Through The Inferno (Georgian Coast Region) - Dynamic and Endless Task-Based Mission

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Through The Inferno (Georgian Coast Region) - Dynamic and Endless Task-Based Mission

Through The Inferno (Georgian Coast Region) - Dynamic and Endless Task-Based Mission

Author - deadlyfishes
Date - 18.01.2019 12:18
Through The Inferno (Dynamic PvE) by deadlyfishes is an endless, dynamic, and open-world PvE experience for DCS World.
All modern aircraft, both fixed and rotary wing are available with a dynamic mission spawning and tasking menu.
All missions are dynamically generated with random enemy unit groups for all mission types. Each mission spawn will never be the same!
Available missions include; Air to air, air to ground, anti-ship and helo ground attack missions.

Current Version: v1.28 - 01/17/19
Through The Inferno (Dynamic DCS) by deadlyfishes is an endless, dynamic, and open-world PvE experience for DCS World.

All modern aircraft, both fixed and rotary wing are available with a dynamic mission spawning and tasking menu.

Use your COMMUNICATIONS MENU button to find the tasking menus. (Usually bound to your \ key ).

[THERE ARE TWO VERSIONS INSIDE THE ZIP FILE!!!!!!!!!!!!]

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ED Forum Information and Support Forum Posts:
TTI Caucasus Map:
https://forums.eagle.ru/showthread.php?t=198221

TTI NTTR Map:
https://forums.eagle.ru/showthread.php?t=198219

TTI Pesian Gulf Map:
https://forums.eagle.ru/showthread.php?p=3496171

TTI Normandy Map (WW2):
https://forums.eagle.ru/showthread.php?t=198218

TTI Normandy Map (Modern):
https://forums.eagle.ru/showthread.php?p=3565516

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Join our Through The Inferno Multiplayer Community Discord:
https://discord.gg/BRF2pcN

Official Through The Inferno website:
http://www.throughtheinferno.com

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(CUSTOM KNEEBOARD AVAILABLE IN-GAME!)

Frequencies:
AWACS:
"Focus" E-3A - 251 Mhz AM

Tankers:
"Shell" KC-130 - 254 - Mhz AM - 2Y
"Texaco" KC-135 - 255 Mhz AM - 1Y

Carriers:
LHS-1 Tarawa - 10X TCN
ATC: 126.5Mhz AM

CVN-74 Stennis - 15X TCN
CRS: Varies (Click on unit while in-game to find HEADING)
ATC: 225.5Mhz AM
ICLS - 5
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ALIVE VERSION:
-All missions will start automatically.
-Enemy A2A AI will spawn automatically, but can still be spawned manually if you'd like using the F10 - Other radio menu
-Random SAM sites will generate in a random unknown location every 30+ minutes.
-Random air traffic is active. You will see friendly civillian non-combat planes randomly flying their own routes.

STANDARD VERSION:
-All missions must be trigged MANUALLY via the F10 Other - Radio Menu. -No random air traffic.

"ZEUS" MAP MARKER SPAWNS AND COMMANDS:
You can CREATE and DESTROY units out of thin air at ANY location you choose on the F10 map, like in "Zeus" mode fr om ArmA 3. (Details in the briefing and forum post on how to use these commands)
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Available missions:
Air to Air - Spawns a dynamically created enemy element flight. Choose between different difficulties. NOTE: These missions can infinitely stack. It is advised to spawn one at a time, and only spawn new A2A missions when one is complete.

Air to Ground - The mission will dynamically generate ground targets in a random location. There are several difficulties to choose from:
HARD - SAMs may be present.
EASY (Multirole) - No SAMs will be present.
Helo - These missions will spawn closer to the home base.
Helo Infantry Assault - These missions are designed for dropping off troops and/or utilizing gunship helos.
Anti-Ship - This will spawn a group of enemy ships. (Not available on the NTTR map.)

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Modules that I've included:
FC3 Aircraft
F/A-18C
AV-8B N/A
A-10C
M-2000C
F-5E
AJS-37
MiG-21bis
Su-25T
L-39ZA
Ka-50
UH-1H
Mi-8MTV2
SA342

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Other F10 Menu Options:

EWRS - A dynamic AWACS reporting system.

