This is an utility to easily install and use DCE campaigns using Miguel ScriptsMod NG that you can find here :
https://forums.eagle.ru/topic/162712-dce-campaigns/
Easy to use : no more complicated files modifications to install DCE campaigns !
V5.11.29
fix: download of .ogg files is ignored
V5.11.28
add: selects the campaign image according to the selected player's device.
To do this, the images must be saved in this way:
\Images\planescreen_planescreen_default.png
\Images\planescreen_AH-64D_BLK_II.png
\Images\planescreen_planescreen_A-10C_2.png
etc...
mod: adds green "+" icon to clone/save all campaigns
fix: save oob_air generates a corrupt oob_air file (again !!!)
V5.11.27
fix: save oob_air generates a corrupt oob_air file
the names of the bases not found are recorded without the space characters
V5.11.26
mod: "active" tooltips (progress)
mod: displays all the possibilities of the tasks, depending on the type of aircraft/helicopter (progress)
V5.11.25
add: ability to activate/deactivate squads and much more. (click on the campaign image to display the information on the right)
mod: updates will be checked once a day
mod: the number of files available to be updated will be displayed in the tabList title
mod: the update window displays errors
add: you can directly open the ScriptsMod directory by clicking on its version, in the Update tab
V4.10.24
fix: impossible to check the version of the files
fix: changing the server does not immediately update the version of the files available on that server
add: checkBox MissionScripting Mod
V4.10.23
fix: campaign cloning bug
V4.10.21
fix: various bug
V4.10.20
add: Campaign clone button, for campaigns designed for this purpose (to come)
add: delete campaign button
mod: DCE_Manager is installed as an application to take advantage of future developments, such as lua support. On the other hand, you must install the lua54.dll file in the c:\windows\system32 folder
V3.10.19
add: Notification of updates when you sel ect the "upgrade" tab
add: can download the whole scriptMod folder if needed
add: add reset buton
mod: the server is kept in memory
add: automatically corrects path errors in the path.bat file
mod: doesn't look for the presence of the scriptsMod in the campaign ZIP files, since the update scriptsmod button will upload it
V3.9.18
fix: wrong path for the file upgrade.txt
V3.9.17
add: notified if a mod is to be used for a campaign
fix: server 2 is always selected
add: tab and popup news window
add: checkbox overwrite ScriptsMod.NG folder
V3.9.16
add: OvGME link
add: progress bar
add: check the campaign links if the campaign tab is selected (CEF request)
add: miniature
V3.8.14
add: 3eme server
add: dynamic scriptsMod changelog
V3.8.13
add: update scripmod available for users
add: button DCS.exe
add: select server
changed : no longer assigns the majority of campaigns to the scriptsMod.NG version
V3.8.12
add: 2nd server : "Google drive" , automatic choice
V3.8.11
add: statut DEV
changed : organization of server files
add: 2 more info in the "campaign" tab Campaign version and number of missions played
V3.8.10
fix: impossible to download if the "path" savedGames is not filled in
V3.8.9
changed: explorer windows opens in normal mode (campaign link)
changed: automatically opens the DCE_Manager.zip after downloading
V3.8.8
fix: The last namePathConf is not kept in memory
fix: the installation does not detect wrong paths
V3.8.7
fix: Update campaign
fix: campaign path on install path
fix: the option.txt fills up considerably with empty lines
fix: ghost update campaign list
V3.8.5
add: changelog in about tab
changed: ergonomics of button locations
fix: long name of the campaigns will not appear
add: a link on the campaign names to open a windows explorer window of this campaign
add: button to update DCE_Manager.exe
V3.7
fix: path, config name
V3.6
add: campaign management page
V2.5
add: setting up a system for updating the scriptsMod
Fr om now on, the script folder will be named "ScriptsMod.NG".
Updates will be done in it.
There will be no more different folder for different updates, it was a tedious system to follow.
Attention, the path.bat of compatible campaigns will be automatically linked to the last version of the script
add: log (Documents\DCE_Installer\log.txt)
add: "save" path button
V1.4
add: added checkboxes to avoid deleting a particular ScriptsMod or campaign progress.
V1.3
fix: bug if he can't write options.txt
V1.2
fix: impossible to register the DCS path
V1.1
fix: does not block if a file has the name "ScriptsMod".
V1.0
Stable