ModManFX 64 Bits 2.5.3.2 - Mod Manager

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ModManFX 64 Bits 2.5.3.2 - Mod Manager

Typ - Tool
Autor - Skypat
Datum - 08.05.2020 04:58:07
latest version is also at https://fr.flightsim.to/file/7051/modmanfx

ModManFX free for ever generic mod manager utility.
ModManFX manage your mods and do all necessary files backup in one click.
ModManFX have dedicated features for MSFS 2020 and use symbolic link to install mods.
(c)2021 Skypat
https://www.twitter.com/Skypat

FULL UNLOCKED FEATURES FOR ALL USERS
Btw you can donate with Paypal to sustainable development :)

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INSTALLATION or UPDATE
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It's a portable App, enjoy!
Extract from zip then put ModManFX64.exe file somewhere on your harddrive.
NOT in *\WINDOWS...* and NOT in *\Program files...* and NOT in your game folder
ie: *your drive:\MODMANFX\ModManFX64.exe*
Launch it.
A blue Microsoft windows message will occur saying "Unknown product", just bypass...
It will automatically create its subfolder at first

ModManFX free for ever generic mod manager utility.
ModManFX manage your mods and do all necessary files backup in one click.
ModManFX have dedicated features for MSFS 2020 and use symbolic link to install mods.
(c)2021 Skypat
https://www.twitter.com/Skypat

FULL UNLOCKED FEATURES FOR ALL USERS
Btw you can donate with Paypal to sustainable development :)

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INSTALLATION or UPD ATE
---------------------------------------------------------------------------------------
It's a portable App, enjoy!
Extract fr om zip then put ModManFX64.exe file somewhere on your harddrive.
NOT in *\WINDOWS...* and NOT in *\Program files...* and NOT in your game folder
ie: *your drive:\MODMANFX\ModManFX64.exe*
Launch it.
A blue Microsoft windows message will occur saying "Unknown product", just bypass...
It will automatically create its subfolder at first launch.
Some sensitive antivirus can warn you, it's due to some shell command software used (https://www.autoitscript.com/site/).

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HELP & TIPS
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if FS2020 is not installed on a NTFS hardrive (ex: Fat or ExFat), instant installing mods with NTFSLink or SYMlink is not possible
- Filecopy classic mode will be used (installing mods take more time)

1 - FIRST LAUNCH
MSFS2020: At first launch when ModManFX ask you for game root folder, you must show him MSFS2020 "community" subfolder (the openfile dialog box tell it).
OTHERS GAMES: At first launch when ModManFX ask you for game root folder, you must show him game ROOT folder.
ModManFX will ask you to add your first mod to the list.

2 - EACH LAUNCH
At each launch, if the mod list is empty, ModManFX will ask you to add your first mod to the list.

3 - MSFS2020 tips about ZIP or FOLDER mode
If you authorize ModManFX to unzip files when it ask for, you don't need at all to take care about ZIP file structure,
ModManFX will install mod correctly to community folders in all case because it looks for specific files to find the good subfolder.
But if you don't authorize ModManFX to unzip files, ZIP files must have a good file structure.

4 - ADDING MOD TO THE LIST
For ALL GAMES and specially for MSFS2020, the safe and better way is to use the "D1" or "D2" or "D3" button to add a mod to the list.
ModManFX will ask you to enter the MOD HOME URL, it's optional but it's useful for checking manually future mod upd ate at mod's home website.
When you use "UPD ATE MOD" button, it will ask you for an upd ated mod file.
After update, you won't loose type, subtype, model, countries sorting and all others informations you entered previously.

5 - CUSTOM MOD FOLDER LOCATION
Custom Mod's folder location are useful when having lots of mods
    By default you only have one mod's folder located in ...\ModManFX\profiles\*your game profile name*\Mods
    now, you can have two additionnals mod's folder wh ere you want
    just click on D2 or D3 button.
    - Red color = drive path is not se t or not valid anymore, click button to se t
    - Green color = drive path is OK, click button to add a mod in this folder
    
    You can also modify these path in .\ModManFX\profiles.ini file
        locate your game profile section and modify keys as you want, ie:
        [Flight Simulator 2020]
        drive2=d:\mymods
        drive3=e:\storage\mods

    you can also move mods manually between the default location folder and these D1,D2 folders as many time as you want in all way!
    you won't loose anything after moving mods, just restart ModManFX64.exe or use *Refresh Mod List* button (MANDATORY)

6 - SORTING OUT YOUR MODS WITH CATEGORIES
MSFS2020: if you take time to sort your mods with ModManFX, about type, model, subtype, continent, countries, state (at the right of ModManFX utility),
you will able to install/uninstall i.e. all european continent mods (or one country and so on) in ONLY ON click (click checkbox at the treeview Mod Browser on the left).
After selecting mod in the main center list: (you can also use CTRL or SHIFT to sel ect several mod),
use the several drop down list box at the right to sort out your mods (only for MSFS2020 at this time).
Modified things are saved instantly.
You can also enter your personal notes at the bottom right then click save.

7 - REFRESHING LEFT TREEVIEW MOD BROWSER
After sorting out your mods (previous step) or after adding a mod to the list.
Click "Refresh by countries/type/etc" at the bottom of the left "Mods Browser" to upd ate the treeview entries.
This treeview will allow you to install/uninstall a whole continent's mods or a whole country's mods or others things with only one click on the checkbox.

8 - MOD EVALUATION
For ALL GAMES, you can also evaluate mod with the "verygood, good, average, etc..." checkbox part on the right.

