Operation Crystal Sea

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DCS: World 2.5
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Operation Crystal Sea

Author - Surrexen
Date - 09/16/2020 11:55:56
Operation Crystal Sea is a persistent, open world PvE/PvP playground for the English Channel WW2 map. This mission uses similar mechanics to what Operation Snowfox uses for the Persian Gulf map. The mission utilizes Moose functions and custom scripts which have been included in the mission file. To allow the mission to provide persistency, it is necessary to de-sanitize 'lfs' and 'io' in MissionScripting.lua. The mission will still be able to run without this, but persistency won't happen.

Please note the following:
- The Channel Map and WW2 Assets pack are required

To Enable Persistency:

Inside your DCS installation there is a folder called Scripts. Inside that there is a file called MissionScripting.lua, if you want persistency to work, edit this file (make a backup first if you like) and make the bit that looks like this:

do
sanitizeModule('os')
sanitizeModule('io')
sanitizeModule('lfs')
require = nil
loadlib = nil
end

Look like this instead:

do
sanitizeModule('os')
--sanitizeModule('io')
--sanitizeModule('lfs')
require = nil
loadlib = nil
end

Once you have done that, start DCS and launch the mission. The mission will then write out a list of dead units and statics to a pair of lua files inside the DCS root folder (it will update this list periodically, every 2.5 minutes at the moment). Once these files exist, the mission will load those files when it starts up and remove the units and statics that were previously destroyed so you can pick up where you left off

Note: MissionScripting.lua will need to be changed any time an update or repair is run.
  • License: Freeware - Free version, Do Not Redistribute
  • Language: English
  • Size: 2.28 Mb
  • Downloaded: 341
  • Comments: 2
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