Through The Inferno (Normandy 1984 - Modern Aircraft) - Dynamic and Endless Task-Based Mission

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Through The Inferno (Normandy 1984 - Modern Aircraft) - Dynamic and Endless Task-Based Mission

Through The Inferno (Normandy 1984 - Modern Aircraft) - Dynamic and Endless Task-Based Mission

Author - deadlyfishes
Date - 22.07.2018 05:55
Through The Inferno (Dynamic PvE) by deadlyfishes is an endless, dynamic, and open-world PvE experience for DCS World.
All MODERN aircraft are available with a dynamic mission spawning and tasking menu.

All missions are dynamically generated with random enemy unit groups for all mission types. Each mission spawn will never be the same!

Available missions include; Air to air, air to ground, and special ground attack missions.

Current Version: v1.02 - 07/21/18
Through The Inferno (Dynamic DCS) by deadlyfishes is an endless, dynamic, and open-world PvE experience for DCS World.

All modern aircraft, both fixed and rotary wing are available with a dynamic mission spawning and tasking menu.

Use your COMMUNICATIONS MENU button to find the tasking menus. (Usually bound to your \ key ).

[THERE ARE TWO VERSIONS INSIDE THE ZIP FILE!!!!!!!!!!!!]

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Official Through The Inferno website:
http://www.throughtheinferno.com

ED Forum Information and Support Forum Post:
https://forums.eagle.ru/showthread.php?p=3565516
(Find other versions there as well: NTTR, Caucasus, Persian Gulf, etc...)


Join our Through The Inferno Multiplayer Community Discord:
https://discord.gg/BRF2pcN

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(CUSTOM KNEEBOARD AVAILABLE IN-GAME!)

Frequencies:
AWACS:
"Focus" E-3A - 251 Mhz AM

Tankers:
"Shell" KC-130 - 254 - Mhz AM - 2Y
"Texaco" KC-135 - 255 Mhz AM - 1Y

Carriers:
LHS-1 Tarawa - 10X TCN
ATC: 126.5Mhz AM

CVN-74 Stennis - 15X TCN
CRS: Varies (Click on unit while in-game to find HEADING)
ATC: 115.5Mhz AM
ICLS - 5
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Available missions:

Air to Air - Spawns a dynamically created enemy element flight. Choose between different difficulties. NOTE: These missions can infinitely stack. It is advised to spawn one at a time, and only spawn new A2A missions when one is complete.

Air to Ground - The mission will dynamically generate ground targets in a random location. There are several difficulties to choose from:

HARD - SAMs may be present.
EASY (Multirole) - No SAMs will be present.
Helo - These missions will spawn closer to the home base.
Helo Infantry Assault - These missions are designed for dropping off troops and/or utilizing gunship helos.
Anti-Ship - This will spawn a group of enemy ships. (Not available on the NTTR map.)

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Modules that I've included:

    FC3 Aircraft
    F/A-18C
    AV-8B N/A
    A-10C
    M-2000C
    F-5E
    AJS-37
    MiG-21bis
    Su-25T
    L-39ZA

    Ka-50
    UH-1H
    Mi-8MTV2
    SA342

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Other F10 Menu Options:

EWRS - A dynamic AWACS reporting system.

JTAC Status - Shows detailed location information on an active target.

Intel Menu - You can have target areas smoked as well as get location via GRID, since some airframes cannot utilize LAT/LONG.

Debug Menu - Options to reset Tankers or AWACS if needed.

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CTLD Menu for Helos:
Troop Pickup: Blue Smoke
Spawn Crates at initial spawn point only.

WAIT FOR THE BLUE SMOKE TO APPEAR BEFORE YOU CAN USE THE CTLD MENU.

Pickup and drop off troops into battle.
Build air defense systems by spawning crates.

Full CTLD usage information:
https://github.com/ciribob/DCS-CTLD

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This mission relies heavily on the MOOSE framework to achieve dynamic mission/tasking generation:
https://github.com/FlightControl-Master/MOOSE
https://forums.eagle.ru/showthread.php?t=138043

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Maintaining the server community and mission design (for both singleplayer and multiplayer) is a lot of hard work. We work hard on new features and bug fixes on a daily basis. Feel free to make a donation to our developers and community via our website. We thank you for your support.

https://throughtheinferno.com/donate/
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Some common issues:

Menus do not behave properly when you try to use them too quickly after you spawn in. Sometimes you have to go in and out of the F10 - Other menu a few times before it's completely usable. Switching slots after your initial slot choice will usually fix any menu related issue.

When in doubt, just restart the mission.

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Regarding hosting this mission as a multiplayer server;

This mission is originally designed and intended for SINGLEPLAYER use only. There will be many issues and bugs that arise when you set this mission up in a multiplayer setting. However, I do see the viability of this mission being used in a small private co-op setting, which does require you to host the mission online in some way.

I kindly ask that you keep it private either by password protecting or hiding it from the public server list when you host this mission. I also ask that you let me know if you wish to do so.

Thank you!
  • License: Freeware - Free version, Do Not Redistribute
  • Language: English
  • Size: 1.73 Mb
  • Downloaded: 469
  • Comments: 5
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