9 - MOD'S SCREENSHOTS and README
If mod's author wrote a text file, it will be visible in "Readme" Tabpage.
Same for .jpg and .png screenshots included in zip mod file you downloaded, it will be visible in "Screenshots" tabpage.

10 - BLOCKED Mods
*blocked* status for a mod means it will not be automatically installed by left treeview mods browser
useful when installing a whole treeview item without some blocked mods.
(ie: installing all country's mods without blocked mods)
Blocked mod will appear with purple square in treeview mods browser

11 - Purge FS2020 index automatically
    Added *FS2020 - Purge game indexes automatically* menu subitem in *options* menu
    If checked and if FS2020 is not running, ModManFX will purge(delete) automatically game indexes each time you install or uninstall a mod.
        This will improve FS2020 stability.
    Deleted things can be restored with Windows Recycle Bin.
    Added *FS2020 - Delete directly instead recycle bin when purging game indexes* mensubitem in *options* menu
    if checked, when purging game indexes, Delete command will be use instead recycle bin.

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IMPORTANT NOTICE ABOUT Microsoft Flight Simulator 2020
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Uninstall your mods installed with previous ModManFX 1.x version or just delete mods installed in MSFS community folder.
No need to uninstall mod if your previous ModManFX version was 2.x.

For modder:
[ZIP FILE] (ie: myzip.zip)
    *mod name folder*
        file1
        file2
        file...
        YOU CAN ADD HERE some .JPG files here and a .txt file, ModManFX will display it in mod description tabpage
        *subfolder1*
            file1
            file2
            file...
            YOU CAN ALSO ADD HERE some .JPG files here and a .txt file, ModManFX will display it in mod description tabpage
        *subfolder2*
            file1
            file2
            file..
            YOU CAN ALSO ADD HERE some .JPG files here and a .txt file, ModManFX will display it in mod description tabpage
        *subfolder...*

just put "zip archive" or "mod folder" in ...\ModManFX\profiles\*your MSFS 2000 profile name*\Mods.
ZIP and RAR files can be extracted automatically but it will ask you !
BUT Using the "IMPORT MOD" button is the SAFE way !

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IMPORTANT NOTICE ABOUT MODS STRUCTURE for DCS and OTHERS GAMES
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1 - For MODS, if zip archive file contains a GAME COMPLIANT tree structure like below:
[ZIP FILE] (ie: mymod.zip)
    file1
    file2
    file...
    *subfolder1*
        file1
        file2
        file...
    *subfolder2*
        file1
        file2
        file...
    *game_subfolder...*
Just put zip archive file in ...\ModManFX\profiles\*your game profile name*\Mods
Using the "IMPORT MOD" button is the safe way !

2 - For MODS, if zip archive file contains a JSGME COMPLIANT tree structure like below:
[ZIP FILE] (ie: mymod.zip)
    *mod name folder*  *** THIS IS IT
        file1
        file2
        file...
        *subfolder1*
            file1
            file2
            file...
        *subfolder2*
            file1
            file2
            file...
        *subfolder...*
You must extract *MOD NAME FOLDER* fr om zip archive to ...\ModManFX\profiles\*your game profile name*\Mods\*MOD NAME FOLDER*.

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IMPORTANT NOTICE ABOUT CUSTOM MODS FOLDERS
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Custom Mod's folder location are useful when having lots of mods
    By default you only have one mod's folder located in ...\ModManFX\profiles\*your game profile name*\Mods
    now, you can have two additionnals mod's folder where you want
    just click on D2 or D3 button.
    - Red color = drive path is not se t or not valid anymore, click button to se t
    - Green color = drive path is OK, click button to add a mod in this folder
    
    You can also modify these path in .\ModManFX\profiles.ini file
        locate your game profile section and modify keys as you want, ie:
        [Flight Simulator 2020]
        drive2=d:\mymods
        drive3=e:\storage\mods

    you can also move mods manually between the default location folder and these D1,D2 folders as many time as you want in all way!
    you won't loose anything after moving mods, just restart ModManFX64.exe or use *Refresh Mod List* button (MANDATORY)

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HISTORY
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if FS2020 is not installed on a NTFS hardrive (ex: Fat or ExFat), instant installing mods with NTFSLink or SYMlink is not possible
- Filecopy classic mode will be used (installing mods take more time)

2.5.3.2
-------
New: now to save a preset, just sel ect (highlight line) several mods and click preset.save item menu (CTRL and SHIFT works for multi-selection)
New: When loading a preset, if some mods misses, ModManfx display what miss.
New: Added specific features for Cyberpunk2077.  *.archive files goes automatically to the right game subfolder
Added: Added "Clothes" mod type for others games than FS2020
Enhanced: increased global performances during install/uninstall
Enhanced: several array in memory optimization
Enhanced: about displayed splash screen - less blinking during mod operations (import, update,install, uninstall and so on)
Fixed: Mod name containing "'" can now be imported successfully
Fixed: now, when a mod already exists(same filename or folder name), it's impossible to import it a 2nd time to prevent mismatch issues.
Fixed: ModManFX won't close anymore after hitting ESC key.
Fixed: In obvious case, some game folder were listed as file. (no issue at all for integrity, just visual issue)
Fixed: Clicking a mod item's checkbox in treeview mod browser will not trigger filter anymore (it will continue to trigger a filter for others TV items type)
Fixed: Sometimes, wrong mod status Color after unblocking a mod.
Fixed: fixed major bug in file by file install mode (bug exists only for VALHEIM and CYBERPUNK 2077 game)
MSFS2020: Added Lockheed F-22A Raptor
MSFS2020: Added Morane-Saulnier D-3801
MSFS2020: Added Camair 480
MSFS2020: Added LearFan LF-2100

