SA342 USMC HMLA-167 "Warriors" Fictional Skin Pack

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SA342 Gazelle

SA342 USMC HMLA-167 "Warriors" Fictional Skin Pack

Type - Skin
Uploaded by - Home Fries
Date - 08/20/2016 06:27:58
Note: this is an EXE installer that creates shared texture folders and adds paths to your autoexec.cfg.

This is a fictional skin pack of SA342L/M/Mistral Gazelles with HMLA-167 markings.  Each SA342 variant has five different BuNos (USN/USMC serial numbers) allowing you to create packages of different aircraft.  You still provide your own two digit MODEX (side number) in the mission editor.   Each skin has a "normal" version and a weathered version.  Weathered skins have a bleached effect as if the aircraft were heavily exposed to the sun for months on end.  Normal skins include pilots with green flightsuits, while weathered skins include pilots with desert flightsuits.  This skin pack is intended to satisfy one's "cobra itch" until the AH-1 is released.


Marine Light Helicopter Squadron (HML) 167 was commissioned in April 1968 in Vietnam, and flew the UH-1E in combat operations until June 1971, where it was the last Marine helicopter squadron in Vietnam.  Of note, HML-167 was the first unit to drop a bomb from a helicopter, accomplished with the use of the Helicopter Trap Weapon (HTW).  In June 1971, HML-167 returned stateside to MCAS New River, North Carolina, as part of the 2nd Marine Air Wing.

In 1972, HML-167 received the UH-1N Twin Huey, which it would fly until 2012 when the UH-1N was replaced by the UH-1Y Venom.  In 1984, HML-167 received its first AH-1T Cobras and became a composite squadron of Cobras and Hueys.  HML-167 was redesignated Marine Light Attack Helicopter Squadron (HMLA) 167 in April 1986, and as such designated as a permanent composite squadron of both Cobras and Hueys.  HMLA-167 began upgrading to the AH-1W Super Cobra in late 1989.

Today the HMLA-167 "Warriors" fly the UH-1Y Venom and the AH-1W Super Cobra.


For Compact Installations - A Note About Autoexec.cfg:

Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames.  This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive).

The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no  problem.  The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Release, Open Beta, or Legacy version of DCS, the path will always point to your Saved Games\DCS\Texture folder.  Again, this saves space on your hard drive.

If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no".  This will create a file called autoexec.new, and you can manually make the updates as you like.  Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg.

If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old.  Just open it and copy the appropriate information to the new file.


For Traditional Installations or JSGME Compatible Extractions:

If you don't wish to use the shared texture folder and custom autoexec.cfg, you have a couple of other options available.  Selecting the Traditional Install copies all textures to each livery folder, then copies each livery to each version of DCS detected (up to three versions, including release, legacy 1.5, and open beta).  As a result, the listed hard disk space requirement assumes all three DCS versions are installled.   Each skin is independent and portable.

If you wish to install to a location other than your Saved Games folder, you must select the Single JSGME Extraction, or else the installation will fail for not detecting existing Saved Games\DCS folders.  Selecting this option will create a JSGME compatible install that can be dropped directly into your JSGME _MODS folder for installation.  Each skin is independent and portable.

For either of these installation options, if there is an issue with textures not displaying, then it is likely a problem with the installer.  Please let me know what textures are missing so that I can troubleshoot the issue.


Change Log:
1.0    Limited Private Release
1.01    Fixed minor engine texture issues.
1.1    Added skins with additional Bunos and Checkertail variant
    Added SA342Mistral (Requires DCS World 1.5.4 Update 4)
1.11    Fixed minor error in Mistral texture
1.5    Added Weathered Skins
    Improved details
    Improved color matching for weapons hardpoints and optics
1.51    Weatherized Tactnumber decals
    Minor texture updates
1.51a    Updated Installer
1.52    Added custom survival vest textures
    Helmet texture fixes and improvements
1.60    Added RoughMet textures for DCS 2.5
    Updated installer for DCS 2.5
1.61    Removed RoughMet textures
    Added Minigun variant


Special thanks to Upuaut for his templates that were used to create the flightsuit torso and legs.
You are free to use any of the textures in other skins or projects as long as proper credit is provided in the readme file.




-Home Fries
  • License: Freeware - Free version, Do Not Redistribute
  • Language: English
  • Size: 29.65 Mb
  • Downloaded: 1786
  • Comments: 0
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