F-14A Fleet Defense 1986

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DCS World 2.5
F-14 Tomcat

F-14A Fleet Defense 1986

Uploaded by - Full Refund
Date - 03/13/2021 01:47:18
Dynamic F-14A Supercarrier Mission.  This mission will spawn threats to attack the carrier and the player.  Up to three groups will spawn from one or more locations.  Spawn times, enemy composition, and start locations are variable.  Note that going "feet dry" puts the player at risk for SAMs, AAA, and additional air threats.

This mission requires no mods or maps - just the F-14 module and the Supercarrier module.   There are some custom sound bites and I pilfered a few sounds from the Reforger campaign.  

This is a COLD START mission with stored INS data.  It was made in OPEN BETA.

The player must be in the assigned BARCAP area (waypoints 2 and 3) to officially complete the mission. To win, the player must land, all ships must survive, and most threats must be neutralized.  Destroying all enemy aircraft is not necessary to achieve victory.

The mission is designed to take a bit more than one hour to complete.   Hope you enjoy it!

F-14A FLEET DEFENSE 1986

SITUATION:

The largest carrier battle since World War II is over.  A massive Soviet airstrike was just beaten back but not without cost.  The carrier is badly damaged, USS Carr is sunk and both the USS Ruben James and USS Port Royal are barely afloat.  Many aircraft, including the airborne E-2C, were lost and others are in need of repair.  It took nearly everything we had to safeguard the carrier.

Now we're putting another E-2 in the air and reconstituting our CAP with remaining aircraft and crew.  

We expect the Soviets will try to finish off the carrier with follow-up strikes soon.  The Soviets took a lot of damage too so we know they can't muster a full strength attack.  But we also don't know what they have left or where it will come fr om.  Or when.

The Soviets know exactly wh ere we are so EMCON is no longer a factor.  All our radars are lit up.  

TACAN is 71X and ILCS is on channel 11.

BLUE TASK:  Barrier Combat Air Patrol (BARCAP)

You and your wingman will be among the first in the air again.  Get airborne and fly to waypoint 1 to avoid scheduled missile launches.  Then proceed to waypoint 2 and patrol between waypoints 2 and 3 to protect the fleet.  

The Soviets may attack from multiple directions or attempt one large strike.  Don't get drawn away by bogeys that aren't hot (inbound).  Remember to return to the BARCAP after any engagements.

We will have more fighters ready soon so we will establish a Ready-5 as soon as we can.  Alpha Whiskey (Air Warfare Commander) will launch the Ready-5 only if an inbound strike is confirmed.

Maintain the BARCAP until you receive further instructions.  If you must leave your BARCAP station to engage a threat, remember to return to the BARCAP (waypoints 2 and 3) when the engagement is over.  

Good luck.  We're counting on you.
  • License: Freeware - Free version, Do Not Redistribute
  • Language: English
  • Size: 1.8 Mb
  • Downloaded: 819
  • Comments: 3
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