2.4.4.1
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Fixed: when user rename a mod, at first mod is uninstalled then it is renamed and at last it is reinstalled to prevent major issue about Simlink
MSFS2020: Added *Bird" as scenery subtype
MSFS2020: Added TL Ultralight Stream
MSFS2020: Added Globe Swift GC-1A
MSFS2020: Added LearFan LF-2200
MSFS2020: Added Beechcraft Starship
MSFS2020: Added PZL-104 Wilga

2.4.3.8
-------
Fixed: In obvious cases, mod'status were not displayed correctly in treeview mod browser
Fixed: *Aircraft @Glider* type not appearing has been fixed
Improved: Increased speed when importing or updating a mod
Improved: Increased text search speed when having big amount of mods
Improved: Increased text search reliability
Improved: Text search feature reliability improved
MSFS2020: when uninstalling a mod, ModManFX will check and remove also *modname_CVT_* folder if it exists (*_CVT_* suffixe is used for old converted mods)
MSFS2020: Added *Military* as Airport type
MSFS2020: Added Airbus A310-100
MSFS2020: Added Airbus A310-200
MSFS2020: Added Airbus A310-200
MSFS2020: Added Airbus A310-200
MSFS2020: Added Airbus A310-300
MSFS2020: Added Airbus A310 MRT
MSFS2020: Added Airbus A310 MRTT
MSFS2020: Added Airbus A310 Zero G
MSFS2020: Added Beechcraft Model 18
MSFS2020: Added De Havilland DHC-1 Chipmunk
MSFS2020: Added Bristell B23
MSFS2020: Added Hawker Hunter
MSFS2020: Added Canadair CL-415
MSFS2020: Added De Havilland DHC-100 Vampire

2.4.2.5
-------
MSFS2020: Added *Glider* as Aircraft type
MSFS2020: Added Schempp-Hirth Discus 2c
MSFS2020: Added Aermacchi M-346 Master
MSFS2020: Added Airbus A320-200 by Fenix
MSFS2020: Added Piper L-4 Grasshopper
MSFS2020: Added Savoia-Marchetti S.55
MSFS2020: Added Mikoyan-Gurevich MiG-21 Bis
minor fixes
Google button renamed to *google it*

2.4.2.3
-------
NEW: Added contextual menu in mod list.
MSFS2020: Added Embraer Phenom 300
MSFS2020: Added Sukhoi SU-31
MSFS2020: Added Boeing 737-600
MSFS2020: Added Boeing 737-800
MSFS2020: Added Boeing 737-900
MSFS2020: Added Cessna Citation 510 Mustang
MSFS2020: Added TL Ultralight 2000 Sting S4
MSFS2020: Added Airbus A320-111
MSFS2020: Added Airbus A320-200

2.4.1.1
-------
MSFS2020 NEW: Added *FS2020 - Delete directly instead recycle bin when purging game indexes* menu subitem in *options* menu
    if checked, when purging game indexes, Delete command will be use instead recycle bin.
MSFS2020: Added Embraer EMB 312 Tucano
MSFS2020: Added Saab 340
MSFS2020: Added Revolution Mini-500
MSFS2020: Added Panavia Tornado
MSFS2020: Added Aeropakt A22-LS Foxbat

2.4.0.4
-------
MSFS2020: Added British Aerospace BAe 146=British Aerospace

2.4.0.3
-------
MSFS2020 NEW!: Added *FS2020 - Purge game indexes automatically* menu subitem in *options* menu
    If checked and if FS2020 is not running, ModManFX will purge(delete) automatically game indexes each time you install or uninstall a mod.
        This will improve FS2020 stability.
    Deleted things can be restored with Windows Recycle Bin.
MSFS2020: Added Embraer EMB 190
MSFS2020: Added Embraer EMB 195
MSFS2020: Added Fouga CM.170 Magister
MSFS2020: Added Boeing 737-700
MSFS2020: Added Gee Bee model R2
MSFS2020: Added Gee Bee model Z
MSFS2020: Added SIAI-Marchetti SF.260
MSFS2020: Added Socata TB-30 Epsilon
MSFS2020: Added McDonnell Douglas MD-80
MSFS2020: Added McDonnell Douglas MD-82
MSFS2020: Added Antonov An-225
MSFS2020: Added Pilatud PC-12
MSFS2020: Added Dornier Do J Wal
MSFS2020: Added Britten-Norman BN-2A Trislander
MSFS2020: Added Honda HA-420 HondaJet

2.3.3.6
-------
MSFS2020: Added Airbus A330-900 NEO
Fixed: Search feature is now more reliable
Import mod button renamed

2.3.3.1
-------
Changed: PURPLE color for blocked mods has been changed to ORANGE color
MSFS2020: new! PURPLE square color is now used for mod available in community folder but not installed by ModManFX (Mod is potentially different)
Fixed: Blocked mod will appear with orange square also in mod's list and you can install it fr om this list
FIxed: in mod's list, at start checkbox was not checked correctly when a mod was installed partially
Fixed: Sorting by mod Size is now fixed
MSFS2020: Added Concorde
MSFS2020: Added Boeing 247D
MSFS2020: Added ERCO Ercoupe 415C
MSFS2020: Added SIAI Marchetti S.205-18/R

