A war erupted in the Caucasus region, and mercenaries were brought in to help the war effort
This is my second attempt at a dynamic campaign for DCS. Enjoy.
Features:
Dynamic AI tasking - available AI are sent where they are needed based on the state of the frontline
Basic economy - every unit and building requires supplies to be deployed, AI runs supply lines, as well as intercepts supplies of the enemy.
Persistence - as with Foothold, the campaign remembers where you left off
Dynamic player missions - pick up missions from a mission board and complete them either alone or together with friends to earn XP and rise through the ranks
Player logistics - deploy various infantry squads and extract them once they complete their mission, deliver supplies, rescue friendly pilots
Built-in performance optimizations - activity is concentrated around the frontline and zones farther back automatically reduce the amount of unnecessary units
User manual & Changelog: github.com/Dzsek/pretense