Through The Inferno (Dynamic PvE) by deadlyfishes is an endless, dynamic, and open-world PvE experience for DCS World.<br />
All modern aircraft, both fixed and rotary wing are available with a dynamic mission spawning and tasking menu.<br />
All missions are dynamically generated with random enemy unit groups for all mission types. Each mission spawn will never be the same!<br />
Available missions include; Air to air, air to ground, anti-ship and helo ground attack missions.<br />
All aspects of this dynamic/endless mission can be configured:<br />
- Change which missions autospawn<br />
- Adjust which units spawn for A2G and A2A missions<br />
- Change the time dynamically between A2A spawns<br />
- Spawn missions on command manually<br />
- Amazing "Zeus" functions where you can spawn units using map markers!<br />
- AIRBOSS Carrier Ops Script Options<br />
- Much more! Detailed guides included!
Current Version: v1.58b - 12/04/19
Through The Inferno (Dynamic DCS) by deadlyfishes is an endless, dynamic, and open-world PvE experience for DCS World.
All modern aircraft, both fixed and rotary wing are available with a dynamic mission spawning and tasking menu.
Use your COMMUNICATIONS MENU button to find the tasking menus. (Usually bound to your \ key ).
Support all of our TTI MP and SP projects on Patreon:
ED Forum Information and Support Forum Posts:
TTI Caucasus Map:
TTI NTTR Map:
TTI Pesian Gulf Map:
TTI Normandy Map (WW2):
TTI Normandy Map (Modern):
Join our Through The Inferno Multiplayer Community Discord:
Official Through The Inferno website:
(CUSTOM KNEEBOARD AVAILABLE IN-GAME!)
"Focus" E-3A - 251 Mhz AM
"Shell" KC-130 - 254 - Mhz AM - 40Y
"Texaco" KC-135 - 255 Mhz AM - 41Y
"Arco" S-3B - 253Mhz AM - 31Y
LHS-1 Tarawa - 42X TCN
ATC: 126.5Mhz AM
CVN-74 Stennis - 43X TCN
CRS: Varies (Click on unit while in-game to find HEADING)
ATC: 225.5Mhz AM
ICLS - 5
AIRBOSS AVAILABLE! Details and documentation for use:
The new and improved TTI is more ALIVE with custom mission settings that you can configure!
You EASILY configure:
-Which missions auto-generate
-Which units show up at auto generated missions and how many
-What potential a2a threats appear and how often
-You can disable all auto-spawns entirely
-You can enable or disable random civilian air traffic
-You can configure JTAC smoke settings (smoked or non-smoked targets)
- Configure AIRBOSS SCRIPT options!
- +Many more configurable options!
"ZEUS" MAP MARKER SPAWNS AND COMMANDS:
You can CREATE and DESTROY units out of thin air at ANY location you choose on the F10 map, like in "Zeus" mode fr om ArmA 3. (Details in the briefing and forum post on how to use these commands)
Air to Air - Spawns a dynamically created enemy element flight. Choose between different difficulties. NOTE: These missions can infinitely stack. It is advised to spawn one at a time, and only spawn new A2A missions when one is complete.
Air to Ground - The mission will dynamically generate ground targets in a random location. There are several difficulties to choose from:
HARD - SAMs may be present.
EASY (Multirole) - No SAMs will be present.
Helo - These missions will spawn closer to the home base.
Helo Infantry Assault - These missions are designed for dropping off troops and/or utilizing gunship helos.
Anti-Ship - This will spawn a group of enemy ships. (Not available on the NTTR map.)
Modules that I've included:
(If there are any missing aircraft, feel free to add them yourself in the mission editor, just make sure you set the aircraft difficulty to CLIENT to make the slot flyable!)
Other F10 Menu Options:
EWRS - A dynamic AWACS reporting system.
JTAC Status - Shows detailed location information on an active target.
Intel Menu - You can have target areas smoked as well as get location via GRID, since some airframes cannot utilize LAT/LONG.
Debug Menu - Options to reset Tankers or AWACS if needed.
AIRBOSS Menu (Only on maps with Carrier Ops) - Advanced carrier ops scripts and functions, more details here:
AIRBOSS MENU NOT POPPING UP? Try switching slots a few times.
Recovery Helo and Recovery Tankers are available for AIRBOSS!
CTLD Menu for Helos:
Troop Pickup: Blue Smoke
Spawn Crates at initial spawn point only.
WAIT FOR THE SMOKE TO APPEAR BEFORE YOU CAN USE THE CTLD MENU.
Pickup and drop off troops into battle.
Build air defense systems by spawning crates.
Full CTLD usage information:
You can ENABLE or DISABLE REAL SLING LOADING in the define mission settings. More details in the readme!
How to create zeus units:
Video/gif short tutorials:
Spawn "Zeus" Units Using Map Markers:
Units are stackable!
1) Add a map marker of wh ere you want to create a unit. DO NOT TYPE ANYTHING OR HIT ENTER JUST YET.
2) Type in "-create [NAME OF UNIT YOU WANT TO SPAWN FR OM THE LIST]" DO NOT HIT ENTER OR LEAVE THE MARKER ON THE MAP JUST YET.
Example "-create f14_red" will create an element of REDFOR AI F-14's
"jtac" and "abrams" are friendly units to use combined arms with. Use the JTAC to spawn it anywhere to get a friend to control it for some fun Co-Op action! Also, try creating your own ground attack units using the armor or infantry group spawn!
SPAWNABLE UNITS LIST:
UNITS CAN BE STACKED! Spawn as many of any unit as you like to create your own ground missions!
-- RED SPAWNABLE UNITS LIST (No ships on NTTR)
-- BLUE SPAWNABLE UNITS LIST (No ships on NTTR)
jtac --> (this is a MQ Drone that designates and lases targets wh ere you place it!)
hmv --> useful for human FAC/JTAC with Combined Arms DCS Module
3) Once you type your command in, hit the X button on the map marker (top right of the box) to initiate the spawn.
Destroy Ground Units: (Only works for ground units):
1) Add a map marker on top of the ground units you want to destroy/delete. DO NOT TYPE ANYTHING OR HIT ENTER JUST YET.
2) Type in "-destroy" and hit the X button on the map marker (top right of the box) to rid the area of ground units or ships.
Good for: Removing missions you don't want to complete or deleting your spawned in JTAC or Friendly Combined Arms units you no longer want in your mission.
WARNING: There is no way to get back friendly ship units, you'll have to restart the mission.
This mission relies heavily on the MOOSE framework to achieve dynamic mission/tasking generation:
Maintaining the server community and mission design (for both singleplayer and multiplayer) is a lot of hard work. We work hard on new features and bug fixes on a daily basis. Feel free to make a donation to our developers and community via our website. We thank you for your support.
Some common issues:
Menus do not behave properly when you try to use them too quickly after you spawn in. Sometimes you have to go in and out of the F10 - Other menu a few times before it's completely usable. Switching slots after your initial slot choice will usually fix any menu related issue.
When in doubt, just restart the mission.
Regarding hosting this mission as a multiplayer server;
This mission is originally designed and intended for SINGLEPLAYER use only. There will be many issues and bugs that arise when you set this mission up in a multiplayer setting. However, I do see the viability of this mission being used in a small private co-op setting, which does require you to host the mission online in some way.
I kindly ask that you keep it private either by password protecting or hiding it from the public server list when you host this mission. I also ask that you let me know if you wish to do so.