2.3.1.7
-------
NEW!: added *blocked* status for a mod, means it will not be automatically installed by left treeview mods browser
    useful when installing a whole treeview item without some blocked mods.
    (ie: installing all country's mods without blocked mods)
    Blocked mod will appear with purple square in treeview mods browser
Fixed: default folder are now correctly initialized in dialog box when open/save preset
Improved: Several Mod install and uninstall time (at once) has been improved
MSFS2020: Added Caribbean isles in South America
MSFS2020: Fixed: *Austflight Drifter A582* text instead of *Ustflight Drifter A582* (Thx to ifsck)
    you need to sel ect this plane model again in mybook tabpage
MSFS2020: Fixed: *Beechcraft Bonanza 35-B33* text instead of *Beechcraft Bonanza B35* (Thx to ifsck)
    you need to sel ect this plane model again in mybook tabpage
Fixed: removed extra accent to *détail files* text (Thx to ifsck)
Fixed: Drive 3 button color is now green after drive path is se t.
MSFS2020: Fixed mod installation status after moving mods between drive storage

2.2.0.9
-------
NEW!: Custom Mod's folder location are useful when having lots of mods
    By default you only have one mod's folder located in ...\ModManFX\profiles\*your game profile name*\Mods
    now, you can have two additionnals mod's folder where you want
    just click on D2 or D3 button.
    - Red color = drive path is not set or not valid anymore, click button to set
    - Green color = drive path is OK, click button to add a mod in this folder
    
    You can also modify these path in .\ModManFX\profiles.ini file
        locate your game profile section and modify keys as you want, ie:
        [Flight Simulator 2020]
        drive2=d:\mymods
        drive3=e:\storage\mods

    you can also move mods manually between the default location folder and these D1,D2 folders as many time as you want in all way!
    you won't loose anything after moving mods, just restart ModManFX64.exe or use *Refresh Mod List* button (MANDATORY)

FIXED: obvious bug about displaying thumbnail correctly
MSFS2020: Added camera aircraft's subtype
MSFS2020: Added Canadair CL-215
MSFS2020: Added Scottish Aviation Bulldog
MSFS2020: Lockheed Martin F-35
MSFS2020: North American P-51D Mustang
MSFS2020: Ustflight Drifter A582

2.1.7.0
-------
Fixed: "Updating mod" Splash screen was displayed too late when updating a mod by a user who have lots of mods
MSFS2020: Added Lockheed L-10 Electra
MSFS2020: Added Beechcraft Bonanza B35

2.1.6.0
-------
MSFS2020: New - Now mod's name will be displayed when it's not compliant with community folder
MSFS2020: Added AI Traffic as Type
MSFS2020: Added Static AI Traffic as Type subtype
MSFS2020: Added Taxiways as Airport subtype
MSFS2020: Added texture as scenery subtype
MSFS2020: Added Station as scenery subtype
MSFS2020: Added Antarctic as UK region
MSFS2020: Added road as scenery subtype
MSFS2020: Added Lockheed P-38 Lightning
MSFS2020: Added Vought F-8 Crusader
MSFS2020: Added Northrop P-61 Black Widow
MSFS2020: Added Lockheed F-104 Starfighter
MSFS2020: Added Pilatus PC-6
MSFS2020: Added Beechcraft Bonanza H35 V-tail
MSFS2020: Added Lockheed L-1049 Super-Constellation
MSFS2020: Added Cessna C337 Skymaster
MSFS2020: Added Boeing 247D
MSFS2020: Added Fouga CM-170 Magister
MSFS2020: Added Cessna 310
MSFS2020: Added Antonov An-2
MSFS2020: Added British Aerospace 146
MSFS2020: Added Cirrus Vision SF50
MSFS2020: Added Junkers Ju-52
MSFS2020: Added Lockheed Electra 10-A
MSFS2020: Piper PA-38 Tomahawk
MSFS2020: McDonnell Douglas MD-11
MSFS2020: Added Beechcraft Baron G58 instead fr om Textron Aviation
MSFS2020: Added Beechcraft Bonanza G36 instead fr om Textron Aviation
MSFS2020: Added Beechcraft King Air 350i instead from Textron Aviation
MSFS2020: Added Cessna 208B instead from Textron Aviation
MSFS2020: Added Cessna Citation Longitude instead from Textron Aviation
MSFS2020: Added Cessna Citation CJ4 instead from Textron Aviation
MSFS2020: Added Cessna L-19 Bird Dog instead from Textron Aviation
MSFS2020: Added Cessna 140 instead from Textron Aviation
MSFS2020: Added Cessna 152 instead from Textron Aviation
MSFS2020: Added Cessna 152 Aerobat instead from Textron Aviation
MSFS2020: Added Cessna 172 Skyhawk instead from Textron Aviation
MSFS2020: Added Cessna 172 Skyhawk (G1000) instead from Textron Aviation
MSFS2020: Added Cessna T182T Skylane=Cessna instead from Textron Aviation
MSFS2020: Added Cessna 414AW instead from Textron Aviation

