Carsten's Arty Spotter Script +++ updated 30.07.24 +++ includes English and Spanish version

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Carsten's Arty Spotter Script +++ updated 30.07.24 +++ includes English and Spanish version
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Carsten's Arty Spotter Script +++ updated 30.07.24 +++ includes English and Spanish version

Type - Other
Uploaded by - Don Rudi
Date - 06/17/2024 10:14:40
Map - Any map
The Arty Spotter Script was inspired by the use of helicopters as airborne artillery spotters. In DCS (SP) we often identify targets, but we have to engage them ourselves, as the AI wingman will only attack predefined targets.
The intention of the script is to give the (single) player a tool, with which he can identify targets on any map, at any location and have them destroyed.

The script is independent from unit names or any AI assets at all, to provide easy accessibility for everyone. It will work for helicopters and jets with TPODs alike, even with aircraft that rely on Mk I eyeballs.

No AI artillery needs to be placed on the map, thus no worrying about minimum and maximum ranges.

No Mist or Moose required, works with any map and any aircraft.

+++ 19.06.2024 +++

Added use of artyEnabled user flag in the manual

+++ 30.07.2024 +++

Firing adjustments persist, if a new marker is added: fixed
Added Spanish version of script and manual - huge thanks to MaxVB!


To mark a target location for the artillery, you can place an empty marker on the F10 map, based either on range and bearing to the target or judging by landmarks.
The marker position will then be interpreted as the target location.
In more modern aircraft, that provide the target coordinate, you can enter a MGRS coordinate into the marker's textfield, this will then override the marker's position and will be used instead.
Once a target location is marked, you request a calibration round via the F10 radio menu. In case the fire is off the target, you can adjust the distance and direction and either request another calibration round or request fire for effect.

To prevent exploitation of the script, a maximum distance from player to target is implemented.

Variables like the ammount of rounds to be fired, radius in which the rounds will impact, the time it takes for the rounds to arrive and the maximum target distance can be changed by the user to his liking.

The script is intended for the single player, but tests showed it works well in MP as well (just use discipline, who places the markers). Depending on how the script is received, a dedicated MP version of the script will come.

The script comes with a 7 page PDF manual.

You can find a dedicated full MP version of the script here: https://www.digitalcombatsimulator.com/en/files/3339128/
  • License: Freeware - Free version, Do Not Redistribute
  • Language: English
  • Size: 11.72 Mb
  • Downloaded: 638
  • Comments: 29
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