, Sergeant First Class Smith quickly organized a hasty defense consisting of two platoons of soldiers, one Bradley Fighting Vehicle and three armored personnel carriers. As the fight developed, Sergeant First Class Smith braved hostile enemy fire to personally engage the enemy with hand grenades and anti-tank weapons, and organized the evacuation of three wounded soldiers from an armored personnel carrier struck by a rocket propelled grenade and a 60 mm mortar round. Fearing the enemy would overrun their defenses, Sergeant First Class Smith moved under withering enemy fire to man a .50 caliber machine gun mounted on a damaged armored personnel carrier. In total disregard for his own life, he maintained his exposed position in order to engage the attacking enemy force. During this action, he was mortally wounded. His courageous actions helped defeat the enemy attack, and resulted in as many as 50 enemy soldiers killed, while allowing the safe withdrawal of numerous wounded soldiers. Sergeant First Class Smith's extraordinary heroism and uncommon valor are in keeping with the highest traditions of the military service and reflect great credit upon himself, the Third Infantry Division 'Rock of the Marne,' and the United States Army.
For Compact Installations - A Note About Autoexec.cfg:
Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive).
The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive.
If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg.
If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file.
For Traditional Installations or JSGME Compatible Extractions:
If you don't wish to use the shared texture folder and custom autoexec.cfg, you have a couple of other options available. Selecting the Traditional Install copies all textures to each livery folder, then copies each livery to each version of DCS detected (up to three versions, including release, open alpha and open beta). As a result, the listed hard disk space requirement assumes all three DCS versions are installled. Each skin is independent and portable.
If you wish to install to a location other than your Saved Games folder, you must select the Single JSGME Extraction, or else the installation will fail for not detecting existing Saved Games\DCS folders. Selecting this option will create a JSGME compatible install that can be dropped directly into your JSGME _MODS folder for installation. Each skin is independent and portable.
For either of these installation options, if there is an issue with textures not displaying, then it is likely a problem with the installer. Please let me know what textures are missing so that I can troubleshoot the issue.
1.0 Initial Release for DCS World 1.2.7
1.01 Added Fictional 2004 variants (lambda markings and ACU vest for pilots)
Updated Pilot/Gunner skins
1.1 Added "slick" specific textures to all aircraft
Fixed bugs in "2004" LUA files
1.11 Added Installer
Updated Pilot texture
Added USAF Adversaries to available nations
Special thanks to upuaut for assistance with the more "exotic" material names, as well as the assistance with custom rotor colors.
You are free to use any of the textures (e.g. custom desert flightsuits and helmets) in other skins or projects as long as proper credit is provided in the readme file.