2.1.5.7
-------
Performance increased when categorizing/sorting (ie: FS2020 type, subtype, model, countries, ...) one or several mods in the same time (with CTRL+click or CTRL+shift)
Performance increased when treeviewbrowser auto-refresh after adding/updating/deleting a mod
Fixed: when updating a mod, mod size is now recalculated
MSFS2020: Added United Kingdom 216 subdivisions
MSFS2020: Added Helipad as mod type
MSFS2020: Added City as mod type
MSFS2020: Added Mesh as mod type
MSFS2020: Added Helipad also as scenery subtype
MSFS2020: Added Car as scenery subtype
MSFS2020: Added Poi as scenery subtype
MSFS2020: Added Ship as scenery subtype
MSFS2020: Added Ship Pleasure as scenery subtype
MSFS2020: Added Ship merchant as scenery subtype
MSFS2020: Added Ship military as scenery subtype
MSFS2020: Added Vessel as scenery subtype
MSFS2020: Added Grumman F-14 Tomcat A/B model
MSFS2020: Added Grob Tutor T1 model
MSFS2020: Added Caproni-Vizzola C22J model
MSFS2020: Added UL Stride model
MSFS2020: Added Boeing 777F model
MSFS2020: Added Bede BD-5J model
MSFS2020: JW1 Skypirat model
MSFS2020: Added Aircraft ULM type

2.1.4.1
-------
Added "Delete source file after adding/updating a mod" in Options menu
Renamed "Delete mod" button to "Archive mod"
Fixed obvious bug when mod filename contains "[" or "]" letter
MSFS2020: Added "View" subtype entry for "Aircraft..." type
MSFS2020: Added @Jet=Generic also in mod type dropdownlist
MSFS2020: Added @Prop=Generic also in mod type dropdownlist
MSFS2020: Added @Turboprop=Generic also in mod type dropdownlist
MSFS2020: Added @Jet airliner=Generic also in mod type dropdownlist
MSFS2020: Added @Prop airliner=Generic also in mod type dropdownlist
MSFS2020: Added @Turboprop airliner=Generic also in mod type dropdownlist
MSFS2020: Added @Jet military=Generic also in mod type dropdownlist
MSFS2020: Added @Prop military=Generic also in mod type dropdownlist
MSFS2020: Added @Turboprop military=Generic also in mod type dropdownlist
MSFS2020: Added Boeing 777-300 model
MSFS2020: Added Grumman Widgeon G44A model
MSFS2020: Added Textron Aviation Cessna 140 model
MSFS2020: Added Embraer EMB 170 by Virtualcol FS Software model
MSFS2020: Added Embraer EMB 175 by Virtualcol FS Software model
MSFS2020: Added Yakovlev Yak–18T model
MSFS2020: Added Curtiss P-40b Tomahawk model
MSFS2020: Added Colomban MC-15 Cri-Cri model
MSFS2020: Added Bleriot XI=Bleriot model
MSFS2020: Added Husky A-1C=Husky model
MSFS2020: Added Aerolite 103 model
MSFS2020: Added Kinner B2 Sportwing model
MSFS2020: Added Socata TB-21 GT Trinidad model
MSFS2020: Added PowerSTOL model
MSFS2020: Added Nieuport 17 model
MSFS2020: Added SubSonex JSX-2=SubSonex model
MSFS2020: Added GotGravel Gee Bee R3 Special model
MSFS2020: Added Fokker F28 Fellowship model
MSFS2020: Added Airbus H125 model
MSFS2020: Added Airbus H145 model
MSFS2020: Added Robinson R44 model
MSFS2020: Added De Havilland DHC-2 Beaver model
MSFS2020: Added De Havilland DHC-6 Twin Otter model
MSFS2020: Added Textron Aviation Cessna 414AW model
MSFS2020: Added Pilatus PC-9 model
MSFS2020: Added Pilatus PC-24 model
MSFS2020: Added General Dynamics F-16 Fighting Falcon model
MSFS2020: Added Daher Kodiak 100 model
MSFS2020: Added Dorand AR.1 model

2.1.3.2
-------
Fixed: Tweaked some filter parameter to make it more accurate when clicking on a treeview browser item.
MSFS2020: Enhanced mod's folder depth detection code
MSFS2020: Added @Jet model
MSFS2020: Added @Prop model
MSFS2020: Added @Turboprop model
MSFS2020: Added @Jet airliner model
MSFS2020: Added @Prop airliner model
MSFS2020: Added @Turboprop airliner model
MSFS2020: Added @Jet military model
MSFS2020: Added @Prop military model
MSFS2020: Added @Turboprop military model
MSFS2020: Added Overall subtype in Airport type list
MSFS2020: Added Overall subtype in Scenery type list
MSFS2020: Added Piper PA28 Warrior II by Justflight model
MSFS2020: Added Edgley EA-7 Optica by ORBX model
MSFS2020: Added Embraer EMB 200 by Brsim Designs model
MSFS2020: Added Boeing-Stearman PT-17 by DC DESIGNS model
MSFS2020: Added Airbus A321 model
MSFS2020: Added Airbus A350 model
MSFS2020: Added BAE HAWK T1/A by Just Flight model

2.1.2.2
-------
just due to upload issue on Flightsim

2.1.2.1
-------
Added mod product type (Payware, Shareware, Opensource)
Added mod product type filter
Added: now when clicking on *Mod Url* button, the last saved URL is displayed
Minorfixes
MSFS2020: Added Helipad airport type
MSFS2020: Added Airbus A320 A32NX
MSFS2020: Added Britten-Norman BN-2 Islander
MSFS2020: Added Boeing 737 Max
MSFS2020: Added Beechcraft 99 model
MSFS2020: Added Boeing 770-200 model
MSFS2020: Added Piper PA-28R Turbo Arrow III by Justflight model
MSFS2020: Added Piper PA-28R Turbo Arrow IV by Justflight model
MSFS2020: Added Zenith CH701 STOL model
MSFS2020: Added A1R Ryan ST-A Special model
MSFS2020: Added Caudron C.430 Rafale model
MSFS2020: Added Douglas DC-6=Douglas model
MSFS2020: Added Mesh in Scenery type list