JTAC Status - Shows detailed location information on an active target.

Intel Menu - You can have target areas smoked as well as get location via GRID, since some airframes cannot utilize LAT/LONG.

Debug Menu - Options to reset Tankers or AWACS if needed.

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CTLD Menu for Helos:
Troop Pickup: Blue Smoke
Spawn Crates at initial spawn point only.

WAIT FOR THE SMOKE TO APPEAR BEFORE YOU CAN USE THE CTLD MENU.

Pickup and drop off troops into battle.
Build air defense systems by spawning crates.

Full CTLD usage information:
https://github.com/ciribob/DCS-CTLD">https://github.com/ciribob/DCS-CTLD
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How to create zeus units:

Video/gif short tutorial: http://www.throughtheinferno.com/wp-content/files/zeus_example.gif

1) Add a map marker of wh ere you want to create a unit. DO NOT TYPE ANYTHING OR HIT ENTER JUST YET.

2) Type in "-create [NAME OF UNIT YOU WANT TO SPAWN FROM THE LIST]" DO NOT HIT ENTER OR LEAVE THE MARKER ON THE MAP JUST YET.
Example "-create f14_red" will create an element of REDFOR AI F-14's
"jtac" and "abrams" are friendly units to use combined arms with. Use the JTAC to spawn it anywhere to get a friend to control it for some fun Co-Op action! Also, try creating your own ground attack units using the armor or infantry group spawn!

Spawnable units list:
REDFOR: (all are 2-ship groups)
    f5_red
        f4_red
        f14_red
        f16_red
    f15_red
    m2000_red
        su30_red
        su33_red
        su27_red
        mig21_red
        mig29_red
        drone_red
        
    abrams_red
        t80_red
        bmp_red
        truck_red

    armor_group_red
        infantry_group_red

BLUEFOR:
    f5_blue
        f4_blue
        f14_blue
        f16_blue
    f15_blue
    m2000_blue
        su27_blue
        mig21_blue
        mig29_blue
        drone_blue
        
        abrams_blue
        t80_blue
        bmp_blue
        truck_blue
        
    armor_group_blue
        infantry_group_blue

        jtac

3) Once you type your command in, hit the X button on the map marker (top right of the box) to initiate the spawn.


Destroy Ground Units: (Only works for ground units):
1) Add a map marker on top of the ground units you want to destroy/delete. DO NOT TYPE ANYTHING OR HIT ENTER JUST YET.

2) Type in "-destroy" and hit the X button on the map marker (top right of the box) to rid the area of ground units or ships.

Good for: Removing missions you don't want to complete or deleting your spawned in JTAC or Friendly Combined Arms units you no longer want in your mission.
WARNING: There is no way to get back friendly ship units, you'll have to restart the mission.

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This mission relies heavily on the MOOSE framework to achieve dynamic mission/tasking generation:
https://github.com/FlightControl-Master/MOOSE">https://github.com/FlightControl-Master/MOOSE
https://forums.eagle.ru/showthread.php?t=138043">https://forums.eagle.ru/showthread.php?t=138043

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Maintaining the server community and mission design (for both singleplayer and multiplayer) is a lot of hard work. We work hard on new features and bug fixes on a daily basis. Feel free to make a donation to our developers and community via our website. We thank you for your support.

https://throughtheinferno.com/donate/
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Some common issues:

Menus do not behave properly when you try to use them too quickly after you spawn in. Sometimes you have to go in and out of the F10 - Other menu a few times before it's completely usable. Switching slots after your initial slot choice will usually fix any menu related issue.

When in doubt, just restart the mission.
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Regarding hosting this mission as a multiplayer server;

This mission is originally designed and intended for SINGLEPLAYER use only. There will be many issues and bugs that arise when you set this mission up in a multiplayer setting. However, I do see the viability of this mission being used in a small private co-op setting, which does require you to host the mission online in some way.

I kindly ask that you keep it private either by password protecting or hiding it from the public server list when you host this mission. I also ask that you let me know if you wish to do so.

Thank you!
  • License: Freeware - Free version, Do Not Redistribute
  • Language: English
  • Size: 5.31 Mb
  • Downloaded: 8137
  • Comments: 26
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