(Version 5_01) Hammer Convoy Escort Mission AH-64D, UH-1H, F-18C, A-10C II, Combined Arms, Multiplayer Coop

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AH-64D

(Version 5_01) Hammer Convoy Escort Mission AH-64D, UH-1H, F-18C, A-10C II, Combined Arms, Multiplayer Coop

Uploaded by - GSS_Rain_ALT
Date - 04/03/2022 03:56:32
Based on original work by Kestrel Ironworks 4/17/2020.    (Persian Gulf Map)

Version 5_01 Update : See update history in Description section

Kept the same great atmosphere movie magic that the original mission had through the sound tracks.  Adjusted convoy make-up and cleared blockage obstacles.  Added Voice Overs.  Added greater mix of insurgent capability and positioning such as ambushing from roof tops and moving patrols.  Added civilian population throughout the towns with penalties for killing civilians.  Added ability for single players/multi-players to call for additional Close Air Support help from up to two A-10Cs and two AH-64Ds (AIs).  Added more surprise event triggers.  Target rich environment for buddy lasing.

Added the following playables:
AH-64D Longbow x4
UH-1H Huey x4
F-18C Hornet x4
A-10C Warthog x4
HMMWV x4

Based on original work by Kestrel Ironworks 4/17/2020
Convoy Escort Mission - UH-1H MP COOP

Version 5_01 Update:  (4/17/2022)
1) Replaced WWII Asset with standard unit to keep track of crowd hit points.
2) Dynamic SAR teams will be deployed and surviving ground troops will be dispersed anytime a vehicle is destroyed.  (Up to hold point for re-arm refuel).
3) Replaced Mission Editor Sound to Coalition with Radio Transmit to simulate a more realistic radio environment.  (Hueys will need to manual tune to 121.000 AM)
4) Started implementing random insurgent generation so their make-up and location changes each time the mission is run.  (25% completed).
5) Adding a greater mix of more armor type targets.  (25%)

MISSION OVERVIEW

We (SABERS) are tasked with providing Close Air Support for convoy "HAMMER" as they transit to the forward base Paris to resupply the marines who are stationed there.  The convoy will be pushing through enemy territory under heavy fire and it's up to us to keep them safe.

We have a CH-47 Chinook sortie that will fly ahead along the perimeter of the route to see if he can scout and flush out enemy positions.

* Your team will fly north/northeast to link up with Hammer convoy. Use their beacon on 31.00 FM VHF for location tracking. They are holding at Waypoint 1 (SODA) waiting for your arrival.

* Provide CAS for Hammer as it proceeds on mission

* Keep your group rearmed and on station with ammo available, this will require pilots to rearm at Helo Farps London, Paris, or airstrip Rome.

- Hammer convoy will be running low on ammo as it passes waypoint 4 (WHISKEY).  They will pause for 15 minutes and wait for you to RTB to rearm.  You will need to be stocked up on ammo and ready to re-engage.  Our boys will be hit real hard past this point so pay attention.

- Players (Clients) in A-10C II Warthogs, F-18C Hornets,  UH-1H  Hueys, and AH-64D will be providing Close Air Support.  You can also call in additional AI controlled CAS from two A-10C Hogs or two AH-64D Apachees.   In addition to that, the convoy will fight on it's own until it reaches it's destination.

- SARs Teams will be active so don't worry about recovering wounded troops.  Green smoke will mark the general location of coalition troops who are displaced from vehicles and are on foot.

RADIO FREQ

- Hammer Convoy Homing Beacon: 31.00 FM VHF

- Mission Comms: 251 AM UHF
- AH-64D Comms: 133.000 AM VHF
- UH-1H Comms: 128.050 AM VHF
- F/A-18C Comms: 305 AM UHF
- A-10C Comms: 124.000 AM VHF

- S-3B Texaco Comms : 262 AM MHz UHF    TACAN :42Y  15,000 Ft   250 knts
- S-3B Shell Comms :     261 AM MHz UHF   TACAN :41Y   15,000 Ft   250 knts

- FARP London:      126.400 AM VHF    Helos Homeplate
- Homing Beacon : 147.000 AM VHF

- Airport Rome: 128.500 AM VHF    ( JIROFT ) 2.0 nm NorthWest of WYPT 1
Homing Beacon: 35.00 FM VHF

- FARP Paris: 125.000 AM VHF        SouthEast (Convoy final destination)
- Homing Beacon : 157.000 AM VHF

- Soldier in HMMWV is piping in local music on 251.000 AM MHz.