2.1.1.0
-------
Hotfixed: installing/uninstalling one item mod with treeview mod browser was not possible anymore

2.1.0.9
-------
Hotfixed: Sorting treeview item was not working when user has got few mods
Hotfixed: Mod's status was wrong in some obvious case when installing it from treeview browser (just a visual issue)
MSFS2020: Added Bell 47-G2 model
MSFS2020: Added Piper PA-34T Seneca V model
MSFS2020: Added Top Rudder Solo 103 model
MSFS2020: Added Bombardier CRJ 900 model
MSFS2020: Added Bombardier CRJ 1000 model

2.1.0.8
-------
MSFS2020: added *use classic copy mode* in *options* menu to use classic file copy to install/uninstall mods instead of symlink
MSFS2020 Fixed: Checking compliant mod has been enhanced, should be more reliable.
MSFS2020 Added *Tree* Sub type in Scenery type
MSFS2020: added GotGravel Vertigo model
Changed: now checkbox is ticked if a mod is partially installed
Changed: now parent item checkbox is ticked if treeview mod browser if a child mod is installed
new: now item mod are now in bold in treeview mod browser

2.1.0.7
-------
HotFixed: the open preset dialog box opened randomly when collapsing some treeview browser item
Fixed: When ticking/unticking in treeview mod browser, item was blinking
Fixed: renaming a mod was not renaming it in the treeview mod browser

2.1.0.6
-------
MSFS2020: Installing/uninstalling speed have been greatly improved, it's near instant even for several mods at once
MSFS2020: Fixed a critical bug! when FS2020 was not installed on a NTFS hardrive, it was not possible to install mods. (thx to it0rcH for his help and test)
MSFS2020: New! in mod files detail list, now you can see all mods subfolder which will be installed to "community" folder
MSFS2020: New! in mod files detail list, now you can install or uninstall mods subfolder one by one (use CTRL or SHIFT for several).
    Useful for all megapacks skins !
MSFS2020: New! when you sel ect a mod, a message box will be displayed if it's not FS2020 compliant
New!: introducing mod's presets list to save and load user's preset.
    To save a preset, use *Save preset* menu item: Only installed mods in the list will be included in the preset.
    To load a preset, use *load preset* menu item: Mods in preset won't be installed automatically and others mods won't be uninstalled automatically, just choose what do to before/after.
New!: added "Backup and cleanup mod database" submenu to "Tools" menu to backup mod database and clean up obsolete entries.
New!: added "Treeview" menu item to show/unshow and to sort out treeview mod browser by 2 choices
New!: treeview mod browser is now resizable
New!: ModManFX version number is now displayed in "about" windows
New!: ModManFX generate GUID for each mod, tehnically useful for upcoming new features
Fixed: in some case, mod list was not right after selecting a treeview browser item
Fixed: MSFS2020, in very rare and obvious case some mods not installed were seen as installed (ex: not compliant mods)
Fixed: in some rare case mod appeared two times in Mod tree browser
Fixed: Some code optimized and cleaned
MSFS2020: Added *3rd party* entry in aircraft subtype list
MSFS2020: Added *Light* entry in airport subtype list
MSFS2020: Added *ground texture* entry in airport subtype list
MSFS2020: Added Airbus A330-300 model
MSFS2020: Added Bombardier CRJ 700 model
MSFS2020: Added Bombardier CRJ 550 model
MSFS2020: Added GotGravel Savage Obstruction model
MSFS2020: Added ATR42-600 model
MSFS2020: Added ATR72-600 model
MSFS2020: Added Edgley EA-7 Optica model
MSFS2020: Added Airbus A320 A32NX model
MSFS2020: Added Embraer EMB 110 by NextGenSimulations model

2.0.6.2
-------
Now Treeview mod browser show message during refresh
Fixed: in some very rare cases, MSFS2020 Symlink folders were not sync properly
Fixed: Search box filter is now more reliable
MSFS2020: Added Chance Vought F4U Corsair=Chance Vought model
MSFS2020: Added Airbus H135=Airbus model
MSFS2020: Added Airbus A380=Airbus model
MSFS2020: Added McDonnell Douglas C-17 Globemaster=McDonnell Douglas model

2.0.5.1
-------
Fixed: checking mod installation was not accurate in some obvious rare case
Fixed: for others games than FS2020, some mod informations (ie "tested") was blank in the mod list
New: Valheim game support added with specific dropdown list box
Added default mod's type dropdown listbox for all games without specific listbox
Added *Do not calculate mod size* menu item in *Options* menu to display mod list quicker.

2.0.4.8
-------
HOTFIXED: in some very rare cases, .Rar mod files were not working any more.

