A fictional history where Abkhazia and South Ossetia aligned after the 2008 war and staged an invasion of Georgia.
This is a faux-dynamic campaign consisting of mostly CAS over the battlefield interspersed with strikes against fixed targets.
Strikes will repeat if you play long enough (or even if you play a short time), this is part of how I tried to randomize missions. Hopefully if they do repeat it's at a different time of day.
Don't pay attention to scoring, that's how I preserved mission advancement in a way I wanted to.
Finally some notes:
1. Put one of your radios on GRCV, this way you can hear AWACS calls without being on their channel (you obviously have to change back to talk to them)
2. Your wingman can attack and lase. For CAS, attack with F10 menu, for strike you can use "Engage target and rejoin"
Huge thanks to:
1) EasyEB - this all started from me trying to build on Titan Angel (you may recognize some script variables)
2) Alerax - LSO script
3) The M00SE team