THINGS TO CONSIDER

Once the convoy gets underway, the convoy will not slow down for your flight, keep moving and provide them with as much support as possible. At waypoint 4 (WHISKEY), the convoy will halt for 15 minutes to enable your group to rearm.

Pilots are able to rearm, repair, refuel, and change weapon loadouts at the Farps or airfield.  When you do so or if you need additional support, there are additional A-10s and AH-64s on call at Airfield ROMEO.  Just contact them through the F10 Radio Comms Menu and they will provide CAS while you re-arm.

The insurgents are embedded within civilian populations so check your targeting pods before releasing wide effect munitions.

There are a pair of S-3B Tankers for the Hornets located off your nose at 20 nautical miles (At mission start, T -00:00).  You may want to top off as your external fuel tank will run dry before you reach the convoy.  The tankers will also enter orbit along the convoy route to make refueling quicker.  You can also refuel/re-arm at Jiroft Airbase located 3nm NW of waypoint 01.

All different parties should plan on randevou at Waypoint 01 at the same time.  Example, T- 10:00 minutes.  (Cold start Apachee can make it there in about 9 minutes, a cold UH-1 can get there in about 5 min).  

The convoy will depart when the first player reaches the convoy start location.  To ensure the convoy sees you, fly below 3,000 Feet (airplanes and helos).  Bonus points for style if you reply to the signal flares with your own flares.

There are four Scout HMMWV should anyone choose to escort the convoy via ground vehicles using the module Combined Arms.  Just choose one of the  Game Master slots and jump in the Humvees located near waypoint 01.

Huey 031 Armament:  Cold Start
M134 Miniguns, 38 High Explosive Rockets, M60 Door Gunners.

Huey 032 Armament:  Cold Start
M134 Miniguns, 38 High Explosive Rockets, M60 Door Gunners.

Huey 033 Armament:  Cold Start
M134 Miniguns, 14 Anti-Armour Rockets, M134 Minigun Door Gunners.

Huey 034 Armament:  Cold Start
M134 Miniguns, 14 Anti-Armour Rockets, M134 Minigun Door Gunners.

AH-64D  (All) Armament:  Cold Start
2 * M261: A/B - M151 (6PD), E - M274 (6SK), 2 * Hellfire station: 4*AGM-114K

A-10C 271 Armament:  Air Start
GBU-12 *2, TGP, APKWS M151 HE *84, GBU-54B *2, CBU-87 *1, M156 WHT PHOS *7

A-10C 272 Armament:  Air Start
GBU-12 *2, TGP, APKWS M151 HE *42, APKWS M282 MPP *42, MK-82*6, CBU-97 *1, M156 WHT PHOS *7

A-10C 273 Armament:  Air Start
GBU-12 *2, TGP, AGM-65D *2, APKWS M151 *42. GBU-54B *2, CBU-87, AGM-65H *2, M156 WHT PHOS *7

A-10C 274 Armament:  Air Start
GBU-12 *2, TGP, AGM-65D *2, APKWS M151 *42. MK-82 *6, CBU-97,  AGM-65H *2, M156 WHT PHOS *7

Hornet 111 Armament:  Air Start
AIM-9X *2, M151 HE *76, GBU-12 *4, AIM-120C *1, EXT TANK, ATFLIR TGP

Hornet 112 Armament:  Air Start
AIM-9X*2, M151 HE*152, AIM-120C*1, EXT TANK, ATFLIR TGP

Hornet 113 Armament:  Air Start
AIM-9X *2, M151 HE *76, GBU-12 *2, AIM-120C *1, EXT TANK, MK-20 CBU *2, ATFLIR TGP

Hornet 114 Armament:  Air Start
AIM-9X*2, M151 HE*76, MK71 HE/FRAG *16, AIM-120C*1, EXT TANK, ATFLIR TGP
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