2.0.4.7
-------
Fixed: sometimes it was not possible to display all mod details files in fourth tabpage (full right tabpage)
Fixed: sometimes graphics artefact appear in fourth tabpage (full right tabpage)

2.0.4.6
-------
Treeview mod browser display state is now saved per game, use display menu to show/unshow it
FS2020: Added Supermarine Spitfire L.F Mk IX
Fixed: FS2020 model duplicated entries in dropdown combo list
Fixed: mod's URL is now displayed in mod list for all games

2.0.4.3
-------
Fixed: "about" window opened in obvious case when clicking on a treeview browser item

2.0.4.2
-------
HOTFIXED: now Treeview's synchronisation don't expand all tree item anymore in some cases

2.0.4.1
-------
HOTFIXED: Treeview's synchronisation is now smoother when user have lot of mods

2.0.4.0
-------
Now treeview Mod browser is synchronised automatically after importing/deleting and sorting out a mod
Minor bug fixes and minor performances improvement

2.0.3.9
-------
Fixed: Treeview is empty after adding a mod and deleting this mod just after few seconds

2.0.3.8
-------
HOTFIXED: in some case, categories applied to selected mod are applied also on others mods (occurs when you add or update a mod with a filename using Trailing/Leading/double space between words)
HOTFIXED: When updating a mod with the "UPDATE MOD" button, added message during .RAR extraction (no message actually, seem hang)

2.0.3.7
-------
If ModManFX's "archives" folder (containing files not used anymore) is over 4 Go size, when exiting ModManFX will ask you to delete these files.
Fixed: now, mod list progression bar will close after displaying mod list, not before as previously
Fixed: DPI scaling enhanced when using 4K monitor with 200% zoom
Fixed: FS2020 "GotGravel Savage Grrvael" aircraft model renamed to "GotGravel Savage Gravel"
ModManFX Browser - left button: now, group by Continent first then type and so on (was by type then continent in previous version)
Added "Zzz mods to sort" type in Treeview browser when a mod don't have any type.
readme has been completed with some tips

2.0.3.5
-------
- HOTFIXED: Mods subfolder name with "[" and "]" character was not detected as installed
(Just install again mods with this issue)

2.0.3.4
-------
- Added "Update mod" button, Now you can update a mod easily by choosing an updated mod file ! (all your MyBook informations will be kept)

- MSFS2020 Symbolic link install mod is now used !
    
- MSFS2020 or other game: Now you can manage mod type, model and subtype (ie: Airport, Landmark, etc) in MyBook tabpage
    in MyBook tabpage, sel ect several mods with CTRL or SHIFT to change mod type for these selected mods in onetime !
    if you want to add your own list for another game, it's possible.
    1- open and edit "ModManFX\Profiles.ini" file with notepad
    2- locate your game profile section
    3- locate "mod_typelist" key and modify it (ie: mod_typelist=combolist\msfs_type.ini)
    4- locate "mod_modellist" key and modify it (ie: mod_modellist=combolist\msfs_model.ini)
    -------------------------------------------------------------------------------
    =====* Look at ".\combolist\msfs_type.ini" and ".\combolist\msfs_model.ini" example, you will understand perfectly *=======
    -------------------------------------------------------------------------------

- MSFS2020 or other game: Now you can manage mod continent & Countries & Region/state location (or cat1, cat2, Cat3 généric linked catégories)
    in MyBook tabpage, sel ect several mods with CTRL or SHIFT to change mod continent & Countries for these selected mods in onetime !
    if you want to add your own list for another game, it's possible.
    1- open and edit ".\Profiles.ini" file with notepad
    2- locate your game profile section
    3- locate "mod_cat1file" key and modify it (ie: mod_cat1file=combolist\msfs_continents.ini)    
    4- locate "mod_cat2file" key and put SAME filename as "mod_cat1file" because "cat1"(ini Section) are linked with "cat2"(Section's keys) at this time
    5- optionnal: locate "mod_cat3file" key and modify filename, "cat2"(Section's keys) fr om "cat2" .ini file are linked with "cat3"(ini Section) fr om "cat3" .ini file
    6- use custom categories cat1, cat2, cat3 text by modifying "mod_cat1desc", "mod_cat2desc", "mod_cat3desc" key
    ---------------------------------------------------------------------------------------------------------------------
    ===== Look at ".\combolist\msfs_continents.ini" and ".\combolist\msfs_countries_details.ini" example, you will understand perfectly =======
    ---------------------------------------------------------------------------------------------------------------------

- Added Type, Mode, Subtype, url, Cat1, cat2, cat3 in mod list
- Columns order are now saved per game for both list
- ModManFX will display an URL link to Nexus Mod site in MyBook Tabpage if Mod Filename is recognized
- Mybook tabpage: Added "Mod URL" button to add manually a information URL for your mod
- if Mod URL is available, Right click on mod list to open URL
- Mybook tabpage: Added "Google" button to help you to search automatically informations about selected addon/mod (then use "Mod URL" button to paste & save URL manually)
- Now search feature will only display matching mod after each letter is pressed
- "Add mod" button has been renamed to "Import Mod"
- Now when you import a mod, the mod list don't refresh anymore, it just add the new mod! (it was boring and too long)
- Added type filter and subtype filter
- Added reset filter button
- Added 'Profile' menu to add/delete/rename a profile
- Added several progress bar during operation
- now your game path is displayed below mod list
- MSFS2020: Files in ZIP root folder are now ignored during installation to keep your community root folder 'clean'
- Fixed bug: Mod Install button and Mod Uninstall button don't crash ModManFX anymore when mod list is empty
- Fixed bug: ModManFX don't crash anymore after renaming mod and displaying its file list
- Fixed issue about treeview check box color (issue in beta version 2.0.1.1)
- Fixed some issue about wrong displayed value in mybook tabpage (issue in beta version 2.0.1.1)

1.2.7.6
-------
- Added Search features
- Added QUICK CHECK checkbox to quick check mod status when you have lots of mods and when normal check take too long at start or after installing/uninstalling files
- Added FULL CHECK button to full check mod status file by file
-  Added .RAR files support by converting it automatically to ZIP files.
    After being converted, original .rar file are moved fr om "mods" subfolder to a new "myfiles" subfolder
- Drastically increased speed when retrieving mod list and having lots of mods
- Drastically increased speed during mod installation for bigger addon
- Added Warning messagebox when mod contain lots of files.
- Added progress bar and detailled informations during mod installation
- Added TAB control with 2 TABPAGE called 'Description' and 'screenshots'
    ModManFX will look for .JPG image files inside ZIP and will display 8 image max
    you can click on each image to maximize it.
    ModManFX will look for random .txt file and will display it, you can click on it
    @MOD AUTHORS, please add .JPG files and .txt files inside a ZIP subfolder or in a deeper subfolder, NOT AT ROOT(MFS2020)
    (ModManFX will display it in mod description tabpage)
- Added TABPAGE called 'MyBook'
    you can give feedback about mods you tested
    you can write notes about mods
    more features to come
- Files Status are now updated in live, no spam list refresh anymore
- More efficiency Splashscreen, quicker overall
- 7-zip32.dll(NOT 7-zip64.dll) will be removed automatically from your ModManFX install folder because it's not used anymore.
- ModManFX64.exe is not using UPX compression anymore (just a technical information)

1.1.0.0
-------
- Added special features for Microsoft Flight Simulator 2020
now ModManFX is reading MSFS "manifest.json" for each mod
Added "mod name", "version", "mod type", "author", "required min game version" to the mod list
- ModManFX will display "Microsoft Flight Simulator 2020 special features enabled" in ModManFX windows title when "manifest.json" files are detected
- minor fixes

1.0.1.2
-------
- Now you can install several mods at a time (use CTRL or SHIFT + LeftMouseclick)
- Now you can uninstall several mods at a time (use CTRL or SHIFT + LeftMouseclick)
- Now you can view a mod file by doubleclicking in the Mod Files list (you must have a program which is associated with the file extension)
- After installing/uninstalling a mod, mod List will not reset anymore, only status and colors will be updated
- After installing/uninstalling a mod file, Mod file List will not reset anymore, only status and colors will be updated
- added a "Mods" menu subitem : "Create Zip archive for all your mods added as folders" (ie: from JSGME zip)
- added a "Mods" menu subitem : "Reset Mod cache folder" (ModManFX is caching mod files during installation/uninstallation)
- Fixed obvious bugs when filename contains double space
- minor fixes
- some optimization

1.0.0.7
-------
- Final Release.

1.0.0.6
-------
- Now, you can resize GUI manually
- ModManFX\Games.ini has been renamed ModManFX\Profiles.ini automatically
- Minor fixes
- issue fixed when user rename profile with... the same name :)

1.0.0.5
-------
- again... Hotfix for fullhd monitor

1.0.0.4
-------
- Hotfix for fullhd monitor

1.0.0.3
-------
- ModManFX *Games* subfolder will be renamed to *profiles* subfolder automatically
- ModManFX GUI is using now Windows high DPI
- Added some colors
- Resized lots of things
- Fixed some obvious bugs

1.0.0.2 RC3 (Release Candidate)
-------
- Added a 'Rename' button to rename a game profile
- Added "User rights" or "Administrator rights" at the windows tittlebar
- '+' button has been renamed to 'Add'
- '-' button has been renamed to 'Del'
- Checking for Administrator rights if game is installed in "c:\program file..." folder
then asking user to launch ModManFX with administrator rights
FYI: to do it, Right mouse click on ModManFX icon then choose 'Run as Administrator' menu item

1.0.0.1 RC2 (Release Candidate)
-------
- Added '?' Menu item
- Added 'ModManFX Twitter account' SubMenu item
- Added 'Donate with Paypal' SubMenu item to sustainable development
- Added Spashscreen when retrieving mod list
- Added Spashscreen when retrieving mod detail file list
- fixed freeze bug when switching game profile

1.0.0.0 RC1 (Release Candidate)
-------
- Added colors state to both listview
- Added several tooltips
- both list view refresh has been optimized
- minor fixes

0.9.5.1
-------
- hotfix, obvious bug: some mod folder was not visible anymore

0.9.5.0
-------
- added a tools menu subitem to generate Mod zip archive, game compliant (empty folder are always skipped)
Best choice, folders & mod files added will be located directly in zip archive ROOT-folder

- added a tools menu subitem to generate Mod zip archive, JSGME compliant (empty folder are always skipped)
folders & mod files added will be located in a zip archive SUB-folder

- Added gzip, bzip2, tar archive file support
- Using now a cache folder instead of using temp folder for accelarating mod install operations.

0.9.4.1
-------
- Fixed JSGME folder detection obvious bug

0.9.4.0
-------
- JSGME compliant zip are now supported !
Just drop JSGME mod folder contained in ZIP (NOT the ZIP itself) to "*your drive path*\ModManFX\Games\*your game profile*\Mods"

0.9.3.0
-------
- Columns can now be moved
- .7z archive support added
- Fixed splashscreen freeze issue when exiting and cleaning temp folder
- Column can now be sorted in ASC and DESC mode by clicking column header
- Retrieving mod file list has been optimized to be quicker
- Mod installation speed drastically optimized by using cache (temp folder) only for current selected game
- Now displaying game full path information
- Filenames are visible on splashscreen during installation progress
- Filenames are visible on splashscreen during un-installation progress
- Added "Refresh" button to Refresh the mod list if you add a mod manually without exiting
- Added "Add Mod" button to add a mod to the mod list
- Adjusted some list view height

0.9.2.0
-------
- Initial release
- Column changes
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